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Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
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@ -17,7 +17,7 @@ var _ignore_change_event : bool = false
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func _init():
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func _init():
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show_close = true
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show_close = true
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connect("offset_changed", self, "on_offset_changed")
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connect("dragged", self, "on_dragged")
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connect("close_request", self, "on_close_request")
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connect("close_request", self, "on_close_request")
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func set_editor(editor_node) -> void:
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func set_editor(editor_node) -> void:
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@ -547,9 +547,17 @@ func set_node(material : MMMateial, node : MMNode) -> void:
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func propagate_node_change() -> void:
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func propagate_node_change() -> void:
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pass
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pass
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func on_offset_changed():
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func on_dragged(from : Vector2, to : Vector2):
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if _node:
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if _node:
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_node.set_graph_position(offset)
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ignore_changes(true)
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#_node.set_graph_position(offset)
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_undo_redo.create_action("MMGD: value changed")
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_undo_redo.add_do_method(_node, "set_graph_position", to)
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_undo_redo.add_undo_method(_node, "set_graph_position", from)
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_undo_redo.commit_action()
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ignore_changes(false)
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#func on_node_changed():
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#func on_node_changed():
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# if _ignore_change_event:
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# if _ignore_change_event:
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