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https://github.com/Relintai/broken_seals.git
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Hide mesh while the animation tree is disabled.
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parent
c0f1b21788
commit
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@ -325,6 +325,9 @@ func prepare_textures() -> void:
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func setup_build_mesh() -> void:
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func setup_build_mesh() -> void:
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if mesh_instance != null:
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mesh_instance.hide()
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if get_animation_tree() != null:
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if get_animation_tree() != null:
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get_animation_tree().active = false
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get_animation_tree().active = false
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@ -337,6 +340,9 @@ func finish_build_mesh() -> void:
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if get_animation_tree() != null:
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if get_animation_tree() != null:
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get_animation_tree().active = true
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get_animation_tree().active = true
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if mesh_instance != null:
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mesh_instance.show()
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_generating = false
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_generating = false
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