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https://github.com/Relintai/broken_seals.git
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Now the render can be cancelled.
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ccc0a59a58
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@ -13,6 +13,7 @@ export(Array) var nodes : Array
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var initialized : bool = false
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var initialized : bool = false
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var rendering : bool = false
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var rendering : bool = false
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var queued_render : bool = false
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var queued_render : bool = false
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var render_cancelled : bool = false
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func initialize():
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func initialize():
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if !initialized:
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if !initialized:
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@ -78,7 +79,12 @@ func render_threaded() -> void:
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ThreadPool.add_job(j)
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ThreadPool.add_job(j)
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func _thread_func() -> void:
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func _thread_func() -> void:
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if render_cancelled:
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rendering = false
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return
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rendering = true
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rendering = true
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render_cancelled = false
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var did_render : bool = true
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var did_render : bool = true
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@ -89,6 +95,10 @@ func _thread_func() -> void:
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if n && n.render(self):
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if n && n.render(self):
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did_render = true
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did_render = true
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if render_cancelled:
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rendering = false
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return
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rendering = false
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rendering = false
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if queued_render:
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if queued_render:
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