mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Update HEADS, mainly to grab the latest ESS changes.
This commit is contained in:
parent
9b4e6780ed
commit
2202b75ddb
2
HEADS
2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "02ed72c3733aa2290dec9ffca52a7bbbc96382c3", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "4fe75fd30b1e8993d929d38b609af6b331919873"}, "entity_spell_system": {"master": "cc4c5edc91ff1eb0573712563796edcf248c45a3"}, "ui_extensions": {"master": "8c4302f7f700d0c03adeeba305e728c39521ab65"}, "voxelman": {"master": "c752086bdd5a23d67dff37b3cb7184f48d3757b2"}, "texture_packer": {"master": "c62297108f9d4add231b4f1e582821956d337b9d"}, "fastnoise": {"master": "f7aed39c065f465abcb6f1651ea0256306818934"}, "mesh_data_resource": {"master": "b9cb58897af8e4fc9526b3355528f10f3d2c19e1"}, "procedural_animations": {"master": "0d6e4c86437acaeb96e267fa7d51519d2296fa5b"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "58d46884a492e644b16f988479d286fc8a342239"}, "props": {"master": "0aceb2aeca8a9d7cd2c312b66cf23dc330f041b2"}}
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{"engine": {"3.2": "36a30f681fc8c3256829616f32ee452b15674752", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "9d946f1623b9cb57b2e1d9681ac3b7f7e7b746d4"}, "entity_spell_system": {"master": "d5fa8c67bf5a5206cef387361cff4dc145533e63"}, "ui_extensions": {"master": "8c4302f7f700d0c03adeeba305e728c39521ab65"}, "voxelman": {"master": "17b033e7072f516c0bd96a3bd1e374543259b3e9"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "f7aed39c065f465abcb6f1651ea0256306818934"}, "mesh_data_resource": {"master": "b9cb58897af8e4fc9526b3355528f10f3d2c19e1"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "58d46884a492e644b16f988479d286fc8a342239"}, "props": {"master": "0aceb2aeca8a9d7cd2c312b66cf23dc330f041b2"}}
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@ -38,8 +38,9 @@ func _ready():
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_spawn_parent = get_node(spawn_parent_path)
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_spawn_parent = get_node(spawn_parent_path)
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ProfileManager.load()
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ProfileManager.load()
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EntityDataManager.load_all()
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ESS.load_resource_db()
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EntityDataManager.connect("on_entity_spawn_requested", self, "on_entity_spawn_requested")
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ESS.get_resource_db().load_all()
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ESS.connect("on_entity_spawn_requested", self, "on_entity_spawn_requested")
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# get_tree().connect("network_peer_connected", self, "_player_connected")
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# get_tree().connect("network_peer_connected", self, "_player_connected")
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# get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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# get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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@ -64,7 +65,7 @@ remote func creceive_spawn_for(data: String, global_name : String, position: Vec
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createinfo.serialized_data = parse_json(data)
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createinfo.serialized_data = parse_json(data)
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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EntityDataManager.request_entity_spawn(createinfo)
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ESS.request_entity_spawn(createinfo)
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Logger.info("Player spawned ")
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Logger.info("Player spawned ")
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@ -87,7 +88,7 @@ puppet func spawn_owned_player(data : String, position : Vector3) -> Entity:
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createinfo.serialized_data = parse_json(data)
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createinfo.serialized_data = parse_json(data)
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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EntityDataManager.request_entity_spawn(createinfo)
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ESS.request_entity_spawn(createinfo)
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Logger.info("Player spawned ")
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Logger.info("Player spawned ")
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@ -105,13 +106,13 @@ func load_player(file_name : String, position : Vector3, network_owner : int) ->
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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createinfo.networked = false
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createinfo.networked = false
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Logger.info("Player spawned ")
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Logger.info("Player spawned ")
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EntityDataManager.request_entity_spawn(createinfo)
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ESS.request_entity_spawn(createinfo)
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return createinfo.created_entity
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return createinfo.created_entity
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func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
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func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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var cls : EntityData = EntityDataManager.get_player_character_data(class_id)
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var cls : EntityData = ESS.get_player_character_data(class_id)
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var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(class_id)
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var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(class_id)
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var level : int = 1
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var level : int = 1
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@ -131,7 +132,7 @@ func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Enti
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createinfo.networked = false
