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Now WorldGenBaseResources can draw additional graphics to the RectViewNodes.
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@ -198,6 +198,12 @@ func get_editor_class() -> String:
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func get_editor_additional_text() -> String:
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return ""
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func eitor_draw_additional(rect_view_node : MarginContainer) -> void:
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_eitor_draw_additional(rect_view_node)
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func _eitor_draw_additional(rect_view_node : MarginContainer) -> void:
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pass
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func setup_property_inspector(inspector) -> void:
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inspector.add_slot_line_edit("get_name", "set_name", "Name")
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inspector.add_slot_rect2("get_rect", "set_rect", "Rect", 1)
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@ -58,6 +58,8 @@ func _draw():
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if _editor_additional_text != "":
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draw_string(font, Vector2(_editor_rect_border_size, font.get_height() * 3), _editor_additional_text, _edited_resource_font_color, get_rect().size.x)
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if edited_resource:
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edited_resource.eitor_draw_additional(self)
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func refresh() -> void:
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if !edited_resource:
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