mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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@ -4,7 +4,7 @@
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[ext_resource path="res://data/icons/naturalist/aspect_of_scorpions.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/10_aspect_of_scorpions_rank_1.tres" type="Aura" id=3]
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[ext_resource path="res://data/effect_data/aspect_of_scorpions.tres" type="SpellEffectVisual" id=4]
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[ext_resource path="res://data/spells/27_aspect_of_scorpions.tres" type="Spell" id=5]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=5]
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[resource]
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resource_name = "Aspect of Scorpions"
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@ -1,8 +1,9 @@
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[gd_resource type="Spell" load_steps=4 format=2]
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[gd_resource type="Spell" load_steps=5 format=2]
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[ext_resource path="res://scripts/spells/gd_spell_script.gd" type="Script" id=1]
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[ext_resource path="res://data/icons/naturalist/aspect_of_wasps.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/11_aspect_of_wasps_rank1.tres" type="Aura" id=3]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=4]
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[resource]
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resource_name = "Aspect of Wasps"
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@ -23,4 +24,5 @@ aoe_targetType = 541
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aoe_movement_type = 99418736
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aoe_colliderType = 541
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projectile_type = 541
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training_required_spell = ExtResource( 4 )
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script = ExtResource( 1 )
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@ -1,8 +1,9 @@
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[gd_resource type="Spell" load_steps=4 format=2]
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[gd_resource type="Spell" load_steps=5 format=2]
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[ext_resource path="res://scripts/spells/gd_spell_script.gd" type="Script" id=1]
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[ext_resource path="res://data/icons/naturalist/aspect_of_wolves.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/12_aspect_of_wolves_rank_1.tres" type="Aura" id=3]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=4]
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[resource]
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resource_name = "Aspect of Wolves"
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@ -23,4 +24,5 @@ aoe_targetType = 1129071960
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aoe_movement_type = 2190112
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aoe_colliderType = 1058050193
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projectile_type = -1039400960
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training_required_spell = ExtResource( 4 )
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script = ExtResource( 1 )
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@ -1,8 +1,9 @@
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[gd_resource type="Spell" load_steps=4 format=2]
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[gd_resource type="Spell" load_steps=5 format=2]
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[ext_resource path="res://scripts/spells/gd_spell_script.gd" type="Script" id=1]
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[ext_resource path="res://data/icons/naturalist/aspect_of_bees.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/13_aspect_of_bees_rank_1.tres" type="Aura" id=3]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=4]
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[resource]
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resource_name = "Aspect of Bees"
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@ -26,4 +27,5 @@ aoe_targetType = -1910718371
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aoe_movement_type = 1611610192
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aoe_colliderType = -298046312
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projectile_type = 1065353216
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training_required_spell = ExtResource( 4 )
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script = ExtResource( 1 )
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@ -9,6 +9,8 @@ export (NodePath) var prev_button_path : NodePath
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export(NodePath) var next_button_path : NodePath
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export(NodePath) var spell_points_label_path : NodePath
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export(bool) var show_not_learnable : bool = false
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var _spell_entry_container : Node
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var _spell_entries : Array
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@ -23,6 +25,8 @@ var _max_pages : int = 0
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var _entity_data : EntityData
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var _character_class : EntityClassData
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var _spells : Array
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func _ready() -> void:
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_spell_entries.clear()
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@ -66,24 +70,37 @@ func refresh_entries() -> void:
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if _character_class == null or _player == null:
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return
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for i in range(len(_spell_entries)):
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var i : int = 0
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var n : int = 0
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# for n in range(len(_spell_entries)):
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while n < len(_spell_entries):
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var spindex : int = i + (_page * len(_spell_entries))
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if spindex >= _character_class.get_num_spells():
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if spindex >= _spells.size():
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_spell_entries[i].set_spell(_player, null)
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i += 1
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n += 1
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continue
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var spell : Spell = _character_class.get_spell(spindex)
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var spell : Spell = _spells[spindex]
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_spell_entries[i].set_spell(_player, spell)
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if not show_not_learnable:
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if not _player.hasc_spell(spell) and spell.training_required_spell \
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and not _player.hasc_spell(spell.training_required_spell):
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i += 1
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continue
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_spell_entries[n].set_spell(_player, spell)
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i += 1
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n += 1
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func refresh_all() -> void:
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if _player == null:
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return
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_entity_data = _player.centity_data
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_character_class = _entity_data.entity_class_data
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if _character_class == null:
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return
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@ -105,10 +122,52 @@ func _visibility_changed() -> void:
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func set_player(p_player: Entity) -> void:
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if _player != null:
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_player.disconnect("cfree_spell_points_changed", self, "cfree_spell_points_changed")
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_player.disconnect("centity_data_changed", self, "centity_data_changed")
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_player = p_player
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_player.connect("cfree_spell_points_changed", self, "cfree_spell_points_changed")
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_player.connect("centity_data_changed", self, "centity_data_changed")
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if _player != null:
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centity_data_changed(_player.centity_data)
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else:
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centity_data_changed(null)
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func cfree_spell_points_changed(entity: Entity, value: int) -> void:
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_spell_points_label.text = "Free spell points: " + str(_player.getc_free_spell_points())
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func centity_data_changed(data: EntityData):
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_spells.clear()
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_entity_data = null
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_character_class = null
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if data == null:
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return
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_entity_data = _player.centity_data
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_character_class = _entity_data.entity_class_data
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if _character_class == null:
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return
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for i in range(_character_class.get_num_spells()):
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_spells.append(_character_class.get_spell(i))
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_spells.sort_custom(CustomSpellSorter, "sort")
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class CustomSpellSorter:
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static func sort(a, b):
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var res = a.text_name.casecmp_to(b.text_name)
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if res == 0:
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if a.rank < b.rank:
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return true
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return false
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elif res == 1:
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return false
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return true
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@ -16,6 +16,7 @@ spell_entry_container_path = NodePath("PagedContent/GridContainer")
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prev_button_path = NodePath("PagedContent/Controls/HBoxContainer/Button2")
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next_button_path = NodePath("PagedContent/Controls/HBoxContainer/Button")
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spell_points_label_path = NodePath("PagedContent/Controls/HBoxContainer/SpellPoints")
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show_not_learnable = true
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[node name="PagedContent" type="VBoxContainer" parent="."]