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createinfo.networked = false
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createinfo.parent_path = parent.get_path()
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createinfo.parent_path = parent.get_path()
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EntityDataManager.request_entity_spawn(createinfo)
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ESS.request_entity_spawn(createinfo)
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Logger.info("Player spawned " + str(createinfo))
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Logger.info("Player spawned " + str(createinfo))
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@ -150,7 +151,7 @@ func spawn_display_player(file_name : String, node_path : NodePath) -> Entity:
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Logger.info("Player spawned ")
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Logger.info("Player spawned ")
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EntityDataManager.request_entity_spawn(createinfo)
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ESS.request_entity_spawn(createinfo)
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return createinfo.created_entity
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return createinfo.created_entity
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@ -178,7 +179,7 @@ func spawn_networked_player(class_id : int, position : Vector3, name : String,
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createinfo.networked = false
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createinfo.networked = false
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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EntityDataManager.request_entity_spawn(createinfo)
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ESS.request_entity_spawn(createinfo)
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Logger.info("Player spawned " + str(createinfo))
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Logger.info("Player spawned " + str(createinfo))
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@ -207,7 +208,7 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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createinfo.networked = false
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createinfo.networked = false
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EntityDataManager.request_entity_spawn(createinfo)
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ESS.request_entity_spawn(createinfo)
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Logger.info("Player spawned " + str(createinfo))
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Logger.info("Player spawned " + str(createinfo))
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@ -217,7 +218,7 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
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func spawn_mob(class_id : int, level : int, position : Vector3) -> void:
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func spawn_mob(class_id : int, level : int, position : Vector3) -> void:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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var cls : EntityData = EntityDataManager.get_entity_data(class_id)
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var cls : EntityData = ESS.get_resource_db().get_entity_data(class_id)
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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@ -228,7 +229,7 @@ func spawn_mob(class_id : int, level : int, position : Vector3) -> void:
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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EntityDataManager.request_entity_spawn_deferred(createinfo)
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ESS.request_entity_spawn_deferred(createinfo)
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Logger.info("Mob spawned " + str(createinfo))
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Logger.info("Mob spawned " + str(createinfo))
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@ -7,8 +7,8 @@
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[resource]
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[resource]
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resource_name = "Iron Bar"
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resource_name = "Iron Bar"
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id = 2
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id = 2
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text_name = "Iron Bar"
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stack_size = 10
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stack_size = 10
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icon = ExtResource( 2 )
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icon = ExtResource( 2 )
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use_spell = ExtResource( 3 )
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use_spell = ExtResource( 3 )
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text_name = "Iron Bar"
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -10,6 +10,7 @@ resource_name = "Naturalist"
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id = 1
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id = 1
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entity_type = 4
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entity_type = 4
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entity_controller = 1
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entity_controller = 1
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is_playable = true
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text_name = "Naturalist"
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text_name = "Naturalist"
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bag_size = 24
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bag_size = 24
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entity_class_data = ExtResource( 1 )
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entity_class_data = ExtResource( 1 )
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5
game/data/resource_db.tres
Normal file
5
game/data/resource_db.tres
Normal file
@ -0,0 +1,5 @@
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[gd_resource type="ESSResourceDB" format=2]
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[resource]
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xp_data_path = "res://data/xp/xp_data.tres"
