Update HEADS, mainly to grab the latest ESS changes.

This commit is contained in:
Relintai 2020-04-14 17:04:59 +02:00
parent 9b4e6780ed
commit 2202b75ddb
13 changed files with 53 additions and 54 deletions

2
HEADS
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@ -1 +1 @@
{"engine": {"3.2": "02ed72c3733aa2290dec9ffca52a7bbbc96382c3", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "4fe75fd30b1e8993d929d38b609af6b331919873"}, "entity_spell_system": {"master": "cc4c5edc91ff1eb0573712563796edcf248c45a3"}, "ui_extensions": {"master": "8c4302f7f700d0c03adeeba305e728c39521ab65"}, "voxelman": {"master": "c752086bdd5a23d67dff37b3cb7184f48d3757b2"}, "texture_packer": {"master": "c62297108f9d4add231b4f1e582821956d337b9d"}, "fastnoise": {"master": "f7aed39c065f465abcb6f1651ea0256306818934"}, "mesh_data_resource": {"master": "b9cb58897af8e4fc9526b3355528f10f3d2c19e1"}, "procedural_animations": {"master": "0d6e4c86437acaeb96e267fa7d51519d2296fa5b"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "58d46884a492e644b16f988479d286fc8a342239"}, "props": {"master": "0aceb2aeca8a9d7cd2c312b66cf23dc330f041b2"}} {"engine": {"3.2": "36a30f681fc8c3256829616f32ee452b15674752", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "9d946f1623b9cb57b2e1d9681ac3b7f7e7b746d4"}, "entity_spell_system": {"master": "d5fa8c67bf5a5206cef387361cff4dc145533e63"}, "ui_extensions": {"master": "8c4302f7f700d0c03adeeba305e728c39521ab65"}, "voxelman": {"master": "17b033e7072f516c0bd96a3bd1e374543259b3e9"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "f7aed39c065f465abcb6f1651ea0256306818934"}, "mesh_data_resource": {"master": "b9cb58897af8e4fc9526b3355528f10f3d2c19e1"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "58d46884a492e644b16f988479d286fc8a342239"}, "props": {"master": "0aceb2aeca8a9d7cd2c312b66cf23dc330f041b2"}}

