mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
This commit is contained in:
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@ -1 +1 @@
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "eaeb650367c2dc3b053f24888e3155bdfc5ac083"}, "world_generator": {"master": "977114f072feccd5f6c2db2193807102cfb37862"}, "entity_spell_system": {"master": "3bbe1138973bafe57638e569e87d28b6e0a0eb46"}, "ui_extensions": {"master": "f1ae14c1be0750f65c77ecaad037dbe1cfb28269"}, "voxelman": {"master": "9253cc53c6fbbd78b5e4268eb498ef55b4dd0181"}, "texture_packer": {"master": "c712c4b30839400ba22e5a6b01f2a20fd9b311fa"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "mesh_data_resource": {"master": "2cb2d2e558e00e55c8995b19d59e3b7c654b5210"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "f4bc70c94e5042c2f8bc91b89bd5d476274f79cc"}, "mesh_utils": {"master": "9bd800489580680d4b778d78cc7b2449092caefd"}, "broken_seals_module": {"master": "4d8de70db8e48b283beb0b0537649e7e4f1b19e7"}, "thread_pool": {"master": "da4e049da09cb726a00f1edb1df935a2e8475902"}, "terraman": {"master": "a6d8ee6ae4505752b861c3ff96eefb73fbe2feee"}}
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "eaeb650367c2dc3b053f24888e3155bdfc5ac083"}, "world_generator": {"master": "8c9a36fe28ae07101984e8521780361785b749c3"}, "entity_spell_system": {"master": "3bbe1138973bafe57638e569e87d28b6e0a0eb46"}, "ui_extensions": {"master": "f1ae14c1be0750f65c77ecaad037dbe1cfb28269"}, "voxelman": {"master": "9253cc53c6fbbd78b5e4268eb498ef55b4dd0181"}, "texture_packer": {"master": "c712c4b30839400ba22e5a6b01f2a20fd9b311fa"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "mesh_data_resource": {"master": "2cb2d2e558e00e55c8995b19d59e3b7c654b5210"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "f4bc70c94e5042c2f8bc91b89bd5d476274f79cc"}, "mesh_utils": {"master": "9bd800489580680d4b778d78cc7b2449092caefd"}, "broken_seals_module": {"master": "4d8de70db8e48b283beb0b0537649e7e4f1b19e7"}, "thread_pool": {"master": "da4e049da09cb726a00f1edb1df935a2e8475902"}, "terraman": {"master": "a6d8ee6ae4505752b861c3ff96eefb73fbe2feee"}}
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@ -32,11 +32,7 @@ func _setup():
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var d : Dungeon = get_dungeon(i)
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var d : Dungeon = get_dungeon(i)
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d.setup()
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d.setup()
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func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
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func _generate_voxel_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
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# var chunk : VoxelChunk = chunk.get_chunk()
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# generate_terrarin(chunk, spawn_mobs)\
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if voxel_scale < 0:
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if voxel_scale < 0:
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voxel_scale = chunk.voxel_scale
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voxel_scale = chunk.voxel_scale
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@ -68,6 +64,39 @@ func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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func _generate_terra_chunk(chunk, spawn_mobs):
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if voxel_scale < 0:
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voxel_scale = chunk.voxel_scale
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#todo generate this properly
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var entrance_position : Vector3 = Vector3(7, 5, 7)
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for i in range(get_dungeon_count()):
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var d : Dungeon = get_dungeon(i)
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if d.has_method("has_entrance_position"):
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d.entrance_position.origin = entrance_position
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entrance_position = d.next_level_teleporter_position_data_space
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entrance_position *= voxel_scale
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#terrarin_gen.generate_simple_terrarin(chunk, spawn_mobs)
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gen_terra_chunk(chunk)
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for i in range(get_dungeon_count()):
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get_dungeon(i).generate_terra_chunk(chunk, spawn_mobs)
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if not Engine.editor_hint and spawn_mobs and randi() % 4 == 0:
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var level : int = 1
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if chunk.get_voxel_world().has_method("get_mob_level"):
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level = chunk.get_voxel_world().get_mob_level()
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ESS.entity_spawner.spawn_mob(0, level, \
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Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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100, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10 * current_seed
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noise.seed = 10 * current_seed
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@ -218,3 +247,26 @@ func box_blur(chunk : VoxelChunk):
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chunk.set_voxel(aavg, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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func gen_terra_chunk(chunk: TerraChunk) -> void:
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chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
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chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL, 0)
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var s : OpenSimplexNoise = OpenSimplexNoise.new()
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s.seed = current_seed
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for x in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
