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https://github.com/Relintai/broken_seals.git
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Fix initial value for the nameplates.
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e1219b26f1
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@ -123,11 +123,11 @@ func set_max_distance(var value : float) -> void:
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max_distance = value
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max_distance = value
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func c_health_changed(stat : EntityResource) -> void:
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func c_health_changed(stat : EntityResource) -> void:
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if stat.current_value != 0:
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if stat.max_value == 0:
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health_bar.max_value = stat.max_value
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else:
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health_bar.max_value = 1
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health_bar.max_value = 1
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health_bar.value = 0
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health_bar.max_value = stat.max_value
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health_bar.value = stat.current_value
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health_bar.value = stat.current_value
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@ -173,3 +173,4 @@ func on_centity_resource_added(resorce) -> void:
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health = entity.getc_health()
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health = entity.getc_health()
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health.connect("changed", self, "c_health_changed")
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health.connect("changed", self, "c_health_changed")
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c_health_changed(health)
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@ -41,7 +41,7 @@ margin_right = 62.0
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margin_bottom = 2.0
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margin_bottom = 2.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_vertical = 3
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value = 50.0
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value = 100.0
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texture_under = ExtResource( 2 )
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texture_under = ExtResource( 2 )
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texture_progress = ExtResource( 2 )
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texture_progress = ExtResource( 2 )
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tint_under = Color( 0.219608, 0.215686, 0.215686, 0.756863 )
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tint_under = Color( 0.219608, 0.215686, 0.215686, 0.756863 )
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