Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.

This commit is contained in:
Relintai 2021-04-18 23:56:44 +02:00
parent a4e54f048a
commit 3e07631361
14 changed files with 243 additions and 35 deletions

2
HEADS
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@ -1 +1 @@
{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "eaeb650367c2dc3b053f24888e3155bdfc5ac083"}, "world_generator": {"master": "977114f072feccd5f6c2db2193807102cfb37862"}, "entity_spell_system": {"master": "3bbe1138973bafe57638e569e87d28b6e0a0eb46"}, "ui_extensions": {"master": "f1ae14c1be0750f65c77ecaad037dbe1cfb28269"}, "voxelman": {"master": "9253cc53c6fbbd78b5e4268eb498ef55b4dd0181"}, "texture_packer": {"master": "c712c4b30839400ba22e5a6b01f2a20fd9b311fa"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "mesh_data_resource": {"master": "2cb2d2e558e00e55c8995b19d59e3b7c654b5210"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "f4bc70c94e5042c2f8bc91b89bd5d476274f79cc"}, "mesh_utils": {"master": "9bd800489580680d4b778d78cc7b2449092caefd"}, "broken_seals_module": {"master": "4d8de70db8e48b283beb0b0537649e7e4f1b19e7"}, "thread_pool": {"master": "da4e049da09cb726a00f1edb1df935a2e8475902"}, "terraman": {"master": "a6d8ee6ae4505752b861c3ff96eefb73fbe2feee"}} {"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "eaeb650367c2dc3b053f24888e3155bdfc5ac083"}, "world_generator": {"master": "8c9a36fe28ae07101984e8521780361785b749c3"}, "entity_spell_system": {"master": "3bbe1138973bafe57638e569e87d28b6e0a0eb46"}, "ui_extensions": {"master": "f1ae14c1be0750f65c77ecaad037dbe1cfb28269"}, "voxelman": {"master": "9253cc53c6fbbd78b5e4268eb498ef55b4dd0181"}, "texture_packer": {"master": "c712c4b30839400ba22e5a6b01f2a20fd9b311fa"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "mesh_data_resource": {"master": "2cb2d2e558e00e55c8995b19d59e3b7c654b5210"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "f4bc70c94e5042c2f8bc91b89bd5d476274f79cc"}, "mesh_utils": {"master": "9bd800489580680d4b778d78cc7b2449092caefd"}, "broken_seals_module": {"master": "4d8de70db8e48b283beb0b0537649e7e4f1b19e7"}, "thread_pool": {"master": "da4e049da09cb726a00f1edb1df935a2e8475902"}, "terraman": {"master": "a6d8ee6ae4505752b861c3ff96eefb73fbe2feee"}}

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@ -32,11 +32,7 @@ func _setup():
var d : Dungeon = get_dungeon(i) var d : Dungeon = get_dungeon(i)
d.setup() d.setup()
func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void: func _generate_voxel_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
# var chunk : VoxelChunk = chunk.get_chunk()
# generate_terrarin(chunk, spawn_mobs)\
if voxel_scale < 0: if voxel_scale < 0:
voxel_scale = chunk.voxel_scale voxel_scale = chunk.voxel_scale
@ -68,6 +64,39 @@ func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \ (chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2)) chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
func _generate_terra_chunk(chunk, spawn_mobs):
if voxel_scale < 0:
voxel_scale = chunk.voxel_scale
#todo generate this properly
var entrance_position : Vector3 = Vector3(7, 5, 7)
for i in range(get_dungeon_count()):
var d : Dungeon = get_dungeon(i)
if d.has_method("has_entrance_position"):
d.entrance_position.origin = entrance_position
entrance_position = d.next_level_teleporter_position_data_space
entrance_position *= voxel_scale
#terrarin_gen.generate_simple_terrarin(chunk, spawn_mobs)
gen_terra_chunk(chunk)
for i in range(get_dungeon_count()):
get_dungeon(i).generate_terra_chunk(chunk, spawn_mobs)
if not Engine.editor_hint and spawn_mobs and randi() % 4 == 0:
var level : int = 1
if chunk.get_voxel_world().has_method("get_mob_level"):
level = chunk.get_voxel_world().get_mob_level()
ESS.entity_spawner.spawn_mob(0, level, \
Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
100, \
chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void: func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
var noise : OpenSimplexNoise = OpenSimplexNoise.new() var noise : OpenSimplexNoise = OpenSimplexNoise.new()
noise.seed = 10 * current_seed noise.seed = 10 * current_seed
@ -218,3 +247,26 @@ func box_blur(chunk : VoxelChunk):
chunk.set_voxel(aavg, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) chunk.set_voxel(aavg, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) chunk.set_voxel(aavg, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) chunk.set_voxel(aavg, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
func gen_terra_chunk(chunk: TerraChunk) -> void:
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL, 0)
var s : OpenSimplexNoise = OpenSimplexNoise.new()
s.seed = current_seed
for x in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
for z in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
var vx : int = x + (chunk.position_x * chunk.size_x)
var vz : int = z + (chunk.position_z * chunk.size_z)
var val : float = (s.get_noise_2d(vx, vz) + 2)
val *= val
val *= 20.0
chunk.set_voxel(val, x, z, TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
if val < 50:
chunk.set_voxel(2, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
elif val > 70:
chunk.set_voxel(4, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)

