From 3db96fec680a7b7a1cf48828e5cfd24b561fc7eb Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 26 Jan 2022 18:04:30 +0100 Subject: [PATCH] Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it. --- game/addons/data_manager/panels/MainPanel.gd | 71 +++++++++++++++---- .../addons/data_manager/panels/MainPanel.tscn | 1 - game/project.godot | 2 +- 3 files changed, 57 insertions(+), 17 deletions(-) diff --git a/game/addons/data_manager/panels/MainPanel.gd b/game/addons/data_manager/panels/MainPanel.gd index d87da0f2..d6101805 100644 --- a/game/addons/data_manager/panels/MainPanel.gd +++ b/game/addons/data_manager/panels/MainPanel.gd @@ -5,23 +5,20 @@ signal inspect_data export(PackedScene) var resource_scene : PackedScene export(PackedScene) var folder_entry_button_scene : PackedScene -export(String) var base_folder : String = "res://modules/" +export(String) var base_folder : String = "res://" export(NodePath) var main_container : NodePath export(NodePath) var folder_entry_container_path : NodePath - var _main_container : Node var _resource_scene : Node var _folder_entry_container : Node +var _modules : Array = Array() +var _folders : Array = Array() -var _folders : Array = [ -] - -func _ready(): +func _old_ready(): var dir : Directory = Directory.new() - if dir.file_exists("res://ess_data.json"): var file : File = File.new() @@ -31,14 +28,7 @@ func _ready(): _folders = parse_json(s) file.close() -# else: -# var file : File = File.new() -# -# if file.open("res://ess_data.json", File.WRITE) == OK: -# file.store_string(to_json(_folders)) -# -# file.close() - + _main_container = get_node(main_container) _resource_scene = resource_scene.instance() @@ -76,6 +66,57 @@ func _ready(): set_tab(0) # set_tab("test") + +func initialize_modules() -> void: + _modules.clear() + + load_modules_at("res://") + + _modules.sort_custom(ModulePathSorter, "sort_ascending") + + for module in _modules: + if module.has_method("load_module"): + module.load_module() + +func load_modules_at(path : String) -> void: + var dir = Directory.new() + if dir.open(path) == OK: + dir.list_dir_begin() + var file_name = dir.get_next() + while file_name != "": + if file_name == "." or file_name == "..": + file_name = dir.get_next() + continue + + if dir.current_is_dir(): + if path == "res://": + load_modules_at(path + file_name) + else: + load_modules_at(path + "/" + file_name) + else: + if file_name == "game_module.tres": + var res : Resource = null + + if path == "res://": + res = ResourceLoader.load(path + file_name) + else: + res = ResourceLoader.load(path + "/" + file_name) + + if res.enabled: + _modules.append(res) + + file_name = dir.get_next() + else: + print("An error occurred when trying to access the path: " + path) + + +class ModulePathSorter: + static func sort_ascending(a, b): + if a.resource_path < b.resource_path: + return true + return false + + func set_tab(tab_index : int) -> void: hide_all() diff --git a/game/addons/data_manager/panels/MainPanel.tscn b/game/addons/data_manager/panels/MainPanel.tscn index 3942f04d..072bd406 100644 --- a/game/addons/data_manager/panels/MainPanel.tscn +++ b/game/addons/data_manager/panels/MainPanel.tscn @@ -4,7 +4,6 @@ [ext_resource path="res://addons/data_manager/panels/FolderEntryButton.tscn" type="PackedScene" id=2] [ext_resource path="res://addons/data_manager/panels/ResourcePanel.tscn" type="PackedScene" id=3] - [node name="Panel" type="MarginContainer"] anchor_right = 1.0 anchor_bottom = 1.0 diff --git a/game/project.godot b/game/project.godot index bb171ef9..1c5fc74c 100644 --- a/game/project.godot +++ b/game/project.godot @@ -358,7 +358,7 @@ window/size/ui_scale_touch=1.0 [editor_plugins] -enabled=PoolStringArray( "res://addons/Godoxel/plugin.cfg", "res://addons/color-palette/plugin.cfg", "res://addons/godot-plugin-refresher/plugin.cfg", "res://addons/mat_maker_gd/plugin.cfg", "res://addons/mesh_data_resource_editor/plugin.cfg", "res://addons/world_generator/plugin.cfg" ) +enabled=PoolStringArray( "res://addons/Godoxel/plugin.cfg", "res://addons/color-palette/plugin.cfg", "res://addons/data_manager/plugin.cfg", "res://addons/godot-plugin-refresher/plugin.cfg", "res://addons/mat_maker_gd/plugin.cfg", "res://addons/mesh_data_resource_editor/plugin.cfg", "res://addons/world_generator/plugin.cfg" ) [ess]