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margin_left = 4.0
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@ -12,6 +12,9 @@ export (NodePath) var learn_button_path : NodePath
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export(NodePath) var spell_button_path : NodePath
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export(NodePath) var popup_path : NodePath
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export(Color) var known_color : Color = Color.white
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export(Color) var not_known_color : Color = Color.gray
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export(Color) var unlearnable_color : Color = Color.gray
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var _icon : TextureRect
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var _name_label : Label
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@ -22,6 +25,8 @@ var _popup : Popup
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var _spell : Spell
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var _player : Entity
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var _spell_known : bool
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func _ready() -> void:
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_icon = get_node(icon_path) as TextureRect
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_name_label = get_node(name_label_path) as Label
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@ -46,12 +51,7 @@ func set_spell(p_player : Entity, p_spell: Spell) -> void:
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_popup.set_spell(_spell)
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if not _spell == null:
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if _player.hasc_spell(p_spell):
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get_node(known_label_path).show()
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get_node(learn_button_path).hide()
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else:
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get_node(known_label_path).hide()
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get_node(learn_button_path).show()
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_spell_known = _player.hasc_spell(p_spell)
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_icon.texture = _spell.icon
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_name_label.text = _spell.text_name + " (Rank " + str(_spell.rank) + ")"
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@ -60,6 +60,8 @@ func set_spell(p_player : Entity, p_spell: Spell) -> void:
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_name_label.text = "....."
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update_spell_indicators()
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func learn_spell() -> void:
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if _player == null or _spell == null:
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return
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@ -71,16 +73,45 @@ func learn_spell() -> void:
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func cspell_added(entity: Entity, spell: Spell) -> void:
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if spell == _spell:
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get_node(known_label_path).show()
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get_node(learn_button_path).hide()
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_spell_known = true
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update_spell_indicators()
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func cspell_removed(entity: Entity, spell: Spell) -> void:
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if spell == _spell:
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get_node(known_label_path).hide()
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get_node(learn_button_path).show()
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_spell_known = false
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update_spell_indicators()
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func spell_button_pressed() -> void:
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var pos : Vector2 = _spell_button.rect_global_position
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pos.x += _spell_button.rect_size.x
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_popup.popup(Rect2(pos, _popup.rect_size))
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func update_spell_indicators():
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if _spell_known:
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get_node(known_label_path).show()
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get_node(learn_button_path).hide()
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modulate = known_color
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else:
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if _spell != null:
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if _spell.training_required_spell:
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if not _player.hasc_spell(_spell.training_required_spell):
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get_node(known_label_path).hide()
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get_node(learn_button_path).show()
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modulate = unlearnable_color
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return
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get_node(known_label_path).hide()
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get_node(learn_button_path).show()
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modulate = not_known_color
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modulate = not_known_color
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@ -23,6 +23,8 @@ known_label_path = NodePath("SpellEntryPopup/VBoxContainer/PanelContainer")
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learn_button_path = NodePath("SpellEntryPopup/VBoxContainer/LearnButton")
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spell_button_path = NodePath("PanelContainer/HBoxContainer/Button")
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popup_path = NodePath("SpellEntryPopup")
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not_known_color = Color( 0.596078, 0.596078, 0.596078, 1 )
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unlearnable_color = Color( 0.772549, 0.192157, 0.192157, 1 )
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[node name="PanelContainer" type="PanelContainer" parent="."]
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anchor_right = 1.0
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@ -63,7 +65,7 @@ size_flags_vertical = 3
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expand = true
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[node name="SpellName" type="Label" parent="PanelContainer/HBoxContainer"]
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margin_left = 63.0
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margin_left = 59.0
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margin_top = 20.0
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margin_right = 278.0
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margin_bottom = 35.0
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