Updated ESS methods.

This commit is contained in:
Relintai 2023-10-08 20:26:27 +02:00
parent 80aaca922d
commit 45a3a98a31
10 changed files with 38 additions and 38 deletions

View File

@ -123,7 +123,7 @@ func _ready() -> void:
character_skeleton = get_node(character_skeleton_path)
contact = get_node(contact_path)
entity = get_node("..")
entity.set_character_skeleton(character_skeleton)
entity.character_skeleton_set(character_skeleton)
entity.connect("notification_ccast", self, "on_notification_ccast")
entity.connect("diesd", self, "on_diesd")
entity.connect("onc_entity_controller_changed", self, "on_c_controlled_changed")
@ -184,11 +184,11 @@ func _process(delta : float) -> void:
# var lod_level : int = int(dst / max_visible_distance_squared * 3.0)
if dst < 400: #20^2
entity.get_character_skeleton().set_lod_level(0)
entity.character_skeleton_get().set_lod_level(0)
elif dst > 400 and dst < 900: #20^2, 30^2
entity.get_character_skeleton().set_lod_level(1)
entity.character_skeleton_get().set_lod_level(1)
else:
entity.get_character_skeleton().set_lod_level(2)
entity.character_skeleton_get().set_lod_level(2)
if not visible:
show()
@ -273,7 +273,7 @@ func process_input(delta: float) -> void:
input_dir = key_dir + mouse_dir + touchpad_dir + mouse_move_dir
var state : int = entity.getc_state()
var state : int = entity.state_getc()
if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
input_dir = Vector2()
@ -308,7 +308,7 @@ func process_input(delta: float) -> void:
camera_pivot.set_y_rot(0.0)
func process_movement_player(delta : float) -> void:
var state : int = entity.getc_state()
var state : int = entity.state_getc()
if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
moving = false
@ -452,7 +452,7 @@ func process_movement_mob(delta : float) -> void:
if entity.starget != null:
look_at(entity.starget.body_get().translation, Vector3(0, 1, 0))
var state : int = entity.getc_state()
var state : int = entity.state_getc()
if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
moving = false

View File

@ -132,7 +132,7 @@ func _notification_scharacter_level_up(value: int) -> void:
refresh_spells(value)
func refresh_spells(value: int):
if gets_free_spell_points() == 0 and gets_free_class_talent_points() == 0:
if free_spell_points_gets() == 0 and class_talent_points_gets_free() == 0:
return
var ecd : EntityClassData = sentity_data.entity_class_data

View File

@ -33,7 +33,7 @@ func _moved():
func _process(delta):
if Input.is_action_just_pressed("sheath"):
get_character_skeleton().toggle_sheath()
character_skeleton_get().toggle_sheath()
func _notification_slevel_up(value):
._notification_slevel_up(value)

View File

@ -25,7 +25,7 @@ class_name EntityDataGD
# SOFTWARE.
func _sinteract(entity: Entity) -> void:
var target : Entity = entity.gets_target()
var target : Entity = entity.target_gets()
if target == null or not is_instance_valid(target):
return
@ -34,8 +34,8 @@ func _sinteract(entity: Entity) -> void:
return
if target.sentity_interaction_type == EntityEnums.ENITIY_INTERACTION_TYPE_LOOT:
if target.gets_entity_data().loot_db != null and target.sbag == null:
var ldb : LootDataBase = target.gets_entity_data().loot_db
if target.entity_data_gets().loot_db != null and target.sbag == null:
var ldb : LootDataBase = target.entity_data_gets().loot_db
var loot : Array = Array()
@ -60,7 +60,7 @@ func _sinteract(entity: Entity) -> void:
entity.ssend_open_window(EntityEnums.ENTITY_WINDOW_VENDOR)
func _cans_interact(entity):
var target : Entity = entity.gets_target()
var target : Entity = entity.target_gets()
if target == null or not is_instance_valid(target):
return false