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folders = PoolStringArray( "res://data/entity_skills", "res://data/entities", "res://data/spells", "res://data/auras", "res://data/crafting", "res://data/item_templates", "res://data/player_character_data", "res://data/species", "res://data/mob_data", "res://data/world_spells", "res://data/entity_resources" )
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@ -7,7 +7,6 @@ enum GenType {
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}
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}
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export(PropData) var prop : PropData
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export(MeshDataResource) var prop_mesht : MeshDataResource
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export(MeshDataResource) var prop_mesht : MeshDataResource
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@ -138,16 +137,16 @@ func generate_terrarin(chunk : VoxelChunk) -> void:
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#
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#
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# buffer.set_voxel(int(255.0 * val), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# buffer.set_voxel(int(255.0 * val), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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var prop_data : VoxelChunkPropData = VoxelChunkPropData.new()
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# var prop_data : VoxelChunkPropData = VoxelChunkPropData.new()
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prop_data.x = 10
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# prop_data.x = 10
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prop_data.y = 3
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# prop_data.y = 3
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prop_data.z = 10
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# prop_data.z = 10
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# prop_data.rotation = Vector3(randi() % 360, randi() % 360, randi() % 360)
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## prop_data.rotation = Vector3(randi() % 360, randi() % 360, randi() % 360)
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# prop_data.scale = Vector3(2, 2, 2)
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## prop_data.scale = Vector3(2, 2, 2)
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# prop_data.mesh = prop_mesht
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## prop_data.mesh = prop_mesht
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prop_data.prop = prop
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# prop_data.prop = prop
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chunk.add_prop(prop_data)
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# chunk.add_prop(prop_data)
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# generate_caves(chunk)
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# generate_caves(chunk)
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@ -216,35 +215,35 @@ func generate_test(chunk : VoxelChunk) ->void:
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func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
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func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
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# var size : int = 100
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# var size : int = 100
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_000:
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buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_100:
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buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_001:
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buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_101:
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buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_010:
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buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_110:
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buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_011:
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buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111:
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if cls & VoxelMesherUVTransvoxel.VOXEL_ENTRY_MASK_111:
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buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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buffer.set_voxel(randi() % 255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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buffer.set_voxel(randi() % 255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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@ -293,10 +293,10 @@ func set_max_visible_distance(var value : float) -> void:
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# sentity_name = sentity_data.text_name
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# sentity_name = sentity_data.text_name
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func _son_xp_gained(value : int) -> void:
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func _son_xp_gained(value : int) -> void:
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if not EntityDataManager.get_xp_data().can_character_level_up(gets_character_level()):
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if not ESS.get_resource_db().get_xp_data().can_character_level_up(gets_character_level()):
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return
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return
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var xpr : int = EntityDataManager.get_xp_data().get_character_xp(gets_character_level());
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var xpr : int = ESS.get_resource_db().get_xp_data().get_character_xp(gets_character_level());
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if xpr <= scharacter_xp:
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if xpr <= scharacter_xp:
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scharacter_levelup(1)
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scharacter_levelup(1)
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@ -357,19 +357,8 @@ enabled=PoolStringArray( "ess_data" )
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spells/allow_class_spell_learning=true
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spells/allow_class_spell_learning=true
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spells/allow_class_recipe_learning=true
