Actually enable threaded world generation.

This commit is contained in:
Relintai 2020-02-12 14:31:36 +01:00
parent 0610cf0704
commit 17973cb2bd

View File

@ -56,8 +56,7 @@ adjustment_enabled = true
[node name="World" type="VoxelWorld" groups=[
"save",
]]
use_threads = false
max_concurrent_generations = 1
max_concurrent_generations = 4
library = ExtResource( 2 )
level_generator = SubResource( 1 )
chunk_spawn_range = 3