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Spawn the test vendor and trainer to the proper place.
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@ -21,13 +21,10 @@ func _generate_terra_chunk(chunk: TerraChunk, pseed : int, spawn_mobs: bool, sta
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if trainer == null || vendor == null:
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return
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#var r : Rect2 = get_rect()
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#var cpx : int = r.position.x + (r.size.x / 2)
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if chunk.position_x == main_chunk_pos_x && chunk.position_z == main_chunk_pos_z:
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var pos : Vector3 = Vector3(4 * chunk.voxel_scale, 8 * chunk.voxel_scale, 4 * chunk.voxel_scale)
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var pos : Vector3 = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 4, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 4)
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ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
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pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
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pos = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 2, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 2)
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ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
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