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Properly call initialize() in mm material 's render.
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@ -49,15 +49,14 @@ func remove_node(node : MMNode) -> void:
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emit_changed()
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emit_changed()
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func render() -> void:
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func render() -> void:
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initialize()
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if USE_THREADS:
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if USE_THREADS:
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render_threaded()
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render_threaded()
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else:
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else:
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render_non_threaded()
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render_non_threaded()
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func render_non_threaded() -> void:
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func render_non_threaded() -> void:
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if !initialized:
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initialize()
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var did_render : bool = true
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var did_render : bool = true
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while did_render:
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while did_render:
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