mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
Update to the latest ESS.
This commit is contained in:
parent
ae09b0194e
commit
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2
HEADS
2
HEADS
@ -1 +1 @@
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{"engine": "f26e2f65cd4af638a5e64a42aa519abc9cde6604", "world_generator": "09372b146936fda509f5c23a522e998d12f38e13", "entity_spell_system": "5f5cdac043e2add5c54d165c6b507b0e02289497", "ui_extensions": "38acc650db260a831dc26ca96fe9d9a087230bdc", "voxelman": "db77530ec1b70861fb2e3783d3ea6ba75a4ac793", "texture_packer": "7bff901e4946b903a73b266d6a02c317f079ab33", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "4bda19b12be2c2a79a6121de6d22e48f3934e726", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "9c287b9e54dc8d306668a6118a6d2c78415eb8de", "fast_quadratic_mesh_simplifier": "63d55b154967321212a6426e9b327c95e007785d"}
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{"engine": "217d8f4e9760ab846e258b7c8842548b601c2ab9", "world_generator": "09372b146936fda509f5c23a522e998d12f38e13", "entity_spell_system": "26c638881bcb8f1d86360e22fa39f3c95af32429", "ui_extensions": "38acc650db260a831dc26ca96fe9d9a087230bdc", "voxelman": "db77530ec1b70861fb2e3783d3ea6ba75a4ac793", "texture_packer": "7bff901e4946b903a73b266d6a02c317f079ab33", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "4bda19b12be2c2a79a6121de6d22e48f3934e726", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "9c287b9e54dc8d306668a6118a6d2c78415eb8de", "fast_quadratic_mesh_simplifier": "63d55b154967321212a6426e9b327c95e007785d"}
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@ -38,7 +38,7 @@ var _players : Array
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var _mobs : Array
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var _mobs : Array
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func _ready():
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func _ready():
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EntityDataManager.load_all()
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#EntityDataManager.load_all()
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_spawn_parent = get_node(spawn_parent_path)
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_spawn_parent = get_node(spawn_parent_path)
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@ -166,7 +166,7 @@ func spawn_display_player(name : String) -> Entity:
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func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
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func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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var cls : EntityData = EntityDataManager.get_player_character_data(class_id)
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var cls : EntityData = EntityDataManager.get_player_character_data(class_id)
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var class_profile : ClassProfile = Profiles.get_class_profile(class_id)
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var class_profile : ClassProfile = ProfileManager.get_class_profile(class_id)
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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@ -194,7 +194,7 @@ func spawn_networked_player(class_id : int, position : Vector3, name : String,
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var cls : EntityData = Entities.get_entity_data(class_id)
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var cls : EntityData = Entities.get_entity_data(class_id)
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var class_profile : ClassProfile = Profiles.get_class_profile(class_id)
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var class_profile : ClassProfile = ProfileManager.get_class_profile(class_id)
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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@ -225,7 +225,7 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
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var cls : EntityData = Entities.get_player_character_data(class_id)
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var cls : EntityData = Entities.get_player_character_data(class_id)
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var class_profile : ClassProfile = Profiles.get_class_profile(class_id)
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var class_profile : ClassProfile = ProfileManager.get_class_profile(class_id)
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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15
game/autoload/Entities.tscn
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15
game/autoload/Entities.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://autoload/Entities.gd" type="Script" id=1]
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[ext_resource path="res://player/NetworkedPlayer.tscn" type="PackedScene" id=2]
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[ext_resource path="res://player/Player.tscn" type="PackedScene" id=3]
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[ext_resource path="res://player/Mob.tscn" type="PackedScene" id=4]
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[ext_resource path="res://player/DisplayPlayer.tscn" type="PackedScene" id=5]
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[node name="Entities" type="Node"]
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script = ExtResource( 1 )
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player_scene = ExtResource( 3 )
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networked_player_scene = ExtResource( 2 )
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mob_scene = ExtResource( 4 )
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player_display_scene = ExtResource( 5 )
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default_level_override = 50
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@ -1,26 +0,0 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://autoload/EntityDataManager.gd" type="Script" id=1]
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[ext_resource path="res://player/NetworkedPlayer.tscn" type="PackedScene" id=2]
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[ext_resource path="res://player/Player.tscn" type="PackedScene" id=3]
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[ext_resource path="res://player/Mob.tscn" type="PackedScene" id=4]
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[ext_resource path="res://player/DisplayPlayer.tscn" type="PackedScene" id=5]
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[node name="EntityDataManager" type="Node"]
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xp_data_path = "res://data/xp/xp_data.tres"
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entity_resources_folder = "res://data/entity_resources"
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entity_skills_folder = "res://data/entity_skills"
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entity_datas_folder = "res://data/entities"
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spells_folder = "res://data/spells"
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auras_folder = "res://data/auras"
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world_spell_datas_folder = "res://data/world_spells"
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craft_data_folder = "res://data/crafting"
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item_template_folder = "res://data/item_templates"
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mob_data_folder = "res://data/mob_data"
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player_character_data_folder = "res://data/player_character_data"
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script = ExtResource( 1 )
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player_scene = ExtResource( 3 )
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networked_player_scene = ExtResource( 2 )
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mob_scene = ExtResource( 4 )
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player_display_scene = ExtResource( 5 )
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default_level_override = 50
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@ -1,85 +0,0 @@
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extends ProfileManager
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# Copyright Péter Magyar relintai@gmail.com
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# Copyright (c) 2019-2020 Péter Magyar
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#export (float) var save_interval : float = 20
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#var last_save_time : float = 0
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func _ready():
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var save_game : File = File.new()
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if save_game.file_exists("user://profile.save"):
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load_full()
