diff --git a/game/addons/mesh_data_resource_editor/MIDGizmo.gd b/game/addons/mesh_data_resource_editor/MIDGizmo.gd index 1f42d9bc..dfdcca8f 100644 --- a/game/addons/mesh_data_resource_editor/MIDGizmo.gd +++ b/game/addons/mesh_data_resource_editor/MIDGizmo.gd @@ -43,6 +43,9 @@ var _selected_points : PoolIntArray var _mesh_outline_generator +var _handle_drag_op : bool = false +var _drag_op_orig_verices : PoolVector3Array = PoolVector3Array() + var _editor_plugin : EditorPlugin = null var _undo_redo : UndoRedo = null @@ -64,6 +67,9 @@ func set_handle(index: int, camera: Camera, point: Vector2): if !is_dragging: relative = Vector2() is_dragging = true + + _handle_drag_op = true + _drag_op_orig_verices = copy_mdr_verts_array() if edit_mode == EditMode.EDIT_MODE_NONE: return @@ -213,7 +219,15 @@ func forward_spatial_gui_input(index, camera, event): redraw() else: is_dragging = false + + if _handle_drag_op && _mdr && _mdr.array.size() == ArrayMesh.ARRAY_MAX && _mdr.array[ArrayMesh.ARRAY_VERTEX] != null && _mdr.array[ArrayMesh.ARRAY_VERTEX].size() == _drag_op_orig_verices.size(): + _undo_redo.create_action("Drag") + _undo_redo.add_do_method(self, "apply_vertex_array", _mdr, _mdr.array[ArrayMesh.ARRAY_VERTEX]) + _undo_redo.add_undo_method(self, "apply_vertex_array", _mdr, _drag_op_orig_verices) + _undo_redo.commit_action() + _handle_drag_op = false + # elif event is InputEventMouseMotion: # if edit_mode == EditMode.EDIT_MODE_NONE: # return false @@ -649,7 +663,7 @@ func create_face(): return if selection_mode == SelectionMode.SELECTION_MODE_VERTEX: - _mdr.disconnect("changed", self, "on_mdr_changed") + disable_change_event() var points : PoolVector3Array = PoolVector3Array() @@ -658,9 +672,10 @@ func create_face(): MDRMeshUtils.add_triangulated_mesh_from_points(_mdr, points, _last_known_camera_facing) + + _selected_points.resize(0) - _mdr.connect("changed", self, "on_mdr_changed") - on_mdr_changed() + enable_change_event() elif selection_mode == SelectionMode.SELECTION_MODE_EDGE: pass elif selection_mode == SelectionMode.SELECTION_MODE_FACE: @@ -1114,6 +1129,18 @@ func apply_mesh_change(mdr : MeshDataResource, arr : Array) -> void: mdr.array = copy_arrays(arr) +func apply_vertex_array(mdr : MeshDataResource, verts : PoolVector3Array) -> void: + if !mdr: + return + + var mdr_arr : Array = mdr.array + + if mdr_arr.size() != ArrayMesh.ARRAY_MAX: + return + + mdr_arr[ArrayMesh.ARRAY_VERTEX] = verts + mdr.array = mdr_arr + func copy_arrays(arr : Array) -> Array: return arr.duplicate(true) @@ -1125,3 +1152,19 @@ func copy_pool_int_array(pia : PoolIntArray) -> PoolIntArray: ret[i] = pia[i] return ret + +func copy_mdr_verts_array() -> PoolVector3Array: + var ret : PoolVector3Array = PoolVector3Array() + + if !_mdr: + return ret + + var mdr_arr : Array = _mdr.array + + if mdr_arr.size() != ArrayMesh.ARRAY_MAX || mdr_arr[ArrayMesh.ARRAY_VERTEX] == null || mdr_arr[ArrayMesh.ARRAY_VERTEX].size() == 0: + return ret + + var vertices : PoolVector3Array = mdr_arr[ArrayMesh.ARRAY_VERTEX] + ret.append_array(vertices) + + return ret