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More work on the scene to cpp converter.
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7833c0d153
commit
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@ -3,11 +3,11 @@ extends EditorPlugin
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func _enter_tree():
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func _enter_tree():
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add_tool_menu_item("Convert Scripts to Cpp", self, "on_convert_script_menu_clicked")
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add_tool_menu_item("Convert Scripts to Cpp", self, "on_convert_script_menu_clicked")
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#add_tool_menu_item("Convert Scenes to Cpp", self, "on_convert_scene_menu_clicked")
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add_tool_menu_item("Convert Scenes to Cpp", self, "on_convert_scene_menu_clicked")
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func _exit_tree():
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func _exit_tree():
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remove_tool_menu_item("Convert Scripts to Cpp")
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remove_tool_menu_item("Convert Scripts to Cpp")
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#remove_tool_menu_item("Convert Scenes to Cpp")
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remove_tool_menu_item("Convert Scenes to Cpp")
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func on_convert_script_menu_clicked(val) -> void:
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func on_convert_script_menu_clicked(val) -> void:
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var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
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var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
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@ -38,58 +38,51 @@ func on_convert_scene_menu_clicked(val) -> void:
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while file_name != "":
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while file_name != "":
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if !dir.current_is_dir():
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if !dir.current_is_dir():
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if file_name.get_extension() == "gd":
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if file_name.get_extension() == "tscn":
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process_file(dir_name + file_name)
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process_file(dir_name + file_name)
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file_name = dir.get_next()
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file_name = dir.get_next()
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class GDSSceneParser:
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class GDSSceneParser:
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var root : String
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var result : String
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func parse(file_name : String) -> void:
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var ps : PackedScene = ResourceLoader.load(file_name, "PackedScene")
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if !ps:
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print("ERROR! !ps :" + file_name)
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return
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func parse(contents : String, file_name : String) -> void:
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#root = GDSScope.new()
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#root.raw_scope_data = file_name
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# root.scope_data = file_name.get_file().trim_suffix(".gd")
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# root.camel_case_scope_data()
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# var c : PoolStringArray = split_preprocess_content(contents)
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# var c : PoolStringArray = split_preprocess_content(contents)
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# root.parse(c)
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# root.parse(c)
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pass
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pass
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func _to_string():
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func _to_string():
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return str(root)
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return result
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func get_cpp_impl_string(file_name : String) -> String:
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func get_cpp_impl_string() -> String:
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var include_name : String = file_name.get_file()
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include_name = include_name.to_lower()
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include_name = include_name.trim_suffix(".gd")
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include_name += ".h"
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var s : String = "\n"
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var s : String = "\n"
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s += "#include \"" + include_name + "\"\n"
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s += "void construct() {\n"
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s += "\n\n"
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s += "\n"
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s += result
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#s += root.get_cpp_impl_string()
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s += "\n}\n"
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s += "\n\n"
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return s
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return s
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func process_file(file_name : String) -> void:
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func process_file(file_name : String) -> void:
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var file : File = File.new()
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file.open(file_name, File.READ)
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var contents : String = file.get_as_text()
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file.close()
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var parser : GDSSceneParser = GDSSceneParser.new()
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var parser : GDSSceneParser = GDSSceneParser.new()
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parser.parse(contents, file_name)
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parser.parse(file_name)
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var save_base_file_path : String = file_name.get_base_dir()
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var save_base_file_path : String = file_name.get_base_dir()
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var save_base_file_name : String = file_name.get_file().to_lower().trim_suffix(".gd")
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var save_base_file_name : String = file_name.get_file().to_lower().trim_suffix(".tscn")
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var impl_file : String = save_base_file_path + "/" + save_base_file_name + ".cpp"
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var impl_file : String = save_base_file_path + "/" + save_base_file_name + ".ctscn"
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var impl_data : String = parser.get_cpp_impl_string()
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#var impl_data : String = parser.get_cpp_impl_string(file_name)
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print(impl_data)
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#file.open(impl_file, File.WRITE)
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#file.open(impl_file, File.WRITE)
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#file.store_string(impl_data)
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#file.store_string(impl_data)
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