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for z in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
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var vx : int = x + (chunk.position_x * chunk.size_x)
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var vz : int = z + (chunk.position_z * chunk.size_z)
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var val : float = (s.get_noise_2d(vx, vz) + 2)
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val *= val
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val *= 20.0
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chunk.set_voxel(val, x, z, TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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if val < 50:
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chunk.set_voxel(2, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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elif val > 70:
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chunk.set_voxel(4, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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@ -26,7 +26,7 @@ func _setup():
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sizey = 4
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sizey = 4
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sizez = 4
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sizez = 4
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func a_generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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func a_generate_voxel_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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if chunk.position_x != 0 or chunk.position_z != 0:
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if chunk.position_x != 0 or chunk.position_z != 0:
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return
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return
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@ -111,15 +111,23 @@ func _setup():
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build()
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build()
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func _setup_library(library):
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func _setup_voxel_library(library):
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._setup_library(library)
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._setup_voxel_library(library)
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if library is VoxelmanLibraryMerger:
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if library is VoxelmanLibraryMerger:
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library.get_prop_packer().add_texture(wall_texture)
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library.get_prop_packer().add_texture(wall_texture)
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library.get_prop_packer().add_texture(floor_texture)
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library.get_prop_packer().add_texture(floor_texture)
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library.get_prop_packer().add_texture(ceiling_texture)
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library.get_prop_packer().add_texture(ceiling_texture)
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func _generate_chunk(chunk, spawn_mobs):
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func _setup_terra_library(library):
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._setup_terra_library(library)
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if library is TerramanLibraryMerger:
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library.get_prop_packer().add_texture(wall_texture)
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library.get_prop_packer().add_texture(floor_texture)
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library.get_prop_packer().add_texture(ceiling_texture)
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func _generate_voxel_chunk(chunk, spawn_mobs):
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var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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@ -95,7 +95,7 @@ func _setup():
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build()
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build()
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func _generate_chunk(chunk, spawn_mobs):
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func _generate_voxel_chunk(chunk, spawn_mobs):
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var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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var aabb : AABB = AABB(Vector3(posx - 1, posy - 1, posz - 1) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(sizex + 2, sizey + 2, sizez + 2) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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var chunk_aabb : AABB = AABB(chunk.get_position() * Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale), Vector3(chunk.size_x, chunk.size_y, chunk.size_z) * Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale))
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@ -48,14 +48,25 @@ func _setup():
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#
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#
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# add_dungeon(dung)
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# add_dungeon(dung)
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func _generate_chunk(chunk, spawn_mobs):
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func _generate_voxel_chunk(chunk, spawn_mobs):
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if (get_biome_count() == 0):
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if (get_biome_count() == 0):
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return
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return
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var b : Biome = get_biome(0)
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var b : Biome = get_biome(0)
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b.generate_chunk(chunk, spawn_mobs)
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b.generate_voxel_chunk(chunk, spawn_mobs)