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@ -26,7 +26,7 @@ func _setup():
sizey = 4 sizey = 4
sizez = 4 sizez = 4
func a_generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void: func a_generate_voxel_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
if chunk.position_x != 0 or chunk.position_z != 0: if chunk.position_x != 0 or chunk.position_z != 0:
return return

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@ -111,15 +111,23 @@ func _setup():
build() build()
func _setup_library(library): func _setup_voxel_library(library):
._setup_library(library) ._setup_voxel_library(library)
if library is VoxelmanLibraryMerger: if library is VoxelmanLibraryMerger:
library.get_prop_packer().add_texture(wall_texture) library.get_prop_packer().add_texture(wall_texture)
library.get_prop_packer().add_texture(floor_texture) library.get_prop_packer().add_texture(floor_texture)
library.get_prop_packer().add_texture(ceiling_texture) library.get_prop_packer().add_texture(ceiling_texture)
func _generate_chunk(chunk, spawn_mobs): func _setup_terra_library(library):
._setup_terra_library(library)
if library is TerramanLibraryMerger:
library.get_prop_packer().add_texture(wall_texture)
library.get_prop_packer().add_texture(floor_texture)
library.get_prop_packer().add_texture(ceiling_texture)
func _generate_voxel_chunk(chunk, spawn_mobs):
var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale)) var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale)) var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))

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@ -95,7 +95,7 @@ func _setup():
build() build()
func _generate_chunk(chunk, spawn_mobs): func _generate_voxel_chunk(chunk, spawn_mobs):
var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale)) var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale)) var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))

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@ -48,14 +48,25 @@ func _setup():
# #
# add_dungeon(dung) # add_dungeon(dung)
func _generate_chunk(chunk, spawn_mobs): func _generate_voxel_chunk(chunk, spawn_mobs):
if (get_biome_count() == 0): if (get_biome_count() == 0):
return return
var b : Biome = get_biome(0) var b : Biome = get_biome(0)
b.generate_chunk(chunk, spawn_mobs) b.generate_voxel_chunk(chunk, spawn_mobs)
for i in range(get_dungeon_count()): for i in range(get_dungeon_count()):
get_dungeon(i).generate_chunk(chunk, spawn_mobs) get_dungeon(i).generate_voxel_chunk(chunk, spawn_mobs)
func _generate_terra_chunk(chunk, spawn_mobs):
if (get_biome_count() == 0):
return
var b : Biome = get_biome(0)
b.generate_terra_chunk(chunk, spawn_mobs)
for i in range(get_dungeon_count()):
get_dungeon(i).generate_terra_chunk(chunk, spawn_mobs)

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@ -12,7 +12,7 @@ func _instance(p_seed, p_instance):
return p_instance return p_instance
func _generate_chunk(chunk : VoxelChunk, spawn_mobs : bool): func _generate_voxel_chunk(chunk : VoxelChunk, spawn_mobs : bool):
if trainer == null || vendor == null: if trainer == null || vendor == null:
return return
@ -24,3 +24,16 @@ func _generate_chunk(chunk : VoxelChunk, spawn_mobs : bool):
pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale) pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
ESS.entity_spawner.spawn_mob(vendor.id, 1, pos) ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
func _generate_terra_chunk(chunk : TerraChunk, spawn_mobs : bool):
if trainer == null || vendor == null:
return
if chunk.position_x == 0 && chunk.position_z == 0:
var pos : Vector3 = Vector3(4 * chunk.voxel_scale, 8 * chunk.voxel_scale, 4 * chunk.voxel_scale)
ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)

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@ -154,6 +154,11 @@ _global_script_classes=[ {
"language": "GDScript", "language": "GDScript",
"path": "res://scripts/world_generators/MainPlanetGenerator.gd" "path": "res://scripts/world_generators/MainPlanetGenerator.gd"
}, { }, {
"base": "TerramanLevelGenerator",
"class": "MainTPlanetGenerator",
"language": "GDScript",
"path": "res://scripts/world_generators/MainTPlanetGenerator.gd"
}, {
"base": "EntityResource", "base": "EntityResource",
"class": "ManaResource", "class": "ManaResource",
"language": "GDScript", "language": "GDScript",
@ -254,6 +259,7 @@ _global_script_class_icons={
"LayeredTextureMaker": "", "LayeredTextureMaker": "",
"Main": "", "Main": "",
"MainPlanetGenerator": "", "MainPlanetGenerator": "",
"MainTPlanetGenerator": "",
"ManaResource": "", "ManaResource": "",
"Menu": "", "Menu": "",
"MobGD": "", "MobGD": "",

