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https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty.
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@ -84,7 +84,7 @@ func add_slot_int_universal(input_property : MMNodeUniversalProperty, output_typ
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sb.max_value = prange.y
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sb.max_value = prange.y
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bc.add_child(sb)
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bc.add_child(sb)
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var slot_idx : int = add_slot(MMNode.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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sb.value = input_property.get_default_value()
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sb.value = input_property.get_default_value()
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@ -125,7 +125,7 @@ func add_slot_float_universal(input_property : MMNodeUniversalProperty, output_t
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var sb : SpinBox = SpinBox.new()
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var sb : SpinBox = SpinBox.new()
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bc.add_child(sb)
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bc.add_child(sb)
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var slot_idx : int = add_slot(MMNode.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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sb.rounded = false
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sb.rounded = false
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sb.step = step
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sb.step = step
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sb.min_value = prange.x
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sb.min_value = prange.x
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@ -184,7 +184,7 @@ func add_slot_vector2_universal(input_property : MMNodeUniversalProperty, output
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var sby : SpinBox = SpinBox.new()
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var sby : SpinBox = SpinBox.new()
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bc.add_child(sby)
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bc.add_child(sby)
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var slot_idx : int = add_slot(MMNode.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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sbx.rounded = false
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sbx.rounded = false
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sby.rounded = false
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sby.rounded = false
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sbx.step = step
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sbx.step = step
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@ -2,16 +2,6 @@ tool
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class_name MMNode
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class_name MMNode
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extends Resource
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extends Resource
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enum SlotTypes {
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SLOT_TYPE_NONE = -1,
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SLOT_TYPE_IMAGE = 0,
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SLOT_TYPE_INT = 1,
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SLOT_TYPE_FLOAT = 2,
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SLOT_TYPE_VECTOR2 = 3,
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SLOT_TYPE_VECTOR3 = 4,
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SLOT_TYPE_UNIVERSAL = 5,
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}
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export(Vector2) var graph_position : Vector2 = Vector2()
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export(Vector2) var graph_position : Vector2 = Vector2()
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func recalculate_image(material, slot_idx : int) -> ImageTexture:
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func recalculate_image(material, slot_idx : int) -> ImageTexture:
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@ -2,6 +2,16 @@ tool
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class_name MMNodeUniversalProperty
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class_name MMNodeUniversalProperty
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extends Resource
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extends Resource
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enum SlotTypes {
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SLOT_TYPE_NONE = -1,
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SLOT_TYPE_IMAGE = 0,
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SLOT_TYPE_INT = 1,
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SLOT_TYPE_FLOAT = 2,
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SLOT_TYPE_VECTOR2 = 3,
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SLOT_TYPE_VECTOR3 = 4,
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SLOT_TYPE_UNIVERSAL = 5,
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}
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enum MMNodeUniversalPropertyDefaultType {
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enum MMNodeUniversalPropertyDefaultType {
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DEFAULT_TYPE_INT = 0,
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DEFAULT_TYPE_INT = 0,
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DEFAULT_TYPE_FLOAT = 1,
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DEFAULT_TYPE_FLOAT = 1,
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@ -14,10 +14,10 @@ func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed)
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return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed)
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func register_methods(mm_graph_node) -> void:
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func register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
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mm_graph_node.add_slot_texture(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
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mm_graph_node.add_slot_int(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations")#, Vector2(1, 10))
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mm_graph_node.add_slot_int(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations")#, Vector2(1, 10))
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mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1))
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mm_graph_node.add_slot_float(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1))
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mm_graph_node.add_slot_vector2(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale", "set_scale", "scale", 1)#, Vector2(1, 32))
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mm_graph_node.add_slot_vector2(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_scale", "set_scale", "scale", 1)#, Vector2(1, 32))
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func get_iterations() -> int:
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func get_iterations() -> int:
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return iterations
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return iterations
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@ -54,11 +54,11 @@ func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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return Color(c, c, c, 1)
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return Color(c, c, c, 1)
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func register_methods(mm_graph_node) -> void:
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func register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
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mm_graph_node.add_slot_texture(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
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mm_graph_node.add_slot_enum(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_shape_typoe", "set_shape_typoe", "shape_type", [ "Circle", "Polygon", "Star", "Curved Star", "Rays" ])
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mm_graph_node.add_slot_enum(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_shape_typoe", "set_shape_typoe", "shape_type", [ "Circle", "Polygon", "Star", "Curved Star", "Rays" ])
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mm_graph_node.add_slot_int(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_sides", "set_sides", "sides")#, Vector2(1, 10))
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mm_graph_node.add_slot_int(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_sides", "set_sides", "sides")#, Vector2(1, 10))
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mm_graph_node.add_slot_float_universal(radius, SlotTypes.SLOT_TYPE_NONE, "radius", 0.05)
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mm_graph_node.add_slot_float_universal(radius, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "radius", 0.05)
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mm_graph_node.add_slot_float_universal(edge, SlotTypes.SLOT_TYPE_NONE, "edge", 0.05)
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mm_graph_node.add_slot_float_universal(edge, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "edge", 0.05)
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func get_shape_typoe() -> int:
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func get_shape_typoe() -> int:
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return shape_type
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return shape_type
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