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https://github.com/Relintai/broken_seals.git
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The dungeon will now spawn plugs.
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parent
d6ba00be37
commit
4b5f6253db
@ -4,6 +4,7 @@ extends Spatial
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export(bool) var generate_on_ready : bool = true
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export(PropData) var start_room : PropData
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export(Array, PropData) var rooms : Array
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export(PropData) var plug : PropData
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export(bool) var generate : bool setget set_generate, get_generate
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#todo calc aabbs and store in PropData during prop conversion
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@ -121,14 +122,16 @@ func generate() -> void:
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spawn_room(Transform(), start_room)
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func spawn_room(room_lworld_transform : Transform, room : PropData, level : int = 0, current_portal : PropDataPortal = null) -> void:
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if level > 4:
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return
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var plugi : PropInstanceMerger = PropInstanceMerger.new()
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plugi.prop_data = plug
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add_child(plugi)
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plugi.transform = room_lworld_transform
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var sr : PropInstanceMerger = PropInstanceMerger.new()
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sr.prop_data = room
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add_child(sr)
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#test_spawn_pos(room_lworld_transform)
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return
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var orig_room_lworld_transform : Transform = room_lworld_transform
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@ -140,6 +143,9 @@ func spawn_room(room_lworld_transform : Transform, room : PropData, level : int
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lworld_curr_portal.basis = lworld_curr_portal.basis.rotated(Vector3(0, 1, 0), PI)
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room_lworld_transform = room_lworld_transform * lworld_curr_portal.inverse()
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var sr : PropInstanceMerger = PropInstanceMerger.new()
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sr.prop_data = room
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add_child(sr)
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sr.transform = room_lworld_transform
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var cab : PoolVector2Array = room_hulls[room]
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@ -154,8 +160,8 @@ func spawn_room(room_lworld_transform : Transform, room : PropData, level : int
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current_aabbs.push_back(ctfab)
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if Engine.editor_hint and debug:
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sr.owner = get_tree().edited_scene_root
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#if Engine.editor_hint and debug:
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# sr.owner = get_tree().edited_scene_root
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for pe in room.props:
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if pe is PropDataPortal:
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@ -236,6 +242,12 @@ func spawn_room(room_lworld_transform : Transform, room : PropData, level : int
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if can_spawn:
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spawn_room(offset_current_portal_lworld_position, new_room, level + 1, new_room_portal)
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else:
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var plugi : PropInstanceMerger = PropInstanceMerger.new()
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plugi.prop_data = plug
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add_child(plugi)
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plugi.transform = offset_current_portal_lworld_position
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#test_spawn_pos(offset_current_portal_lworld_position)
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func clear() -> void:
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if Engine.editor_hint and debug:
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@ -1,12 +1,14 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://scripts/dungeons/dungeon.gd" type="Script" id=1]
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[ext_resource path="res://test_rooms/Room5.tres" type="PropData" id=2]
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[ext_resource path="res://test_rooms/Room4.tres" type="PropData" id=3]
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[ext_resource path="res://test_rooms/Room3.tres" type="PropData" id=4]
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[ext_resource path="res://test_rooms/Room1.tres" type="PropData" id=5]
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[ext_resource path="res://test_rooms/RoomPlug.tres" type="PropData" id=6]
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[node name="Dungeon" type="Spatial"]
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script = ExtResource( 1 )
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start_room = ExtResource( 5 )
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rooms = [ ExtResource( 4 ), ExtResource( 3 ), ExtResource( 2 ) ]
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plug = ExtResource( 6 )
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11
game/test_rooms/RoomPlug.tres
Normal file
11
game/test_rooms/RoomPlug.tres
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@ -0,0 +1,11 @@
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[gd_resource type="PropData" load_steps=3 format=2]
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[ext_resource path="res://test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=1]
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[sub_resource type="PropDataTiledWall" id=1]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0.5, -1, 0 )
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heigth = 2
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data = ExtResource( 1 )
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[resource]
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props = [ SubResource( 1 ) ]
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10
game/test_rooms/RoomPlug.tscn
Normal file
10
game/test_rooms/RoomPlug.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=10]
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[node name="RoomPLug" type="Spatial"]
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[node name="Floor" type="TiledWall" parent="."]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0.5, -1, 0 )
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heigth = 2
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data = ExtResource( 10 )
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@ -1,9 +1,7 @@
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[gd_resource type="TiledWallData" load_steps=3 format=2]
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[gd_resource type="TiledWallData" load_steps=2 format=2]
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[ext_resource path="res://modules/core/materials/6_standard_material_prop_nouv2.tres" type="Material" id=5]
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[ext_resource path="res://modules/planets/test_planet/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=6]
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[resource]
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tiling_type = 3
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textures = [ ExtResource( 6 ) ]
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materials = [ ExtResource( 5 ) ]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://tw/new_terramanlibrarymergerpcm.tres" type="TerramanLibraryMergerPCM" id=1]
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[ext_resource path="res://tw/TerraWorldBlocky.gd" type="Script" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=4]
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[ext_resource path="res://test_props/MeshDataInstance.tres" type="PropData" id=5]
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[ext_resource path="res://modules/planets/test_planet/DungeonPlanetData.tres" type="Planet" id=6]
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[ext_resource path="res://test_dungeon/Dungeon.tscn" type="PackedScene" id=7]
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[sub_resource type="TerramanLevelGenerator" id=1]
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script = ExtResource( 3 )
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@ -79,3 +80,6 @@ light_energy = 0.87
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light_specular = 0.65
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shadow_bias = 0.07
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script = ExtResource( 4 )
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[node name="Dungeon" parent="." instance=ExtResource( 7 )]
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transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 99, 0 )
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