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for i in range(get_dungeon_count()):
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for i in range(get_dungeon_count()):
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get_dungeon(i).generate_chunk(chunk, spawn_mobs)
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get_dungeon(i).generate_voxel_chunk(chunk, spawn_mobs)
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func _generate_terra_chunk(chunk, spawn_mobs):
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if (get_biome_count() == 0):
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return
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var b : Biome = get_biome(0)
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b.generate_terra_chunk(chunk, spawn_mobs)
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for i in range(get_dungeon_count()):
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get_dungeon(i).generate_terra_chunk(chunk, spawn_mobs)
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@ -12,7 +12,7 @@ func _instance(p_seed, p_instance):
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return p_instance
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return p_instance
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func _generate_chunk(chunk : VoxelChunk, spawn_mobs : bool):
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func _generate_voxel_chunk(chunk : VoxelChunk, spawn_mobs : bool):
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if trainer == null || vendor == null:
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if trainer == null || vendor == null:
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return
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return
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@ -24,3 +24,16 @@ func _generate_chunk(chunk : VoxelChunk, spawn_mobs : bool):
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pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
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pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
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ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
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ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
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func _generate_terra_chunk(chunk : TerraChunk, spawn_mobs : bool):
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if trainer == null || vendor == null:
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return
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if chunk.position_x == 0 && chunk.position_z == 0:
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var pos : Vector3 = Vector3(4 * chunk.voxel_scale, 8 * chunk.voxel_scale, 4 * chunk.voxel_scale)
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ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
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pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
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ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
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@ -154,6 +154,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://scripts/world_generators/MainPlanetGenerator.gd"
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"path": "res://scripts/world_generators/MainPlanetGenerator.gd"
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}, {
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}, {
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"base": "TerramanLevelGenerator",
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"class": "MainTPlanetGenerator",
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"language": "GDScript",
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"path": "res://scripts/world_generators/MainTPlanetGenerator.gd"
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}, {
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"base": "EntityResource",
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"base": "EntityResource",
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"class": "ManaResource",
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"class": "ManaResource",
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"language": "GDScript",
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"language": "GDScript",
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@ -254,6 +259,7 @@ _global_script_class_icons={
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"LayeredTextureMaker": "",
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"LayeredTextureMaker": "",
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"Main": "",
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"Main": "",
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"MainPlanetGenerator": "",
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"MainPlanetGenerator": "",
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"MainTPlanetGenerator": "",
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"ManaResource": "",
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"ManaResource": "",
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"Menu": "",
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"Menu": "",
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"MobGD": "",
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"MobGD": "",
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@ -7,14 +7,14 @@
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[ext_resource path="res://modules/planets/test_planet/DungeonPlanetData.tres" type="Planet" id=5]
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[ext_resource path="res://modules/planets/test_planet/DungeonPlanetData.tres" type="Planet" id=5]
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[ext_resource path="res://voxelman/world/TVVoxelWorld.gd" type="Script" id=8]
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[ext_resource path="res://voxelman/world/TVVoxelWorld.gd" type="Script" id=8]
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[sub_resource type="VoxelmanLevelGenerator" id=50]
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[sub_resource type="VoxelmanLevelGenerator" id=1]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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_force_planet = -1
