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https://github.com/Relintai/broken_seals.git
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Move the code for the uv unwrapping action from the plugin to the gizmo.
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@ -1024,3 +1024,23 @@ func apply_seam():
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_mdr.connect("changed", self, "on_mdr_changed")
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on_mdr_changed()
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func uv_unwrap() -> void:
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if !_mdr:
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return
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var mdr_arr : Array = _mdr.array
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if mdr_arr.size() != ArrayMesh.ARRAY_MAX || mdr_arr[ArrayMesh.ARRAY_VERTEX] == null || mdr_arr[ArrayMesh.ARRAY_VERTEX].size() == 0:
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return
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var mesh : Array = _mdr.get_array()
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var uvs : PoolVector2Array = MeshUtils.uv_unwrap(mesh)
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if uvs.size() != mdr_arr[ArrayMesh.ARRAY_VERTEX]:
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print("Error: Could not unwrap mesh!")
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return
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mesh[ArrayMesh.ARRAY_TEX_UV] = uvs
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_mdr.set_array(mesh)
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@ -132,27 +132,6 @@ func get_mdr() -> MeshDataResource:
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return null
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func uv_unwrap() -> void:
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var mdr : MeshDataResource = null
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if current_mesh_data_instance && current_mesh_data_instance.mesh_data:
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#current_mesh_data_instance.mesh_data.uv_unwrap()
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mdr = current_mesh_data_instance.mesh_data
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if !mdr:
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return
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var mesh : Array = mdr.get_array()
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var uvs : PoolVector2Array = MeshUtils.uv_unwrap(mesh)
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mesh[ArrayMesh.ARRAY_TEX_UV] = uvs
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mdr.set_array(mesh)
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if mdr:
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mdi_ed_gui.set_mesh_data_resource(mdr)
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#func forward_spatial_gui_input(camera, event):
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# for g in active_gizmos:
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@ -249,3 +228,8 @@ func unmark_seam():
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func apply_seam():
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for g in active_gizmos:
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g.apply_seam()
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func uv_unwrap() -> void:
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for g in active_gizmos:
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g.apply_seam()
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