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@ -38,8 +38,9 @@ func _ready():
_spawn_parent = get_node(spawn_parent_path) _spawn_parent = get_node(spawn_parent_path)
ProfileManager.load() ProfileManager.load()
EntityDataManager.load_all() ESS.load_resource_db()
EntityDataManager.connect("on_entity_spawn_requested", self, "on_entity_spawn_requested") ESS.get_resource_db().load_all()
ESS.connect("on_entity_spawn_requested", self, "on_entity_spawn_requested")
# get_tree().connect("network_peer_connected", self, "_player_connected") # get_tree().connect("network_peer_connected", self, "_player_connected")
# get_tree().connect("network_peer_disconnected", self, "_player_disconnected") # get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
@ -64,7 +65,7 @@ remote func creceive_spawn_for(data: String, global_name : String, position: Vec
createinfo.serialized_data = parse_json(data) createinfo.serialized_data = parse_json(data)
createinfo.transform.origin = position createinfo.transform.origin = position
EntityDataManager.request_entity_spawn(createinfo) ESS.request_entity_spawn(createinfo)
Logger.info("Player spawned ") Logger.info("Player spawned ")
@ -87,7 +88,7 @@ puppet func spawn_owned_player(data : String, position : Vector3) -> Entity:
createinfo.serialized_data = parse_json(data) createinfo.serialized_data = parse_json(data)
createinfo.transform.origin = position createinfo.transform.origin = position
EntityDataManager.request_entity_spawn(createinfo) ESS.request_entity_spawn(createinfo)
Logger.info("Player spawned ") Logger.info("Player spawned ")
@ -105,13 +106,13 @@ func load_player(file_name : String, position : Vector3, network_owner : int) ->
createinfo.transform.origin = position createinfo.transform.origin = position
createinfo.networked = false createinfo.networked = false
Logger.info("Player spawned ") Logger.info("Player spawned ")
EntityDataManager.request_entity_spawn(createinfo) ESS.request_entity_spawn(createinfo)
return createinfo.created_entity return createinfo.created_entity
func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity: func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
var createinfo : EntityCreateInfo = EntityCreateInfo.new() var createinfo : EntityCreateInfo = EntityCreateInfo.new()
var cls : EntityData = EntityDataManager.get_player_character_data(class_id) var cls : EntityData = ESS.get_player_character_data(class_id)
var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(class_id) var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(class_id)
var level : int = 1 var level : int = 1
@ -131,7 +132,7 @@ func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Enti
createinfo.networked = false createinfo.networked = false
createinfo.parent_path = parent.get_path() createinfo.parent_path = parent.get_path()
EntityDataManager.request_entity_spawn(createinfo) ESS.request_entity_spawn(createinfo)
Logger.info("Player spawned " + str(createinfo)) Logger.info("Player spawned " + str(createinfo))
@ -150,7 +151,7 @@ func spawn_display_player(file_name : String, node_path : NodePath) -> Entity:
Logger.info("Player spawned ") Logger.info("Player spawned ")
EntityDataManager.request_entity_spawn(createinfo) ESS.request_entity_spawn(createinfo)
return createinfo.created_entity return createinfo.created_entity
@ -178,7 +179,7 @@ func spawn_networked_player(class_id : int, position : Vector3, name : String,
createinfo.networked = false createinfo.networked = false
createinfo.transform.origin = position createinfo.transform.origin = position
EntityDataManager.request_entity_spawn(createinfo) ESS.request_entity_spawn(createinfo)
Logger.info("Player spawned " + str(createinfo)) Logger.info("Player spawned " + str(createinfo))
@ -207,7 +208,7 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
createinfo.transform.origin = position createinfo.transform.origin = position
createinfo.networked = false createinfo.networked = false
EntityDataManager.request_entity_spawn(createinfo) ESS.request_entity_spawn(createinfo)
Logger.info("Player spawned " + str(createinfo)) Logger.info("Player spawned " + str(createinfo))
@ -217,7 +218,7 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
func spawn_mob(class_id : int, level : int, position : Vector3) -> void: func spawn_mob(class_id : int, level : int, position : Vector3) -> void:
var createinfo : EntityCreateInfo = EntityCreateInfo.new() var createinfo : EntityCreateInfo = EntityCreateInfo.new()
var cls : EntityData = EntityDataManager.get_entity_data(class_id) var cls : EntityData = ESS.get_resource_db().get_entity_data(class_id)
createinfo.class_id = class_id createinfo.class_id = class_id
createinfo.entity_data = cls createinfo.entity_data = cls
@ -228,7 +229,7 @@ func spawn_mob(class_id : int, level : int, position : Vector3) -> void:
createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI
createinfo.transform.origin = position createinfo.transform.origin = position
EntityDataManager.request_entity_spawn_deferred(createinfo) ESS.request_entity_spawn_deferred(createinfo)
Logger.info("Mob spawned " + str(createinfo)) Logger.info("Mob spawned " + str(createinfo))

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@ -7,8 +7,8 @@
[resource] [resource]
resource_name = "Iron Bar" resource_name = "Iron Bar"
id = 2 id = 2
text_name = "Iron Bar"
stack_size = 10 stack_size = 10
icon = ExtResource( 2 ) icon = ExtResource( 2 )
use_spell = ExtResource( 3 ) use_spell = ExtResource( 3 )
text_name = "Iron Bar"
script = ExtResource( 1 ) script = ExtResource( 1 )

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@ -10,6 +10,7 @@ resource_name = "Naturalist"
id = 1 id = 1
entity_type = 4 entity_type = 4
entity_controller = 1 entity_controller = 1
is_playable = true
text_name = "Naturalist" text_name = "Naturalist"
bag_size = 24 bag_size = 24
entity_class_data = ExtResource( 1 ) entity_class_data = ExtResource( 1 )