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@ -7,14 +7,14 @@
[ext_resource path="res://modules/planets/test_planet/DungeonPlanetData.tres" type="Planet" id=5] [ext_resource path="res://modules/planets/test_planet/DungeonPlanetData.tres" type="Planet" id=5]
[ext_resource path="res://voxelman/world/TVVoxelWorld.gd" type="Script" id=8] [ext_resource path="res://voxelman/world/TVVoxelWorld.gd" type="Script" id=8]
[sub_resource type="VoxelmanLevelGenerator" id=50] [sub_resource type="VoxelmanLevelGenerator" id=1]
script = ExtResource( 1 ) script = ExtResource( 1 )
_force_planet = -1 _force_planet = -1
_level_seed = 0 _level_seed = 0
_spawn_mobs = false _spawn_mobs = false
planet = ExtResource( 5 ) planet = ExtResource( 5 )
[sub_resource type="ProceduralSky" id=48] [sub_resource type="ProceduralSky" id=2]
sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 ) sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 )
sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 ) sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 )
sky_curve = 0.263535 sky_curve = 0.263535
@ -31,9 +31,9 @@ sun_angle_max = 23.15
sun_energy = 9.29 sun_energy = 9.29
texture_size = 0 texture_size = 0
[sub_resource type="Environment" id=49] [sub_resource type="Environment" id=3]
background_mode = 2 background_mode = 2
background_sky = SubResource( 48 ) background_sky = SubResource( 2 )
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 ) ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
ambient_light_energy = 1.67 ambient_light_energy = 1.67
ambient_light_sky_contribution = 0.09 ambient_light_sky_contribution = 0.09
@ -62,7 +62,7 @@ data_margin_end = 2
max_concurrent_generations = 8 max_concurrent_generations = 8
max_frame_chunk_build_steps = 4 max_frame_chunk_build_steps = 4
library = ExtResource( 2 ) library = ExtResource( 2 )
level_generator = SubResource( 50 ) level_generator = SubResource( 1 )
voxel_scale = 2.0 voxel_scale = 2.0
chunk_spawn_range = 6 chunk_spawn_range = 6
build_flags = 511 build_flags = 511
@ -73,7 +73,7 @@ spawn_height = 3
test_prop = ExtResource( 4 ) test_prop = ExtResource( 4 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 49 ) environment = SubResource( 3 )
__meta__ = { __meta__ = {
"_editor_description_": "" "_editor_description_": ""
} }

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@ -53,7 +53,7 @@ func _generate_chunk(chunk : VoxelChunk) -> void:
if _planet == null: if _planet == null:
return return
_planet.generate_chunk(chunk, _spawn_mobs) _planet.generate_voxel_chunk(chunk, _spawn_mobs)
func create_planet(): func create_planet():
var planet_files : Array = get_planets(planet_folder) var planet_files : Array = get_planets(planet_folder)

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@ -0,0 +1,104 @@
tool
extends TerramanLevelGenerator
class_name MainTPlanetGenerator
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
const planet_folder : String = "res://modules/planets"
export(int) var _force_planet : int = -1
export(int) var _level_seed : int
export(bool) var _spawn_mobs : bool
export(Planet) var planet : Planet = null
var _world : TerraWorld
var _planet : Planet
var _library : TerramanLibrary
func setup(world : TerraWorld, level_seed : int, spawn_mobs : bool, library: TerramanLibrary) -> void:
_level_seed = level_seed
_world = world
_spawn_mobs = spawn_mobs
_library = library
if planet != null:
_planet = planet.instance(_level_seed)
_planet.current_seed = _level_seed
_planet.setup()
_planet.setup_terra_library(_library)
_library.refresh_rects()
# create_planet()
func _generate_chunk(chunk : TerraChunk) -> void:
if _planet == null:
return
_planet.generate_terra_chunk(chunk, _spawn_mobs)
func create_planet():
var planet_files : Array = get_planets(planet_folder)
if planet_files.size() == 0:
return
var ind : int
if _force_planet == -1:
seed(_level_seed)
ind = randi() % planet_files.size()
else:
ind = _force_planet
var planet_data : Planet = ResourceLoader.load(planet_files[ind], "Planet")
if planet_data == null:
print("planet_data is null!")
return
print("planet loaded: " + planet_data.resource_path)
_planet = planet_data.instance(_level_seed)
_planet.current_seed = _level_seed
_planet.data = planet_data
_planet.setup()
_planet.setup_library(_library)
func get_planets(path : String, root : bool = true) -> Array:
var planet_files : Array = Array()
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin(true)
var file_name = dir.get_next()
while (file_name != ""):
if not dir.current_is_dir():
planet_files.append(path + "/" + file_name)
else:
if root:
var l : Array = get_planets(path + "/" + file_name, false)
for i in l:
planet_files.append(i)
file_name = dir.get_next()
return planet_files

