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Set up file size warnings for the make release script. Also silence the zip commands.
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@ -25,24 +25,25 @@ rm -Rf broken_seals${version_snake_cased}_game_source
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mkdir broken_seals${version_snake_cased}_full_source
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mkdir broken_seals${version_snake_cased}_full_source
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mkdir broken_seals${version_snake_cased}_game_source
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mkdir broken_seals${version_snake_cased}_game_source
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python ../tools/copy_repos.py ../ ./broken_seals${version_snake_cased}_full_source
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# Warn if a file is over a megabyte. Used to catch big temporary files that would slip through outherwise
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python ../tools/copy_repos.py ../ ./broken_seals${version_snake_cased}_full_source 1048576
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python ../tools/copy_repos.py ../game/ ./broken_seals${version_snake_cased}_game_source
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python ../tools/copy_repos.py ../game/ ./broken_seals${version_snake_cased}_game_source
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zip ../release/broken_seals${version_snake_cased}_android_debug.zip ./broken_seals${version_snake_cased}_android_debug/*
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zip -q ../release/broken_seals${version_snake_cased}_android_debug.zip ./broken_seals${version_snake_cased}_android_debug/*
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zip ../release/broken_seals${version_snake_cased}_android_release.zip ./broken_seals${version_snake_cased}_android_release/*
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zip -q ../release/broken_seals${version_snake_cased}_android_release.zip ./broken_seals${version_snake_cased}_android_release/*
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zip ../release/broken_seals${version_snake_cased}_javascript.zip ./broken_seals${version_snake_cased}_javascript/*
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zip -q ../release/broken_seals${version_snake_cased}_javascript.zip ./broken_seals${version_snake_cased}_javascript/*
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zip ../release/broken_seals${version_snake_cased}_linux.zip ./broken_seals${version_snake_cased}_linux/*
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zip -q ../release/broken_seals${version_snake_cased}_linux.zip ./broken_seals${version_snake_cased}_linux/*
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zip ../release/broken_seals${version_snake_cased}_windows.zip ./broken_seals${version_snake_cased}_windows/*
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zip -q ../release/broken_seals${version_snake_cased}_windows.zip ./broken_seals${version_snake_cased}_windows/*
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zip ../release/broken_seals${version_snake_cased}_pi4.zip ./broken_seals${version_snake_cased}_pi4/*
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zip -q ../release/broken_seals${version_snake_cased}_pi4.zip ./broken_seals${version_snake_cased}_pi4/*
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zip ../release/editor_windows${version_snake_cased}.zip ./godot.bs${version}.windows.opt.tools.64.exe
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zip -q ../release/editor_windows_bs${version_snake_cased}.zip ./godot.bs${version}.windows.opt.tools.64.exe
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zip ../release/editor_linux${version_snake_cased}.zip ./godot.bs${version}.x11.opt.tools.64
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zip -q ../release/editor_linux_bs${version_snake_cased}.zip ./godot.bs${version}.x11.opt.tools.64
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zip ../release/editor_pi4${version_snake_cased}.zip ./godot.bs${version}.x11.pi4.opt.tools.32
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zip -q ../release/editor_pi4_bs${version_snake_cased}.zip ./godot.bs${version}.x11.pi4.opt.tools.32
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zip ../release/export_templates${version_snake_cased}.zip ./export_templates${version_snake_cased}/*
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zip -q ../release/export_templates_bs${version_snake_cased}.zip ./export_templates_bs${version_snake_cased}/*
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zip -r ../release/broken_seals${version_snake_cased}_full_source.zip ./broken_seals${version_snake_cased}_full_source/*
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zip -q -r ../release/broken_seals${version_snake_cased}_full_source.zip ./broken_seals${version_snake_cased}_full_source/*
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zip -r ../release/broken_seals${version_snake_cased}_game_source.zip ./broken_seals${version_snake_cased}_game_source/*
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zip -q -r ../release/broken_seals${version_snake_cased}_game_source.zip ./broken_seals${version_snake_cased}_game_source/*
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cd ..
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cd ..
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