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_force_planet = -1
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_level_seed = 0
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_level_seed = 0
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_spawn_mobs = false
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_spawn_mobs = false
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planet = ExtResource( 5 )
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planet = ExtResource( 5 )
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[sub_resource type="ProceduralSky" id=48]
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[sub_resource type="ProceduralSky" id=2]
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sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 )
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sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 )
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sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 )
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sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 )
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sky_curve = 0.263535
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sky_curve = 0.263535
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@ -31,9 +31,9 @@ sun_angle_max = 23.15
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sun_energy = 9.29
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sun_energy = 9.29
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texture_size = 0
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texture_size = 0
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[sub_resource type="Environment" id=49]
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[sub_resource type="Environment" id=3]
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background_mode = 2
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background_mode = 2
|
||||||
background_sky = SubResource( 48 )
|
background_sky = SubResource( 2 )
|
||||||
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
|
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
|
||||||
ambient_light_energy = 1.67
|
ambient_light_energy = 1.67
|
||||||
ambient_light_sky_contribution = 0.09
|
ambient_light_sky_contribution = 0.09
|
||||||
@ -62,7 +62,7 @@ data_margin_end = 2
|
|||||||
max_concurrent_generations = 8
|
max_concurrent_generations = 8
|
||||||
max_frame_chunk_build_steps = 4
|
max_frame_chunk_build_steps = 4
|
||||||
library = ExtResource( 2 )
|
library = ExtResource( 2 )
|
||||||
level_generator = SubResource( 50 )
|
level_generator = SubResource( 1 )
|
||||||
voxel_scale = 2.0
|
voxel_scale = 2.0
|
||||||
chunk_spawn_range = 6
|
chunk_spawn_range = 6
|
||||||
build_flags = 511
|
build_flags = 511
|
||||||
@ -73,7 +73,7 @@ spawn_height = 3
|
|||||||
test_prop = ExtResource( 4 )
|
test_prop = ExtResource( 4 )
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
environment = SubResource( 49 )
|
environment = SubResource( 3 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_editor_description_": ""
|
"_editor_description_": ""
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ func _generate_chunk(chunk : VoxelChunk) -> void:
|
|||||||
if _planet == null:
|
if _planet == null:
|
||||||
return
|
return
|
||||||
|
|
||||||
_planet.generate_chunk(chunk, _spawn_mobs)
|
_planet.generate_voxel_chunk(chunk, _spawn_mobs)
|
||||||
|
|
||||||
func create_planet():
|
func create_planet():
|
||||||
var planet_files : Array = get_planets(planet_folder)
|
var planet_files : Array = get_planets(planet_folder)
|
||||||
|
104
game/scripts/world_generators/MainTPlanetGenerator.gd
Normal file
104
game/scripts/world_generators/MainTPlanetGenerator.gd
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
tool
|
||||||
|
extends TerramanLevelGenerator
|
||||||
|
class_name MainTPlanetGenerator
|
||||||
|
|
||||||
|
# Copyright (c) 2019-2021 Péter Magyar
|
||||||
|
#
|
||||||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
# of this software and associated documentation files (the "Software"), to deal
|
||||||
|
# in the Software without restriction, including without limitation the rights
|
||||||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
# copies of the Software, and to permit persons to whom the Software is
|
||||||
|
# furnished to do so, subject to the following conditions:
|
||||||
|
#
|
||||||
|
# The above copyright notice and this permission notice shall be included in all
|
||||||
|
# copies or substantial portions of the Software.
|
||||||
|
#
|
||||||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
# SOFTWARE.
|
||||||
|
|
||||||
|
const planet_folder : String = "res://modules/planets"
|
||||||
|
|
||||||
|
export(int) var _force_planet : int = -1
|
||||||
|
export(int) var _level_seed : int
|
||||||
|
export(bool) var _spawn_mobs : bool
|
||||||
|
export(Planet) var planet : Planet = null
|
||||||
|
|
||||||
|
var _world : TerraWorld
|
||||||
|
var _planet : Planet
|
||||||
|
var _library : TerramanLibrary
|
||||||
|
|
||||||
|
func setup(world : TerraWorld, level_seed : int, spawn_mobs : bool, library: TerramanLibrary) -> void:
|
||||||
|
_level_seed = level_seed
|
||||||
|
_world = world
|
||||||
|
_spawn_mobs = spawn_mobs
|
||||||
|
_library = library
|
||||||
|
|
||||||
|
if planet != null:
|
||||||
|
_planet = planet.instance(_level_seed)
|
||||||
|
_planet.current_seed = _level_seed
|
||||||
|
_planet.setup()
|
||||||
|
_planet.setup_terra_library(_library)
|
||||||
|
_library.refresh_rects()
|
||||||
|
|
||||||
|
# create_planet()
|
||||||
|
|
||||||
|
func _generate_chunk(chunk : TerraChunk) -> void:
|
||||||
|
if _planet == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
_planet.generate_terra_chunk(chunk, _spawn_mobs)
|
||||||
|
|
||||||
|
func create_planet():
|
||||||
|
var planet_files : Array = get_planets(planet_folder)
|
||||||
|
|
||||||
|
if planet_files.size() == 0:
|
||||||
|
return
|
||||||
|
|
||||||
|
var ind : int
|
||||||
|
if _force_planet == -1:
|
||||||
|
seed(_level_seed)
|
||||||
|
ind = randi() % planet_files.size()
|
||||||
|
else:
|
||||||
|
ind = _force_planet
|
||||||
|
|
||||||
|
var planet_data : Planet = ResourceLoader.load(planet_files[ind], "Planet")
|
||||||
|
|
||||||
|
if planet_data == null:
|
||||||
|
print("planet_data is null!")
