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When adding a continent the world will set up a base size now.
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@ -11,7 +11,15 @@ func set_content(arr : Array) -> void:
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continents = arr
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continents = arr
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func add_content() -> void:
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func add_content() -> void:
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continents.append(Continent.new())
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var continent : Continent = Continent.new()
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var r : Rect2 = get_rect()
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r.size.x /= 10.0
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r.size.y /= 10.0
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continent.set_rect(r)
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continents.append(continent)
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emit_changed()
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emit_changed()
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func setup_property_inspector(inspector) -> void:
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func setup_property_inspector(inspector) -> void:
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