Removed patches, as they are now built in into the engine.

This commit is contained in:
Relintai 2022-01-09 23:41:32 +01:00
parent db037e4681
commit 358b350b40
3 changed files with 36 additions and 3336 deletions

View File

@ -520,44 +520,42 @@ if len(sys.argv) > 1:
exit() exit()
exit() exit()
elif arg[0] == 'p': # elif arg[0] == 'p':
if arg == 'p': # if arg == 'p':
print("Applies a patch. No Patches right now.Append s for the skeleton editor patch. For example: ps ") # print("Applies a patch. No Patches right now.Append s for the skeleton editor patch. For example: ps ")
exit() # exit()
#
cwd = os.getcwd() # cwd = os.getcwd()
full_path = cwd + '/engine/' # full_path = cwd + '/engine/'
#
if not os.path.isdir(full_path): # if not os.path.isdir(full_path):
print('engine directory does not exists.') # print('engine directory does not exists.')
exit() # exit()
#
os.chdir(full_path) # os.chdir(full_path)
#
#apply the patch to just the working directory, without creating a commit # #apply the patch to just the working directory, without creating a commit
#
if 's' in arg: # if 's' in arg:
subprocess.call('git apply --index ../patches/custom_skeleton_3d_editor_plugin.patch', shell=True) # subprocess.call('git apply --index ../patches/custom_skeleton_3d_editor_plugin.patch', shell=True)
#
#unstage all files # #unstage all files
subprocess.call('git reset', shell=True) # subprocess.call('git reset', shell=True)
#
vman_full_path = cwd + '/engine/modules/voxelman/' # vman_full_path = cwd + '/engine/modules/voxelman/'
#
#also patch voxelman as the plugin changes forward_spatial_gui_input's definition # #also patch voxelman as the plugin changes forward_spatial_gui_input's definition
if os.path.isdir(vman_full_path): # if os.path.isdir(vman_full_path):
os.chdir(vman_full_path) # os.chdir(vman_full_path)
#
subprocess.call('git apply --index ../../../patches/fix-voxel-editor-after-the-skeleton-editor-patch.patch', shell=True) # subprocess.call('git apply --index ../../../patches/fix-voxel-editor-after-the-skeleton-editor-patch.patch', shell=True)
#
#unstage all files # #unstage all files
subprocess.call('git reset', shell=True) # subprocess.call('git reset', shell=True)
else: # else:
print('Voxelman directory does not exists, skipping patch.') # print('Voxelman directory does not exists, skipping patch.')
#
# exit()
exit()
opts = Variables(args=ARGUMENTS) opts = Variables(args=ARGUMENTS)

File diff suppressed because it is too large Load Diff

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@ -1,25 +0,0 @@
From e99fc279858d939b833bdda85fd664ef4c335b09 Mon Sep 17 00:00:00 2001
From: Relintai <relintai@protonmail.com>
Date: Tue, 23 Feb 2021 10:14:50 +0100
Subject: [PATCH] Fix voxel editor after the skeleton editor patch.
---
world/voxel_world_editor.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/world/voxel_world_editor.h b/world/voxel_world_editor.h
index 7195940..9ae9717 100644
--- a/world/voxel_world_editor.h
+++ b/world/voxel_world_editor.h
@@ -91,7 +91,7 @@ protected:
void _notification(int p_what);
public:
- virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
+ virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "VoxelWorldEditor"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
--
2.30.1