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spells/allow_class_recipe_learning=true
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level/use_class_xp=true
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level/use_class_xp=true
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data/xp_data_path="res://data/xp/xp_data.tres"
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data/ess_resource_db_path="res://data/resource_db.tres"
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data/entity_resources_folder="res://data/entity_resources"
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data/entity_skills_folder="res://data/entity_skills"
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data/entity_datas_folder="res://data/entities"
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data/spells_folder="res://data/spells"
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data/auras_folder="res://data/auras"
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data/craft_data_folder="res://data/crafting"
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data/item_template_folder="res://data/item_templates"
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data/mob_data_folder="res://data/mob_data"
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data/player_character_data_folder="res://data/player_character_data"
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data/entity_species_data_folder="res://data/species"
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|
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profiles/automatic_save=true
|
profiles/automatic_save=true
|
||||||
data/world_spell_datas_folder="res://data/world_spells"
|
|
||||||
|
|
||||||
[importer_defaults]
|
[importer_defaults]
|
||||||
|
|
||||||
|
@ -38,8 +38,11 @@ func _ready():
|
|||||||
|
|
||||||
var fb : Button = null
|
var fb : Button = null
|
||||||
|
|
||||||
for i in range(EntityDataManager.get_player_character_data_count()):
|
for i in range(ESS.get_resource_db().get_entity_data_count()):
|
||||||
var d : EntityData = EntityDataManager.get_player_character_data_index(i)
|
var d : EntityData = ESS.get_resource_db().get_entity_data_index(i)
|
||||||
|
|
||||||
|
if not d.is_playable:
|
||||||
|
continue
|
||||||
|
|
||||||
var ce : Button = character_entry.instance() as Button
|
var ce : Button = character_entry.instance() as Button
|
||||||
|
|
||||||
|
@ -98,7 +98,7 @@ func refresh():
|
|||||||
centry.connect("pressed", self, "character_selection_changed")
|
centry.connect("pressed", self, "character_selection_changed")
|
||||||
|
|
||||||
|
|
||||||
centry.setup(file_name, display.sentity_name, EntityDataManager.get_player_character_data(display.characterclass_id).text_name, display.scharacter_level, display.sclass_level, display)
|
centry.setup(file_name, display.sentity_name, ESS.get_resource_db().get_entity_data(display.characterclass_id).text_name, display.scharacter_level, display.sclass_level, display)
|
||||||
|
|
||||||
if first_entry == null:
|
if first_entry == null:
|
||||||
first_entry = centry
|
first_entry = centry
|
||||||
@ -143,7 +143,7 @@ func renounce_character() -> void:
|
|||||||
|
|
||||||
var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(b.entity.characterclass_id)
|
var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(b.entity.characterclass_id)
|
||||||
|
|
||||||
var xp_data : XPData = EntityDataManager.get_xp_data()
|
var xp_data : XPData = ESS.get_resource_db().get_xp_data()
|
||||||
|
|
||||||
if xp_data.can_class_level_up(class_profile.level):
|
if xp_data.can_class_level_up(class_profile.level):
|
||||||
class_profile.xp += b.entity.sclass_xp
|
class_profile.xp += b.entity.sclass_xp
|
||||||
|
@ -61,6 +61,7 @@ max_frame_chunk_build_steps = 4
|
|||||||
library = ExtResource( 2 )
|
library = ExtResource( 2 )
|
||||||
level_generator = SubResource( 1 )
|
level_generator = SubResource( 1 )
|
||||||
voxel_scale = 3.0
|
voxel_scale = 3.0
|
||||||
|
chunk_spawn_range = 5
|
||||||
build_flags = 511
|
build_flags = 511
|
||||||
script = ExtResource( 8 )
|
script = ExtResource( 8 )
|
||||||
|
|
||||||
|
@ -161,7 +161,7 @@ func setup_icon() -> void:
|
|||||||
ThemeAtlas.unref_texture(icon_rect.texture)
|
ThemeAtlas.unref_texture(icon_rect.texture)
|
||||||
icon_rect.texture = null
|
icon_rect.texture = null
|
||||||
|
|
||||||
var spell = EntityDataManager.get_spell(button_entry.item_id)
|
var spell = ESS.get_resource_db().get_spell(button_entry.item_id)
|
||||||
|
|
||||||
if spell.icon != null:
|
if spell.icon != null:
|
||||||
icon_rect.texture = ThemeAtlas.add_texture(spell.icon)
|
icon_rect.texture = ThemeAtlas.add_texture(spell.icon)
|
||||||
@ -182,7 +182,7 @@ func setup_icon() -> void:
|
|||||||
ThemeAtlas.unref_texture(icon_rect.texture)
|
ThemeAtlas.unref_texture(icon_rect.texture)
|
||||||
icon_rect.texture = null
|
icon_rect.texture = null
|
||||||
|
|
||||||
var item : ItemTemplate = EntityDataManager.get_item_template(button_entry.item_id)
|
var item : ItemTemplate = ESS.get_resource_db().get_item_template(button_entry.item_id)
|
||||||
|
|
||||||
if item.icon != null:
|
if item.icon != null:
|
||||||
icon_rect.texture = ThemeAtlas.add_texture(item.icon)
|
icon_rect.texture = ThemeAtlas.add_texture(item.icon)
|
||||||
@ -258,7 +258,7 @@ func drop_data(pos, esd) -> void:
|
|||||||
button_entry.type = ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_ITEM
|
button_entry.type = ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_ITEM
|
||||||
|
|
||||||
if button_entry.item_id != esd.item_id:
|
if button_entry.item_id != esd.item_id:
|
||||||
var it : ItemTemplate = EntityDataManager.get_item_template(esd.item_id)
|
var it : ItemTemplate = ESS.get_resource_db().get_item_template(esd.item_id)
|
||||||
|
|
||||||
if it == null or it.use_spell == null:
|
if it == null or it.use_spell == null:
|
||||||
button_entry.item_id = 0
|
button_entry.item_id = 0
|
||||||
|
@ -136,7 +136,7 @@ func clevel_changed(entity: Entity, value : int) -> void:
|
|||||||
_level_text.text = str(_player.ccharacter_level)
|
_level_text.text = str(_player.ccharacter_level)
|
||||||
|
|
||||||
_xp_range.min_value = 0
|
_xp_range.min_value = 0
|
||||||
_xp_range.max_value = EntityDataManager.get_xp_data().get_character_xp(_player.ccharacter_level)
|
_xp_range.max_value = ESS.get_resource_db().get_xp_data().get_character_xp(_player.ccharacter_level)
|
||||||
|
|
||||||
func con_xp_gained(entity: Entity, val: int) -> void:
|
func con_xp_gained(entity: Entity, val: int) -> void:
|
||||||
_xp_range.value = _player.ccharacter_xp
|
_xp_range.value = _player.ccharacter_xp
|
||||||
|
Loading…
Reference in New Issue
Block a user