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@ -0,0 +1,5 @@
[gd_resource type="ESSResourceDB" format=2]
[resource]
xp_data_path = "res://data/xp/xp_data.tres"
folders = PoolStringArray( "res://data/entity_skills", "res://data/entities", "res://data/spells", "res://data/auras", "res://data/crafting", "res://data/item_templates", "res://data/player_character_data", "res://data/species", "res://data/mob_data", "res://data/world_spells", "res://data/entity_resources" )

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@ -7,7 +7,6 @@ enum GenType {
} }
export(PropData) var prop : PropData
export(MeshDataResource) var prop_mesht : MeshDataResource export(MeshDataResource) var prop_mesht : MeshDataResource
@ -138,16 +137,16 @@ func generate_terrarin(chunk : VoxelChunk) -> void:
# #
# buffer.set_voxel(int(255.0 * val), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) # buffer.set_voxel(int(255.0 * val), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
var prop_data : VoxelChunkPropData = VoxelChunkPropData.new() # var prop_data : VoxelChunkPropData = VoxelChunkPropData.new()
prop_data.x = 10 # prop_data.x = 10
prop_data.y = 3 # prop_data.y = 3
prop_data.z = 10 # prop_data.z = 10
# prop_data.rotation = Vector3(randi() % 360, randi() % 360, randi() % 360) ## prop_data.rotation = Vector3(randi() % 360, randi() % 360, randi() % 360)
# prop_data.scale = Vector3(2, 2, 2) ## prop_data.scale = Vector3(2, 2, 2)
# prop_data.mesh = prop_mesht ## prop_data.mesh = prop_mesht
prop_data.prop = prop # prop_data.prop = prop
chunk.add_prop(prop_data) # chunk.add_prop(prop_data)
# generate_caves(chunk) # generate_caves(chunk)
@ -216,35 +215,35 @@ func generate_test(chunk : VoxelChunk) ->void:
func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void: func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
# var size : int = 100 # var size : int = 100
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_000:
buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_100:
buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_001:
buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_101:
buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_010:
buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_110:
buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_011:
buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111: if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_111:
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE) buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) buffer.set_voxel(randi() % 255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)

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@ -293,10 +293,10 @@ func set_max_visible_distance(var value : float) -> void:
# sentity_name = sentity_data.text_name # sentity_name = sentity_data.text_name
func _son_xp_gained(value : int) -> void: func _son_xp_gained(value : int) -> void:
if not EntityDataManager.get_xp_data().can_character_level_up(gets_character_level()): if not ESS.get_resource_db().get_xp_data().can_character_level_up(gets_character_level()):
return return
var xpr : int = EntityDataManager.get_xp_data().get_character_xp(gets_character_level()); var xpr : int = ESS.get_resource_db().get_xp_data().get_character_xp(gets_character_level());
if xpr <= scharacter_xp: if xpr <= scharacter_xp:
scharacter_levelup(1) scharacter_levelup(1)

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@ -357,19 +357,8 @@ enabled=PoolStringArray( "ess_data" )
spells/allow_class_spell_learning=true spells/allow_class_spell_learning=true
spells/allow_class_recipe_learning=true spells/allow_class_recipe_learning=true
level/use_class_xp=true level/use_class_xp=true
data/xp_data_path="res://data/xp/xp_data.tres" data/ess_resource_db_path="res://data/resource_db.tres"
data/entity_resources_folder="res://data/entity_resources"
data/entity_skills_folder="res://data/entity_skills"
data/entity_datas_folder="res://data/entities"
data/spells_folder="res://data/spells"
data/auras_folder="res://data/auras"
data/craft_data_folder="res://data/crafting"
data/item_template_folder="res://data/item_templates"
data/mob_data_folder="res://data/mob_data"
data/player_character_data_folder="res://data/player_character_data"
data/entity_species_data_folder="res://data/species"
profiles/automatic_save=true profiles/automatic_save=true
data/world_spell_datas_folder="res://data/world_spells"
[importer_defaults] [importer_defaults]

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@ -38,8 +38,11 @@ func _ready():
var fb : Button = null var fb : Button = null
for i in range(EntityDataManager.get_player_character_data_count()): for i in range(ESS.get_resource_db().get_entity_data_count()):
var d : EntityData = EntityDataManager.get_player_character_data_index(i) var d : EntityData = ESS.get_resource_db().get_entity_data_index(i)
if not d.is_playable:
continue
var ce : Button = character_entry.instance() as Button var ce : Button = character_entry.instance() as Button

