Add patches section to readme.md.

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Relintai 2021-02-23 01:40:20 +01:00
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@ -146,6 +146,23 @@ Note: to easily run the editor you can use the `editor.sh` or `editor.bat` in th
Append `v` to pass the `vsproj=yes` parameter to the build script. This will generate Visual Studio project files. Append `v` to pass the `vsproj=yes` parameter to the build script. This will generate Visual Studio project files.
#### Patches
The build script can apply optional pacthes. They work similarly to build words, except this time the word has to start with p, and then it has to be followed by the desired patches characters.
Like `scons ps`
They will not create new commits to the engine repository, so they can easily be removed.
##### SkeletonEditor
To apply the SkeletonEditor patch append s after the p, like `scons ps`.
This is a patch made from the skeleton editor backport. See:
https://github.com/TokageItLab/godot/commits/pose-edit-mode-fixedup
https://github.com/godotengine/godot/pull/45699
#### Scons cache, and sdk locations #### Scons cache, and sdk locations
In order to use scons cache and to tell the build system where some of the required sdks are located you usually In order to use scons cache and to tell the build system where some of the required sdks are located you usually