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@ -83,8 +83,8 @@ func on_settings_loaded():
vis_update += VIS_UPDATE_INTERVAL vis_update += VIS_UPDATE_INTERVAL
func generate(): func generate():
#if level_generator != null: if level_generator != null:
# level_generator.setup(self, 80, false, library) level_generator.setup(self, 80, false, library)
spawn(0, 0) spawn(0, 0)
@ -319,8 +319,8 @@ func setup_client_seed(pseed : int) -> void:
Server.sset_seed(pseed) Server.sset_seed(pseed)
#if level_generator != null: if level_generator != null:
#level_generator.setup(self, pseed, false, library) level_generator.setup(self, pseed, false, library)
spawn(0, 0) spawn(0, 0)
@ -336,8 +336,8 @@ func load_character(file_name : String) -> void:
Server.sset_seed(_player.sseed) Server.sset_seed(_player.sseed)
#if level_generator != null: if level_generator != null:
# level_generator.setup(self, _player.sseed, true, library) level_generator.setup(self, _player.sseed, true, library)
spawn(0, 0) spawn(0, 0)

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@ -1,12 +1,20 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://tw/new_terramanlibrarymerger.tres" type="TerramanLibraryMerger" id=1] [ext_resource path="res://tw/new_terramanlibrarymerger.tres" type="TerramanLibraryMerger" id=1]
[ext_resource path="res://tw/TerraWorldBlocky.gd" type="Script" id=2] [ext_resource path="res://tw/TerraWorldBlocky.gd" type="Script" id=2]
[ext_resource path="res://tw/new_terramanlevelgenerator.tres" type="TerramanLevelGenerator" id=3] [ext_resource path="res://scripts/world_generators/MainTPlanetGenerator.gd" type="Script" id=3]
[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=4] [ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=4]
[ext_resource path="res://test_props/MeshDataInstance.tres" type="PropData" id=5] [ext_resource path="res://test_props/MeshDataInstance.tres" type="PropData" id=5]
[ext_resource path="res://modules/planets/test_planet/DungeonPlanetData.tres" type="Planet" id=6]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="TerramanLevelGenerator" id=1]
script = ExtResource( 3 )
_force_planet = -1
_level_seed = 0
_spawn_mobs = false
planet = ExtResource( 6 )
[sub_resource type="ProceduralSky" id=2]
sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 ) sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 )
sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 ) sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 )
sky_curve = 0.263535 sky_curve = 0.263535
@ -23,9 +31,9 @@ sun_angle_max = 23.15
sun_energy = 9.29 sun_energy = 9.29
texture_size = 0 texture_size = 0
[sub_resource type="Environment" id=2] [sub_resource type="Environment" id=3]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 2 )
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 ) ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
ambient_light_energy = 1.67 ambient_light_energy = 1.67
ambient_light_sky_contribution = 0.09 ambient_light_sky_contribution = 0.09
@ -50,7 +58,7 @@ glow_hdr_luminance_cap = 1.0
[node name="World" type="TerraWorldBlocky"] [node name="World" type="TerraWorldBlocky"]
world_height = 100.0 world_height = 100.0
library = ExtResource( 1 ) library = ExtResource( 1 )
level_generator = ExtResource( 3 ) level_generator = SubResource( 1 )
voxel_scale = 2.0 voxel_scale = 2.0
build_flags = 510 build_flags = 510
num_lods = 1 num_lods = 1
@ -58,7 +66,7 @@ script = ExtResource( 2 )
test_prop = ExtResource( 5 ) test_prop = ExtResource( 5 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 ) environment = SubResource( 3 )
__meta__ = { __meta__ = {
"_editor_description_": "" "_editor_description_": ""
} }

View File

@ -1,11 +1,17 @@
tool tool
extends TerramanLevelGenerator extends TerramanLevelGenerator
var lseed = 0
func setup(world : TerraWorld, level_seed : int, spawn_mobs : bool, library: TerramanLibrary) -> void:
lseed = level_seed
func _generate_chunk(chunk: TerraChunk) -> void: func _generate_chunk(chunk: TerraChunk) -> void:
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_TYPE, 1) chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL, 0) chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL, 0)
var s : OpenSimplexNoise = OpenSimplexNoise.new() var s : OpenSimplexNoise = OpenSimplexNoise.new()
s.seed = lseed
for x in range(-chunk.margin_start, chunk.size_x + chunk.margin_end): for x in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
for z in range(-chunk.margin_start, chunk.size_x + chunk.margin_end): for z in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):