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else:
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load_defaults()
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var actions : Array = InputMap.get_actions()
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for action in actions:
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var acts : Array = InputMap.get_action_list(action)
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for i in range(len(acts)):
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var a = acts[i]
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if a is InputEventKey:
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var nie : BSInputEventKey = BSInputEventKey.new()
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nie.from_input_event_key(a as InputEventKey)
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acts[i] = nie
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InputMap.action_erase_event(action, a)
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InputMap.action_add_event(action, nie)
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func _save() -> void:
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save_full()
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func _load() -> void:
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load_full()
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func save_full() -> void:
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var save_game = File.new()
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save_game.open("user://profile.save", File.WRITE)
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save_game.store_line(to_json(to_dict()))
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save_game.close()
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func load_full() -> void:
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clear_class_profiles()
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var save_game : File = File.new()
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if save_game.file_exists("user://profile.save"):
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if save_game.open("user://profile.save", File.READ) == OK:
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var text : String = save_game.get_as_text()
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if text == "":
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load_defaults()
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return
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var save_json : Dictionary = parse_json(text)
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from_dict(save_json)
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@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://autoload/ProfileManager.gd" type="Script" id=1]
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[node name="ProfileManager" type="ProfileManager"]
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script = ExtResource( 1 )
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@ -44,6 +44,22 @@ var _settings : Dictionary = {
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func _ready():
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func _ready():
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load_settings()
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load_settings()
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var actions : Array = InputMap.get_actions()
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for action in actions:
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var acts : Array = InputMap.get_action_list(action)
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for i in range(len(acts)):
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var a = acts[i]
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if a is InputEventKey:
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var nie : BSInputEventKey = BSInputEventKey.new()
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nie.from_input_event_key(a as InputEventKey)
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acts[i] = nie
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InputMap.action_erase_event(action, a)
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InputMap.action_add_event(action, nie)
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func set_value(section, key, value) -> void:
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func set_value(section, key, value) -> void:
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_settings[section][key] = value
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_settings[section][key] = value
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@ -230,8 +230,7 @@ config/version="0.2"
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Logger="*res://autoload/Logger.tscn"
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Logger="*res://autoload/Logger.tscn"
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Settings="*res://autoload/SettingsManager.gd"
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Settings="*res://autoload/SettingsManager.gd"
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CursorManager="*res://autoload/CursorManager.tscn"
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CursorManager="*res://autoload/CursorManager.tscn"
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Entities="*res://autoload/EntityDataManager.tscn"
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Entities="*res://autoload/Entities.tscn"
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Profiles="*res://autoload/ProfileManager.tscn"
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WorldNumbers="*res://autoload/WorldNumbers.tscn"
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WorldNumbers="*res://autoload/WorldNumbers.tscn"
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ThemeAtlas="*res://autoload/ThemeAtlas.tscn"
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ThemeAtlas="*res://autoload/ThemeAtlas.tscn"
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Server="*res://autoload/Server.tscn"
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Server="*res://autoload/Server.tscn"
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@ -259,6 +258,7 @@ enabled=PoolStringArray( "ess_data", "prop_tool" )
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[ess]
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[ess]
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data/automatic_load=true
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data/xp_data_path="res://data/xp/xp_data.tres"
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data/xp_data_path="res://data/xp/xp_data.tres"
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data/entity_resources_folder="res://data/entity_resources"
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data/entity_resources_folder="res://data/entity_resources"
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data/entity_skills_folder="res://data/entity_skills"
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data/entity_skills_folder="res://data/entity_skills"
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@ -270,7 +270,7 @@ data/craft_data_folder="res://data/crafting"
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data/item_template_folder="res://data/item_templates"
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data/item_template_folder="res://data/item_templates"
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data/mob_data_folder="res://data/mob_data"
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data/mob_data_folder="res://data/mob_data"
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data/player_character_data_folder="res://data/player_character_data"
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data/player_character_data_folder="res://data/player_character_data"
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data/automatic_load=true
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profiles/automatic_load=true
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[importer_defaults]
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[importer_defaults]
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@ -57,7 +57,7 @@ func _lock_button_click():
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if cls == null:
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if cls == null:
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return
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return
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var profile = Profiles.get_class_profile(cls.id)
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var profile = ProfileManager.get_class_profile(cls.id)
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profile.actionbar_locked = not profile.actionbar_locked
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profile.actionbar_locked = not profile.actionbar_locked
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