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https://github.com/Relintai/broken_seals.git
synced 2025-01-08 01:49:35 +01:00
Now the resource names are directly editable using the DataList tree in the world generator addon's ui.
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@ -12,7 +12,10 @@ var _plugin : EditorPlugin = null
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var _undo_redo : UndoRedo = null
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func _init():
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connect("item_activated", self, "on_item_activated")
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#connect("item_activated", self, "on_item_activated")
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if !is_connected("item_edited", self, "on_item_edited"):
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connect("item_edited", self, "on_item_edited")
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func set_plugin(plugin : EditorPlugin) -> void:
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_plugin = plugin
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@ -100,6 +103,8 @@ func refresh() -> void:
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item.set_text(0, n)
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item.set_meta("res", d)
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item.add_button(0, get_icon("Edit", "EditorIcons"), -1, false, "Edit")
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item.set_editable(0, true)
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func set_edited_resource(res : WorldGenBaseResource)-> void:
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if edited_resource:
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@ -187,3 +192,22 @@ func on_item_activated() -> void:
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$NameEditDialog/VBoxContainer/LineEdit.text = name_edited_resource.resource_name
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$NameEditDialog.popup_centered()
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func on_item_edited() -> void:
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var item : TreeItem = get_edited()
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if !item:
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return
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name_edited_resource = item.get_meta("res")
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if !name_edited_resource:
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return
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name_edited_resource.resource_name = item.get_text(0)
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name_edited_resource.emit_changed()
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name_edited_resource = null
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on_resource_changed()
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@ -7,6 +7,8 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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allow_reselect = true
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hide_folding = true
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hide_root = true
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script = ExtResource( 1 )
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