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sd_shape_box node.
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game/addons/mat_maker_gd/nodes/sdf2d/sd_shape_box.gd
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47
game/addons/mat_maker_gd/nodes/sdf2d/sd_shape_box.gd
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tool
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extends MMNode
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const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
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export(Resource) var output : Resource
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export(Vector2) var center : Vector2 = Vector2(0, 0)
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export(Vector2) var size : Vector2 = Vector2(0.3, 0.2)
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func _init_properties():
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = ">>> Output >>>"
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output.get_value_from_owner = true
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_vector2("get_center", "set_center", "Center", 0.01)
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mm_graph_node.add_slot_vector2("get_size", "set_size", "Size", 0.01)
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func get_property_value(uv : Vector2) -> float:
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return SDF2D.sdf_box(uv, center, size)
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#center
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func get_center() -> Vector2:
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return center
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func set_center(val : Vector2) -> void:
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center = val
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output.emit_changed()
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#size
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func get_size() -> Vector2:
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return size
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func set_size(val : Vector2) -> void:
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size = val
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output.emit_changed()
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