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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Initial work on the boar model.
This commit is contained in:
parent
a7d2f50faa
commit
56407f6dd8
@ -1,9 +1,13 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://models/entities/boar/lower_leg.tres" type="MeshDataResource" id=1]
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[ext_resource path="res://models/entities/boar/leg_back.tres" type="MeshDataResource" id=1]
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[ext_resource path="res://models/entities/boar/boar_fur_albedo.png" type="Texture" id=2]
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[ext_resource path="res://models/entities/boar/leg_front.tres" type="MeshDataResource" id=3]
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[ext_resource path="res://worlds/test_world/environments/default_env.tres" type="Environment3D" id=4]
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[ext_resource path="res://textures/world/grass/grass_albedo.png" type="Texture" id=5]
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[ext_resource path="res://models/entities/boar/torso.tres" type="MeshDataResource" id=6]
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[ext_resource path="res://models/entities/boar/back.tres" type="MeshDataResource" id=7]
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[ext_resource path="res://models/entities/boar/head.tres" type="MeshDataResource" id=8]
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[sub_resource type="SpatialMaterial" id=5]
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flags_vertex_lighting = true
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@ -23,12 +27,36 @@ albedo_texture = ExtResource( 5 )
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[node name="Boar" type="Spatial"]
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[node name="LowerLeg" type="MeshDataInstance" parent="."]
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[node name="LegBack" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0645008, 0, -0.820011 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="LegFront" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0645008, 0, 0.51671 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="Torso" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.18233, 0, -1.16418 )
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mesh_data = ExtResource( 6 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="Back" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.33726, 0, 0.51671 )
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mesh_data = ExtResource( 7 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="Head" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.429573, 0, -2.40585 )
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mesh_data = ExtResource( 8 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.727426, 0.542714, -0.419896, -0.662594, 0.71463, -0.224217, 0.178385, 0.441322, 0.87944, -7.56755, -7.92697, 7.18822 )
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light_energy = 6.714
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@ -43,6 +71,48 @@ __meta__ = {
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"_editor_description_": "Z+ -> Front"
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}
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[node name="Torso" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.510559, 0 )
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mesh_data = ExtResource( 6 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="Back" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -0.172084, 0.985082, 0, -0.985082, -0.172084, 0, 0.545559, 0 )
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mesh_data = ExtResource( 7 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="Head" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -0.182253, -0.983252, 0, 0.983252, -0.182253, 0, 0.502, 0.433 )
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mesh_data = ExtResource( 8 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="LegBackRight" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 1.50996e-07, 0, 1.48506e-07, -0.983512, -0.180845, 2.73069e-08, -0.180845, 0.983512, -0.11, 0.38501, -0.215081 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="LegFrontRight" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( -1, 0, 0, 0, -1, 1.50996e-07, 0, -1.50996e-07, -1, -0.13, 0.562807, 0.263 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="LegBackLeft" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( -1, 8.74228e-08, 0, -8.59813e-08, -0.983512, -0.180845, -1.581e-08, -0.180845, 0.983512, 0.110449, 0.38501, -0.215081 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="LegFrontLeft" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0.130255, 0.563028, 0.263375 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 5 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.45079, 0.5, -5.56819 )
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mesh = SubResource( 2 )
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@ -51,11 +121,17 @@ mesh = SubResource( 2 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.69456, -0.5, 0.0802026 )
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="MeshInstance3" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31501, -0.5, -1.17679 )
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="WorldEnvironment3D" type="WorldEnvironment3D" parent="."]
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environment = ExtResource( 4 )
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6
game/models/entities/boar/head.tres
Normal file
6
game/models/entities/boar/head.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 )
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seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
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6
game/models/entities/boar/leg_back.tres
Normal file
6
game/models/entities/boar/leg_back.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 )
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seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
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6
game/models/entities/boar/leg_front.tres
Normal file
6
game/models/entities/boar/leg_front.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 )
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seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
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6
game/models/entities/boar/torso.tres
Normal file
6
game/models/entities/boar/torso.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 )
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seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
|
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