View File

@ -238,20 +238,20 @@ func add_spell_cast_effect(info : SpellCastInfo) -> void:
if basic_spell_effect != null:
if basic_spell_effect.spell_cast_effect_left_hand != null:
info.caster.get_character_skeleton().common_attach_point_add(EntityEnums.COMMON_SKELETON_POINT_LEFT_HAND, basic_spell_effect.spell_cast_effect_left_hand)
info.caster.character_skeleton_get().common_attach_point_add(EntityEnums.COMMON_SKELETON_POINT_LEFT_HAND, basic_spell_effect.spell_cast_effect_left_hand)
if basic_spell_effect.spell_cast_effect_right_hand != null:
info.caster.get_character_skeleton().common_attach_point_add(EntityEnums.COMMON_SKELETON_POINT_RIGHT_HAND, basic_spell_effect.spell_cast_effect_right_hand)
info.caster.character_skeleton_get().common_attach_point_add(EntityEnums.COMMON_SKELETON_POINT_RIGHT_HAND, basic_spell_effect.spell_cast_effect_right_hand)
func remove_spell_cast_effect(info : SpellCastInfo) -> void:
var basic_spell_effect = visual_spell_effects
if basic_spell_effect != null:
if basic_spell_effect.spell_cast_effect_left_hand != null:
info.caster.get_character_skeleton().common_attach_point_remove(EntityEnums.COMMON_SKELETON_POINT_LEFT_HAND, basic_spell_effect.spell_cast_effect_left_hand)
info.caster.character_skeleton_get().common_attach_point_remove(EntityEnums.COMMON_SKELETON_POINT_LEFT_HAND, basic_spell_effect.spell_cast_effect_left_hand)
if basic_spell_effect.spell_cast_effect_right_hand != null:
info.caster.get_character_skeleton().common_attach_point_remove(EntityEnums.COMMON_SKELETON_POINT_RIGHT_HAND, basic_spell_effect.spell_cast_effect_right_hand)
info.caster.character_skeleton_get().common_attach_point_remove(EntityEnums.COMMON_SKELETON_POINT_RIGHT_HAND, basic_spell_effect.spell_cast_effect_right_hand)
func _notification_ccast(what, info):
if what == SpellEnums.NOTIFICATION_CAST_STARTED:
@ -272,10 +272,10 @@ func _notification_ccast(what, info):
if bse != null:
if bse.torso_spell_cast_finish_effect != null:
info.target.get_character_skeleton().common_attach_point_add_timed(EntityEnums.COMMON_SKELETON_POINT_TORSO, bse.torso_spell_cast_finish_effect_time)
info.target.character_skeleton_get().common_attach_point_add_timed(EntityEnums.COMMON_SKELETON_POINT_TORSO, bse.torso_spell_cast_finish_effect_time)
if bse.root_spell_cast_finish_effect != null:
info.target.get_character_skeleton().common_attach_point_add_timed(EntityEnums.COMMON_SKELETON_POINT_ROOT, bse.root_spell_cast_finish_effect_time)
info.target.character_skeleton_get().common_attach_point_add_timed(EntityEnums.COMMON_SKELETON_POINT_ROOT, bse.root_spell_cast_finish_effect_time)
func _son_spell_hit(info):
@ -300,7 +300,7 @@ func _aura_sapply(info : AuraApplyInfo) -> void:
var t : int = 1 << i
if aura_states_add & t != 0:
info.target.adds_state_ref(i)
info.target.state_ref_adds(i)
info.target.aura_adds(ad);
@ -318,7 +318,7 @@ func _aura_sdeapply(data : AuraData) -> void:
var t : int = 1 << i
if aura_states_add & t != 0:
data.owner.removes_state_ref(i)
data.owner.state_ref_removes(i)
deapply_mods(data)
@ -329,7 +329,7 @@ func deapply_mods(ad : AuraData):
pass
func _con_aura_added(data : AuraData) -> void:
if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null:
if data.owner.character_skeleton_get() == null or data.owner.character_skeleton_get().root_attach_point == null:
return
var bse : SpellEffectVisualBasic = aura_visual_spell_effects as SpellEffectVisualBasic
@ -337,23 +337,23 @@ func _con_aura_added(data : AuraData) -> void:
if bse != null:
if bse.root_aura_effect != null:
if bse.root_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect)
data.owner.character_skeleton_get().root_attach_point.add_effect(bse.root_aura_effect)
else:
data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time)
data.owner.character_skeleton_get().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time)
if bse.torso_aura_effect != null:
if bse.torso_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect)
data.owner.character_skeleton_get().torso_attach_point.add_effect(bse.torso_aura_effect)
else:
data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time)
data.owner.character_skeleton_get().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time)
func _con_aura_removed(data : AuraData) -> void:
var bse : SpellEffectVisualBasic = aura_visual_spell_effects as SpellEffectVisualBasic
if bse != null:
if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect)
data.owner.character_skeleton_get().root_attach_point.remove_effect(bse.root_aura_effect)
if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)
data.owner.character_skeleton_get().torso_attach_point.remove_effect(bse.torso_aura_effect)