|
||||||
|
return
|
||||||
|
|
||||||
|
print("planet loaded: " + planet_data.resource_path)
|
||||||
|
|
||||||
|
_planet = planet_data.instance(_level_seed)
|
||||||
|
|
||||||
|
_planet.current_seed = _level_seed
|
||||||
|
_planet.data = planet_data
|
||||||
|
_planet.setup()
|
||||||
|
_planet.setup_library(_library)
|
||||||
|
|
||||||
|
func get_planets(path : String, root : bool = true) -> Array:
|
||||||
|
var planet_files : Array = Array()
|
||||||
|
|
||||||
|
var dir = Directory.new()
|
||||||
|
if dir.open(path) == OK:
|
||||||
|
dir.list_dir_begin(true)
|
||||||
|
var file_name = dir.get_next()
|
||||||
|
while (file_name != ""):
|
||||||
|
if not dir.current_is_dir():
|
||||||
|
planet_files.append(path + "/" + file_name)
|
||||||
|
else:
|
||||||
|
if root:
|
||||||
|
var l : Array = get_planets(path + "/" + file_name, false)
|
||||||
|
|
||||||
|
for i in l:
|
||||||
|
planet_files.append(i)
|
||||||
|
|
||||||
|
file_name = dir.get_next()
|
||||||
|
|
||||||
|
return planet_files
|
@ -83,8 +83,8 @@ func on_settings_loaded():
|
|||||||
vis_update += VIS_UPDATE_INTERVAL
|
vis_update += VIS_UPDATE_INTERVAL
|
||||||
|
|
||||||
func generate():
|
func generate():
|
||||||
#if level_generator != null:
|
if level_generator != null:
|
||||||
# level_generator.setup(self, 80, false, library)
|
level_generator.setup(self, 80, false, library)
|
||||||
|
|
||||||
spawn(0, 0)
|
spawn(0, 0)
|
||||||
|
|
||||||
@ -319,8 +319,8 @@ func setup_client_seed(pseed : int) -> void:
|
|||||||
|
|
||||||
Server.sset_seed(pseed)
|
Server.sset_seed(pseed)
|
||||||
|
|
||||||
#if level_generator != null:
|
if level_generator != null:
|
||||||
#level_generator.setup(self, pseed, false, library)
|
level_generator.setup(self, pseed, false, library)
|
||||||
|
|
||||||
spawn(0, 0)
|
spawn(0, 0)
|
||||||
|
|
||||||
@ -336,8 +336,8 @@ func load_character(file_name : String) -> void:
|
|||||||
|
|
||||||
Server.sset_seed(_player.sseed)
|
Server.sset_seed(_player.sseed)
|
||||||
|
|
||||||
#if level_generator != null:
|
if level_generator != null:
|
||||||
# level_generator.setup(self, _player.sseed, true, library)
|
level_generator.setup(self, _player.sseed, true, library)
|
||||||
|
|
||||||
spawn(0, 0)
|
spawn(0, 0)
|
||||||
|
|
||||||
|
@ -1,12 +1,20 @@
|
|||||||
[gd_scene load_steps=8 format=2]
|
[gd_scene load_steps=10 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://tw/new_terramanlibrarymerger.tres" type="TerramanLibraryMerger" id=1]
|
[ext_resource path="res://tw/new_terramanlibrarymerger.tres" type="TerramanLibraryMerger" id=1]
|
||||||
[ext_resource path="res://tw/TerraWorldBlocky.gd" type="Script" id=2]
|
[ext_resource path="res://tw/TerraWorldBlocky.gd" type="Script" id=2]
|
||||||
[ext_resource path="res://tw/new_terramanlevelgenerator.tres" type="TerramanLevelGenerator" id=3]
|
[ext_resource path="res://scripts/world_generators/MainTPlanetGenerator.gd" type="Script" id=3]
|
||||||
[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=4]
|
[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=4]
|
||||||
[ext_resource path="res://test_props/MeshDataInstance.tres" type="PropData" id=5]
|
[ext_resource path="res://test_props/MeshDataInstance.tres" type="PropData" id=5]
|
||||||
|
[ext_resource path="res://modules/planets/test_planet/DungeonPlanetData.tres" type="Planet" id=6]
