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https://github.com/Relintai/broken_seals.git
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Make texture slots scale their images. Also their size is now set to 128x128.
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parent
898ec5a387
commit
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@ -17,6 +17,9 @@ func _init():
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func add_slot_texture(getter : String, setter : String) -> int:
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func add_slot_texture(getter : String, setter : String) -> int:
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var t : TextureRect = TextureRect.new()
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var t : TextureRect = TextureRect.new()
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t.rect_min_size = Vector2(128, 128)
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t.expand = true
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t.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, t)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, t)
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@ -27,6 +30,9 @@ func add_slot_texture(getter : String, setter : String) -> int:
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func add_slot_texture_universal(property : MMNodeUniversalProperty) -> int:
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func add_slot_texture_universal(property : MMNodeUniversalProperty) -> int:
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var t : TextureRect = TextureRect.new()
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var t : TextureRect = TextureRect.new()
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t.rect_min_size = Vector2(128, 128)
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t.expand = true
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t.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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var slot_idx : int = add_slot(property.input_slot_type, property.output_slot_type, "", "", t)
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var slot_idx : int = add_slot(property.input_slot_type, property.output_slot_type, "", "", t)
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