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https://github.com/Relintai/broken_seals.git
synced 2025-01-22 02:17:18 +01:00
Update the talent window to use the new class interfaces.
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@ -1,5 +1,18 @@
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[gd_resource type="CharacterSpec" format=2]
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[gd_resource type="CharacterSpec" load_steps=4 format=2]
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[ext_resource path="res://modules/entity_classes/naturalist/auras/12_aspect_of_wolves_rank_1.tres" type="Aura" id=1]
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[ext_resource path="res://modules/entity_classes/naturalist/auras/15_close_wounds_rank_1.tres" type="Aura" id=2]
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[ext_resource path="res://modules/entity_classes/naturalist/auras/17_natures_swiftness_rank_1.tres" type="Aura" id=3]
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[resource]
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resource_name = "Aspects"
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text_name = "Aspects"
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num_rows = 2
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row_0/size = 1
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row_0/column_0/size = 1
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row_0/column_0/entry_0 = ExtResource( 1 )
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row_1/size = 2
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row_1/column_0/size = 1
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row_1/column_0/entry_0 = ExtResource( 2 )
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row_1/column_1/size = 1
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row_1/column_1/entry_0 = ExtResource( 3 )
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@ -56,18 +56,23 @@ func _ready() -> void:
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_rank_label = get_node(rank_label_path) as Label
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_upgrade_button = get_node(upgrade_button_path) as Button
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func set_player(player : Entity, spec : CharacterSpec, spec_index : int, row : int) -> void:
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func set_player(player : Entity, spec : CharacterSpec, spec_index : int, row : int, pculomn : int) -> void:
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if _player != null:
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_player.disconnect("ctalent_learned", self, "ctalent_learned")
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_player.disconnect("ctalent_reset", self, "ctalent_reset")
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_player.disconnect("cclass_talent_learned", self, "ctalent_learned")
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_player.disconnect("ccharacter_talent_learned", self, "ctalent_learned")
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_player.disconnect("cclass_talent_reset", self, "ctalent_reset")
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_player.disconnect("ccharacter_talent_reset", self, "ctalent_reset")
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_row = row
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_spec = spec
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_player = player
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_spec_index = spec_index
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culomn = pculomn
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_player.connect("ctalent_learned", self, "ctalent_learned")
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_player.connect("ctalent_reset", self, "ctalent_reset")
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_player.connect("cclass_talent_learned", self, "ctalent_learned")
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_player.connect("ccharacter_talent_learned", self, "ctalent_learned")
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_player.connect("cclass_talent_reset", self, "ctalent_reset")
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_player.connect("ccharacter_talent_reset", self, "ctalent_reset")
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refresh()
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@ -86,7 +91,7 @@ func refresh() -> void:
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if a == null:
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break
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if _player.talent_hasc(a.id):
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if _player.class_talent_hasc(a.id):
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known_rank_count += 1
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rank_count += 1
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@ -114,7 +119,7 @@ func open_popup() -> void:
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_popup.popup(Rect2(p, _popup.rect_size))
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func upgrade():
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_player.talent_crequest_learn(_spec_index, _row, culomn)
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_player.class_talent_crequest_learn(_spec_index, _row, culomn)
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func ctalent_learned(entity: Entity, talent_id: int) -> void:
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refresh()
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@ -20,6 +20,10 @@ extends HBoxContainer
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(PackedScene) var entry_scene : PackedScene
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func set_player(player : Entity, spec : CharacterSpec, spec_index: int, row : int) -> void:
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for ch in get_children():
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ch.set_player(player, spec, spec_index, row)
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for i in range(spec.get_num_columns(row)):
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var ch : Node = entry_scene.instance()
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add_child(ch)
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ch.set_player(player, spec, spec_index, row, i)
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@ -14,31 +14,4 @@ script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TalentEntry" parent="." instance=ExtResource( 1 )]
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margin_right = 198.0
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margin_bottom = 600.0
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[node name="TalentEntry2" parent="." instance=ExtResource( 1 )]
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margin_left = 206.0
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margin_right = 404.0
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margin_bottom = 600.0
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culomn = 1
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[node name="TalentEntry3" parent="." instance=ExtResource( 1 )]
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margin_left = 412.0
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margin_right = 610.0
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margin_bottom = 600.0
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culomn = 2
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[node name="TalentEntry4" parent="." instance=ExtResource( 1 )]
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margin_left = 618.0
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margin_right = 816.0
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margin_bottom = 600.0
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culomn = 3
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[node name="TalentEntry5" parent="." instance=ExtResource( 1 )]
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margin_left = 824.0
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margin_right = 1024.0
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margin_bottom = 600.0
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culomn = 4
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entry_scene = ExtResource( 1 )
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