diff --git a/game/player/Body.gd b/game/player/Body.gd index 1d05ce51..a26924a0 100644 --- a/game/player/Body.gd +++ b/game/player/Body.gd @@ -218,7 +218,7 @@ func _physics_process(delta : float) -> void: var space : PhysicsDirectSpaceState = get_world().direct_space_state - var res : Dictionary = space.intersect_ray(transform.origin + Vector3(0, 100, 0), transform.origin + Vector3(0, -100, 0), [ self ]) + var res : Dictionary = space.intersect_ray(transform.origin + Vector3(0, 300, 0), transform.origin + Vector3(0, -100, 0), [ self ]) if not res.empty(): var pos : Vector3 = res["position"]