|
||||||
|
|
||||||
[sub_resource type="ProceduralSky" id=1]
|
[sub_resource type="TerramanLevelGenerator" id=1]
|
||||||
|
script = ExtResource( 3 )
|
||||||
|
_force_planet = -1
|
||||||
|
_level_seed = 0
|
||||||
|
_spawn_mobs = false
|
||||||
|
planet = ExtResource( 6 )
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSky" id=2]
|
||||||
sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 )
|
sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 )
|
||||||
sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 )
|
sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 )
|
||||||
sky_curve = 0.263535
|
sky_curve = 0.263535
|
||||||
@ -23,9 +31,9 @@ sun_angle_max = 23.15
|
|||||||
sun_energy = 9.29
|
sun_energy = 9.29
|
||||||
texture_size = 0
|
texture_size = 0
|
||||||
|
|
||||||
[sub_resource type="Environment" id=2]
|
[sub_resource type="Environment" id=3]
|
||||||
background_mode = 2
|
background_mode = 2
|
||||||
background_sky = SubResource( 1 )
|
background_sky = SubResource( 2 )
|
||||||
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
|
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
|
||||||
ambient_light_energy = 1.67
|
ambient_light_energy = 1.67
|
||||||
ambient_light_sky_contribution = 0.09
|
ambient_light_sky_contribution = 0.09
|
||||||
@ -50,7 +58,7 @@ glow_hdr_luminance_cap = 1.0
|
|||||||
[node name="World" type="TerraWorldBlocky"]
|
[node name="World" type="TerraWorldBlocky"]
|
||||||
world_height = 100.0
|
world_height = 100.0
|
||||||
library = ExtResource( 1 )
|
library = ExtResource( 1 )
|
||||||
level_generator = ExtResource( 3 )
|
level_generator = SubResource( 1 )
|
||||||
voxel_scale = 2.0
|
voxel_scale = 2.0
|
||||||
build_flags = 510
|
build_flags = 510
|
||||||
num_lods = 1
|
num_lods = 1
|
||||||
@ -58,7 +66,7 @@ script = ExtResource( 2 )
|
|||||||
test_prop = ExtResource( 5 )
|
test_prop = ExtResource( 5 )
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
environment = SubResource( 2 )
|
environment = SubResource( 3 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_editor_description_": ""
|
"_editor_description_": ""
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,17 @@
|
|||||||
tool
|
tool
|
||||||
extends TerramanLevelGenerator
|
extends TerramanLevelGenerator
|
||||||
|
|
||||||
|
var lseed = 0
|
||||||
|
|
||||||
|
func setup(world : TerraWorld, level_seed : int, spawn_mobs : bool, library: TerramanLibrary) -> void:
|
||||||
|
lseed = level_seed
|
||||||
|
|
||||||
func _generate_chunk(chunk: TerraChunk) -> void:
|
func _generate_chunk(chunk: TerraChunk) -> void:
|
||||||
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
|
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
|
||||||
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL, 0)
|
chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL, 0)
|
||||||
|
|
||||||
var s : OpenSimplexNoise = OpenSimplexNoise.new()
|
var s : OpenSimplexNoise = OpenSimplexNoise.new()
|
||||||
|
s.seed = lseed
|
||||||
|
|
||||||
for x in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
|
for x in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
|
||||||
for z in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
|
for z in range(-chunk.margin_start, chunk.size_x + chunk.margin_end):
|
||||||
|
Loading…
Reference in New Issue
Block a user