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Notes from sdf3d_sphere.mmg.
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@ -5,6 +5,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#----------------------
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#----------------------
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#sdf3d_box.mmg
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#sdf3d_box.mmg
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#Generates a rounded box as a signed distance function
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#Outputs:
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#Outputs:
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@ -18,6 +19,18 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#size, vector3, min: 0, max: 1, default:0.5, step:0.01
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#size, vector3, min: 0, max: 1, default:0.5, step:0.01
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#size, float, min: 0, max: 1, default:0.5, step:0.01
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#size, float, min: 0, max: 1, default:0.5, step:0.01
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#----------------------
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#sdf3d_sphere.mmg
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#Generates a sphere as a signed distance function
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#Outputs:
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#Output (sdf3d) - Shows the sphere
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#length($uv)-$r
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#Inputs:
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#radius, vector3, min: 0, max: 1, default:0.5, step:0.01
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static func raymarch(uv : Vector2) -> Color:
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static func raymarch(uv : Vector2) -> Color:
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var d : Vector2 = sdf3d_raymarch(uv);
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var d : Vector2 = sdf3d_raymarch(uv);
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@ -37,6 +50,8 @@ static func raymarch3(uv : Vector2) -> Color:
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return Color(v.y, v.y, v.y, 1)
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return Color(v.y, v.y, v.y, 1)
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#length($uv)-$r
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static func sdf3d_sphere(p : Vector3, r : float) -> Vector2:
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static func sdf3d_sphere(p : Vector3, r : float) -> Vector2:
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var s : float = p.length() - r;
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var s : float = p.length() - r;
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@ -1,44 +0,0 @@
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{
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"name": "sdf3d_sphere",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"r": 0.4
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},
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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],
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"instance": "",
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"longdesc": "Generates a sphere as a signed distance function",
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"name": "Sphere",
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"outputs": [
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{
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"longdesc": "Shows the sphere",
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"sdf3d": "length($uv)-$r",
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"shortdesc": "Output",
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"type": "sdf3d"
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}
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],
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"parameters": [
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{
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"control": "Radius1.r",
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"default": 0.5,
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"label": "",
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"longdesc": "The radius of the sphere",
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"max": 1,
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"min": 0,
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"name": "r",
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"shortdesc": "Radius",
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"step": 0.01,
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"type": "float"
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}
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],
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"shortdesc": "Sphere"
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},
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"type": "shader"
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}
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