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@ -9,7 +9,7 @@ func _pressed():
if _player && is_instance_valid(_player):
var abp : ActionBarProfile = _player.get_action_bar_profile()
var cp : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(_player.gets_entity_data().get_path())
var cp : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(_player.entity_data_gets().get_path())
cp.get_default_action_bar_profile().from_actionbar_profile(abp)

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@ -137,7 +137,7 @@ func refresh_all() -> void:
_page = _max_pages
if ESS.use_spell_points:
_spell_points_label.text = "Free spell points: " + str(_player.getc_free_spell_points())
_spell_points_label.text = "Free spell points: " + str(_player.free_spell_points_getc())
refresh_entries()
@ -164,7 +164,7 @@ func set_player(p_player: Entity) -> void:
centity_data_changed(null)
func cfree_spell_points_changed(entity: Entity, value: int) -> void:
_spell_points_label.text = "Free spell points: " + str(_player.getc_free_spell_points())
_spell_points_label.text = "Free spell points: " + str(_player.free_spell_points_getc())
func centity_data_changed(data: EntityData):
_spells.clear()

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@ -80,7 +80,7 @@ func _process(delta):
if _player == null:
return
var target : Entity = _player.getc_target()
var target : Entity = _player.target_getc()
if target != _trainer:
hide()
@ -247,7 +247,7 @@ func onc_open_winow_request(window_id : int) -> void:
if window_id != EntityEnums.ENTITY_WINDOW_TRAINER:
return
_trainer = _player.getc_target()
_trainer = _player.target_getc()
show()

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@ -75,7 +75,7 @@ func _process(delta):
if _player == null:
return
var target : Entity = _player.getc_target()
var target : Entity = _player.target_getc()
if target != _vendor:
hide()
@ -156,7 +156,7 @@ func _visibility_changed() -> void:
if !t:
return
_vendor_item_data = t.getc_entity_data().entity_class_data.get_vendor_item_data()
_vendor_item_data = t.entity_data_getc().entity_class_data.get_vendor_item_data()
_page = 0
refresh_all()
@ -179,7 +179,7 @@ func onc_open_winow_request(window_id : int) -> void:
if window_id != EntityEnums.ENTITY_WINDOW_VENDOR:
return
_vendor = _player.getc_target()
_vendor = _player.target_getc()
show()

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@ -32,7 +32,7 @@ func set_player(player : Entity):
_player = player
on_data_changed(_player.getc_entity_data())
on_data_changed(_player.entity_data_getc())
_player.connect("centity_data_changed", self, "on_data_changed")
@ -150,7 +150,7 @@ func close():
InputMap.load_from_globals()
if _player:
ProfileManager.on_keybinds_changed(_player.getc_entity_data().get_path())
ProfileManager.on_keybinds_changed(_player.entity_data_getc().get_path())
hide()