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Update HEADS, and small chaneg to player's script.
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HEADS
2
HEADS
@ -1 +1 @@
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{"engine": "97cc2e53f6fbba7e85a2cbb79f38e077a6e511f7", "world_generator": "e5f5d205f8aea478294ad4796b0f3c771dd7e7cf", "entity_spell_system": "6f3744e2cbd4ba8c0ac7c331876c2d7a28beb4b2", "ui_extensions": "8a81cc53100c5a138fbaf927080410025c64c88e", "voxelman": "b0b38396c40090777595e612c66becb0fd220027", "texture_packer": "8d3b160f02054323a1dc4a9bc8b7e1c44fc57753", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "7bef6db99e52e2340d5d655c16d27c7bbe999247", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "9b20b6f7d955a6f1c46ed35322ac4e0e21da8806"}
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{"engine": "8896ce1c0a0bfdae7a188c2a75021a32b6ec0009", "world_generator": "e5f5d205f8aea478294ad4796b0f3c771dd7e7cf", "entity_spell_system": "6f3744e2cbd4ba8c0ac7c331876c2d7a28beb4b2", "ui_extensions": "8a81cc53100c5a138fbaf927080410025c64c88e", "voxelman": "6e8d135f0d6def6c3feec609a1e6caf96ea46917", "texture_packer": "8d3b160f02054323a1dc4a9bc8b7e1c44fc57753", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "7bef6db99e52e2340d5d655c16d27c7bbe999247", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "adf50b93a2221598fda8b1012e52cf2bb4ba6d0d"}
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@ -190,7 +190,7 @@ func process_movement(delta : float) -> void:
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hvel = hvel.linear_interpolate(target, accel * delta) as Vector3
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hvel = hvel.linear_interpolate(target, accel * delta) as Vector3
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vel.x = hvel.x
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vel.x = hvel.x
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vel.z = hvel.z
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vel.z = hvel.z
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vel = get_body().move_and_slide(vel, Vector3(0,1,0), false, 4, deg2rad(MAX_SLOPE_ANGLE))
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vel = get_body().move_and_slide(vel, Vector3(0,1,0), true, 4, deg2rad(MAX_SLOPE_ANGLE))
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if multiplayer.has_network_peer():
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if multiplayer.has_network_peer():
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if not multiplayer.is_network_server():
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if not multiplayer.is_network_server():
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