Actually enable threaded world generation.

This commit is contained in:
Relintai 2020-02-12 14:31:36 +01:00
parent 0610cf0704
commit 17973cb2bd

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@ -56,8 +56,7 @@ adjustment_enabled = true
[node name="World" type="VoxelWorld" groups=[ [node name="World" type="VoxelWorld" groups=[
"save", "save",
]] ]]
use_threads = false max_concurrent_generations = 4
max_concurrent_generations = 1
library = ExtResource( 2 ) library = ExtResource( 2 )
level_generator = SubResource( 1 ) level_generator = SubResource( 1 )
chunk_spawn_range = 3 chunk_spawn_range = 3