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@ -98,7 +98,7 @@ func refresh():
centry.connect("pressed", self, "character_selection_changed") centry.connect("pressed", self, "character_selection_changed")
centry.setup(file_name, display.sentity_name, EntityDataManager.get_player_character_data(display.characterclass_id).text_name, display.scharacter_level, display.sclass_level, display) centry.setup(file_name, display.sentity_name, ESS.get_resource_db().get_entity_data(display.characterclass_id).text_name, display.scharacter_level, display.sclass_level, display)
if first_entry == null: if first_entry == null:
first_entry = centry first_entry = centry
@ -143,7 +143,7 @@ func renounce_character() -> void:
var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(b.entity.characterclass_id) var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(b.entity.characterclass_id)
var xp_data : XPData = EntityDataManager.get_xp_data() var xp_data : XPData = ESS.get_resource_db().get_xp_data()
if xp_data.can_class_level_up(class_profile.level): if xp_data.can_class_level_up(class_profile.level):
class_profile.xp += b.entity.sclass_xp class_profile.xp += b.entity.sclass_xp

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@ -61,6 +61,7 @@ max_frame_chunk_build_steps = 4
library = ExtResource( 2 ) library = ExtResource( 2 )
level_generator = SubResource( 1 ) level_generator = SubResource( 1 )
voxel_scale = 3.0 voxel_scale = 3.0
chunk_spawn_range = 5
build_flags = 511 build_flags = 511
script = ExtResource( 8 ) script = ExtResource( 8 )

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@ -161,7 +161,7 @@ func setup_icon() -> void:
ThemeAtlas.unref_texture(icon_rect.texture) ThemeAtlas.unref_texture(icon_rect.texture)
icon_rect.texture = null icon_rect.texture = null
var spell = EntityDataManager.get_spell(button_entry.item_id) var spell = ESS.get_resource_db().get_spell(button_entry.item_id)
if spell.icon != null: if spell.icon != null:
icon_rect.texture = ThemeAtlas.add_texture(spell.icon) icon_rect.texture = ThemeAtlas.add_texture(spell.icon)
@ -182,7 +182,7 @@ func setup_icon() -> void:
ThemeAtlas.unref_texture(icon_rect.texture) ThemeAtlas.unref_texture(icon_rect.texture)
icon_rect.texture = null icon_rect.texture = null
var item : ItemTemplate = EntityDataManager.get_item_template(button_entry.item_id) var item : ItemTemplate = ESS.get_resource_db().get_item_template(button_entry.item_id)
if item.icon != null: if item.icon != null:
icon_rect.texture = ThemeAtlas.add_texture(item.icon) icon_rect.texture = ThemeAtlas.add_texture(item.icon)
@ -258,7 +258,7 @@ func drop_data(pos, esd) -> void:
button_entry.type = ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_ITEM button_entry.type = ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_ITEM
if button_entry.item_id != esd.item_id: if button_entry.item_id != esd.item_id:
var it : ItemTemplate = EntityDataManager.get_item_template(esd.item_id) var it : ItemTemplate = ESS.get_resource_db().get_item_template(esd.item_id)
if it == null or it.use_spell == null: if it == null or it.use_spell == null:
button_entry.item_id = 0 button_entry.item_id = 0

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@ -136,7 +136,7 @@ func clevel_changed(entity: Entity, value : int) -> void:
_level_text.text = str(_player.ccharacter_level) _level_text.text = str(_player.ccharacter_level)
_xp_range.min_value = 0 _xp_range.min_value = 0
_xp_range.max_value = EntityDataManager.get_xp_data().get_character_xp(_player.ccharacter_level) _xp_range.max_value = ESS.get_resource_db().get_xp_data().get_character_xp(_player.ccharacter_level)
func con_xp_gained(entity: Entity, val: int) -> void: func con_xp_gained(entity: Entity, val: int) -> void:
_xp_range.value = _player.ccharacter_xp _xp_range.value = _player.ccharacter_xp