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https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
The code converter now generates properties from the automatically created getters and setters.
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parent
5890a7cef3
commit
0fc106ee03
@ -428,14 +428,14 @@ class GDSScope:
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s += indents + "}\n\n"
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s += "\n"
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s += indents + "static void " + scope_data + "::_bind_methods() {\n"
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s += indents + "/*\n"
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for l in scope_lines:
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var gs : String = create_cpp_getter_setter(l, true, indents + " ")
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var gs : String = create_cpp_getter_setter_bind(l, indents + " ", scope_data)
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if gs != "":
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s += gs + "\n"
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s += indents + "/*\n"
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for subs in subscopes:
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var scstr : String = subs.get_cpp_header_string(indents.length() + 1)
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@ -504,6 +504,109 @@ class GDSScope:
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return ret_final
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func create_cpp_getter_setter_bind(line : String, indent : String, owner_class_name : String) -> String:
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if !line.begins_with("var "):
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return ""
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var cpp_var : String = transform_variable_to_cpp(line)
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var equals_index = cpp_var.find("=")
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if equals_index != -1:
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cpp_var = cpp_var.substr(0, equals_index)
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cpp_var = cpp_var.strip_edges()
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var name_start_index : int = cpp_var.find_last(" ")
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var var_type : String = cpp_var.substr(0, name_start_index).strip_edges()
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var var_name : String = cpp_var.substr(name_start_index + 1).strip_edges()
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var ret_final : String = ""
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ret_final += indent + " ClassDB::bind_method(D_METHOD(\"get_" + var_name + "\"), &" + owner_class_name + "::get_" + var_name + ");\n"
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ret_final += indent + " ClassDB::bind_method(D_METHOD(\"set_" + var_name + "\", \"value\"), &" + owner_class_name + "::set_" + var_name + ");\n"
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ret_final += indent + " ADD_PROPERTY(PropertyInfo(Variant::"
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var is_object : bool = false
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if var_type == "bool":
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ret_final += "BOOL"
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elif var_type == "int":
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ret_final += "INT"
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elif var_type == "float" || var_type == "double":
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ret_final += "REAL"
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elif var_type == "String":
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ret_final += "STRING"
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elif var_type == "Vector2":
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ret_final += "VECTOR2"
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elif var_type == "Vector2i":
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ret_final += "VECTOR2I"
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elif var_type == "Rect2":
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ret_final += "RECT2"
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elif var_type == "Rect2i":
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ret_final += "RECT2I"
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elif var_type == "Vector3":
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ret_final += "VECTOR3"
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elif var_type == "Vector3i":
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ret_final += "VECTOR3I"
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elif var_type == "Transform2D":
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ret_final += "TRANSFORM2D"
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elif var_type == "Plane":
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ret_final += "PLANE"
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elif var_type == "Quat":
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ret_final += "QUAT"
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elif var_type == "AABB":
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ret_final += "AABB"
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elif var_type == "Basis":
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ret_final += "BASIS"
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elif var_type == "Transform":
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ret_final += "TRANSFORM"
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elif var_type == "Color":
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ret_final += "COLOR"
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elif var_type == "NodePath":
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ret_final += "NODE_PATH"
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elif var_type == "RID":
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ret_final += "_RID"
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elif var_type == "Object":
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ret_final += "OBJECT"
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is_object = true
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elif var_type == "StringName":
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ret_final += "STRING_NAME"
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elif var_type == "Dictionary":
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ret_final += "DICTIONARY"
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elif var_type == "Array":
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ret_final += "ARRAY"
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elif var_type == "PoolByteArray":
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ret_final += "POOL_BYTE_ARRAY"
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elif var_type == "PoolIntArray":
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ret_final += "POOL_INT_ARRAY"
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elif var_type == "PoolRealArray":
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ret_final += "POOL_REAL_ARRAY"
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elif var_type == "PoolStringArray":
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ret_final += "POOL_STRING_ARRAY"
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elif var_type == "PoolVector2Array":
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ret_final += "POOL_VECTOR2_ARRAY"
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elif var_type == "PoolVector2iArray":
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ret_final += "POOL_VECTOR2I_ARRAY"
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elif var_type == "PoolVector3Array":
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ret_final += "POOL_VECTOR3_ARRAY"
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elif var_type == "PoolVector3iArray":
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ret_final += "POOL_VECTOR3I_ARRAY"
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elif var_type == "PoolColorArray":
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ret_final += "POOL_COLOR_ARRAY"
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else:
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ret_final += "OBJECT"
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is_object = true
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if is_object:
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ret_final += ", \"" + var_name + "\", PROPERTY_HINT_RESOURCE_TYPE, \"" + var_type + "\"), \"set_" + var_name + "\", \"get_" + var_name + "\");"
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else:
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ret_final += ", \"" + var_name + "\"), \"set_" + var_name + "\", \"get_" + var_name + "\");"
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ret_final += "\n\n"
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return ret_final
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func transform_variable_assign(line : String) -> String:
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if !line.ends_with(" as "):
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