diff --git a/HEADS b/HEADS index 6db3e991..3025fe69 100644 --- a/HEADS +++ b/HEADS @@ -1 +1 @@ -{"engine": "739f583151ee5b66b2a3d60c8c206ccdba8fa7f9", "world_generator": "09372b146936fda509f5c23a522e998d12f38e13", "entity_spell_system": "26c638881bcb8f1d86360e22fa39f3c95af32429", "ui_extensions": "38acc650db260a831dc26ca96fe9d9a087230bdc", "voxelman": "db77530ec1b70861fb2e3783d3ea6ba75a4ac793", "texture_packer": "7bff901e4946b903a73b266d6a02c317f079ab33", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "4bda19b12be2c2a79a6121de6d22e48f3934e726", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "9c287b9e54dc8d306668a6118a6d2c78415eb8de", "fast_quadratic_mesh_simplifier": "63d55b154967321212a6426e9b327c95e007785d"} \ No newline at end of file +{"engine": "c4daac279b8ec6f4893056ba6717624f701ab970", "world_generator": "09372b146936fda509f5c23a522e998d12f38e13", "entity_spell_system": "d33a499847da73afcb4c4ab490c157410137fefb", "ui_extensions": "38acc650db260a831dc26ca96fe9d9a087230bdc", "voxelman": "db77530ec1b70861fb2e3783d3ea6ba75a4ac793", "texture_packer": "7bff901e4946b903a73b266d6a02c317f079ab33", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "4bda19b12be2c2a79a6121de6d22e48f3934e726", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "9c287b9e54dc8d306668a6118a6d2c78415eb8de", "fast_quadratic_mesh_simplifier": "63d55b154967321212a6426e9b327c95e007785d"} \ No newline at end of file diff --git a/game/autoload/Entities.gd b/game/autoload/Entities.gd index c8ede900..613571ff 100644 --- a/game/autoload/Entities.gd +++ b/game/autoload/Entities.gd @@ -34,46 +34,41 @@ var _spawn_parent : Node = null var _next_entity_guid : int = 0 -var _players : Array -var _mobs : Array - func _ready(): + _spawn_parent = get_node(spawn_parent_path) + ProfileManager.load() EntityDataManager.load_all() + EntityDataManager.connect("on_entity_spawn_requested", self, "on_entity_spawn_requested") - _spawn_parent = get_node(spawn_parent_path) - # get_tree().connect("network_peer_connected", self, "_player_connected") # get_tree().connect("network_peer_disconnected", self, "_player_disconnected") # get_tree().connect("connected_to_server", self, "_connected_ok") # get_tree().connect("connection_failed", self, "_connected_fail") # get_tree().connect("server_disconnected", self, "_server_disconnected") - pass func spawn_for(player : Entity, target: Entity) -> void: -# print("spawnfor " + target.name) + Logger.info("spawnfor " + target.name) rpc_id(player.get_network_master(), "creceive_spawn_for", to_json(target.to_dict()), target.name, target.translation) func despawn_for(player : Entity, target: Entity) -> void: -# print("despawnfor " + target.name) + Logger.info("despawnfor " + target.name) rpc_id(player.get_network_master(), "creceive_despawn_for", target.get_path()) -remote func creceive_spawn_for(data: String, global_name : String, position: Vector3) -> void: -# print("recspawnfor " + global_name) - var entity : Entity = networked_player_scene.instance() +remote func creceive_spawn_for(data: String, global_name : String, position: Vector3) -> Entity: + var createinfo : EntityCreateInfo = EntityCreateInfo.new() - var spawn_parent = _spawn_parent.current_scene - - spawn_parent.add_child(entity) - entity.owner = spawn_parent - entity.name = str(global_name) - entity.from_dict(parse_json(data)) - - entity.translation = position - + createinfo.player_name = name + createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_NETWORKED + createinfo.serialized_data = parse_json(data) + createinfo.transform.origin = position + + EntityDataManager.request_entity_spawn(createinfo) + Logger.info("Player spawned ") - _players.append(entity) + return createinfo.created_entity remote func creceive_despawn_for(path : NodePath) -> void: # print("recdespawnfor " + path) @@ -82,236 +77,188 @@ remote func creceive_despawn_for(path : NodePath) -> void: if ent: ent.queue_free() -func spawn_networked_player_from_data(data : String, position : Vector3, network_owner : int) -> Entity: - var entity : Entity = networked_player_scene.instance() +puppet func spawn_owned_player(data : String, position : Vector3) -> Entity: + var createinfo : EntityCreateInfo = EntityCreateInfo.new() - _next_entity_guid += 1 + createinfo.guid = multiplayer.get_network_unique_id() + createinfo.player_name = name + createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER + createinfo.serialized_data = parse_json(data) + createinfo.transform.origin = position - var spawn_parent = _spawn_parent.current_scene - - spawn_parent.add_child(entity) - entity.owner = spawn_parent - entity.name = str(network_owner) - entity.from_dict(parse_json(data)) + EntityDataManager.request_entity_spawn(createinfo) - entity.set_network_master(network_owner) - entity.translation = position - Logger.info("Player spawned ") - _players.append(entity) - - rpc_id(network_owner, "spawn_owned_player", data, position) - - return entity - -puppet func spawn_owned_player(data : String, position : Vector3) -> void: - var entity : Entity = player_scene.instance() - - var spawn_parent = _spawn_parent.current_scene - - spawn_parent.add_child(entity) - entity.owner = spawn_parent - - entity.from_dict(parse_json(data)) - entity.name = str(multiplayer.get_network_unique_id()) - entity.translation = position - entity.set_network_master(multiplayer.get_network_unique_id()) - - Logger.info("Player spawned ") - + return createinfo.created_entity func load_player(file_name : String, position : Vector3, network_owner : int) -> Entity: -# var createinfo : EntityCreateInfo = EntityCreateInfo.new() -# -# var cls : EntityData = EntityDataManager.get_player_character_data(class_id) -# -# var class_profile : ClassProfile = Profiles.get_class_profile(class_id) -# -# createinfo.entity_data = cls -# createinfo.player_name = name -# createinfo.level = class_profile.level -# createinfo.xp = class_profile.xp -# createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER - - var entity : Entity = player_scene.instance() + var createinfo : EntityCreateInfo = EntityCreateInfo.new() + createinfo.guid = _next_entity_guid _next_entity_guid += 1 - - var spawn_parent = _spawn_parent.current_scene - - spawn_parent.add_child(entity) - entity.owner = spawn_parent - - entity.from_dict(load_file(file_name)) - - entity.get_node(entity.get_body_path()).translation = position -# entity.initialize(createinfo) - entity.set_network_master(network_owner) - + createinfo.player_name = name + createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER + createinfo.serialized_data = load_file(file_name) + createinfo.transform.origin = position Logger.info("Player spawned ") + EntityDataManager.request_entity_spawn(createinfo) - _players.append(entity) - - return entity - -func spawn_display_player(name : String) -> Entity: - var entity : Entity = player_display_scene.instance() as Entity - - entity.name = name - - Logger.info("Player Display spawned") - - return entity + return createinfo.created_entity func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity: var createinfo : EntityCreateInfo = EntityCreateInfo.new() var cls : EntityData = EntityDataManager.get_player_character_data(class_id) var class_profile : ClassProfile = ProfileManager.get_class_profile(class_id) - - createinfo.entity_data = cls - createinfo.player_name = name - createinfo.level = 1 - createinfo.xp = class_profile.xp - createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER - - var entity : Entity = player_display_scene.instance() as Entity - entity.initialize(createinfo) var level : int = class_profile.level - + if default_level_override > 0: level = default_level_override - entity.slevelup(level - 1) + createinfo.class_id = class_id + createinfo.entity_data = cls + createinfo.player_name = name + createinfo.level = level + createinfo.xp = class_profile.xp + createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_DISPLAY + createinfo.networked = false + createinfo.parent_path = parent.get_path() - parent.add_child(entity) - entity.owner = parent - - return entity + EntityDataManager.request_entity_spawn(createinfo) + + Logger.info("Player spawned " + str(createinfo)) + + return createinfo.created_entity + +func spawn_display_player(file_name : String, node_path : NodePath) -> Entity: + var createinfo : EntityCreateInfo = EntityCreateInfo.new() + + createinfo.guid = _next_entity_guid + _next_entity_guid += 1 + createinfo.player_name = name + createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_DISPLAY + createinfo.serialized_data = load_file(file_name) + createinfo.parent_path = node_path + + Logger.info("Player spawned ") + + EntityDataManager.request_entity_spawn(createinfo) + + return createinfo.created_entity func spawn_networked_player(class_id : int, position : Vector3, name : String, node_name : String, sid : int) -> Entity: var createinfo : EntityCreateInfo = EntityCreateInfo.new() - - var cls : EntityData = Entities.get_entity_data(class_id) - + var cls : EntityData = Entities.get_player_character_data(class_id) var class_profile : ClassProfile = ProfileManager.get_class_profile(class_id) - createinfo.entity_data = cls - createinfo.player_name = name - createinfo.level = 1 - createinfo.xp = class_profile.xp - createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER - - var entity : Entity = spawn(createinfo, true, position, node_name) - var level : int = class_profile.level if default_level_override > 0: level = default_level_override - entity.slevelup(level - 1) - - if get_tree().is_network_server(): - entity.set_network_master(sid) + createinfo.class_id = class_id + createinfo.entity_data = cls + createinfo.player_name = name + createinfo.level = level + createinfo.xp = class_profile.xp + createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_NETWORKED + createinfo.network_owner = sid + createinfo.transform.origin = position + createinfo.networked = false + createinfo.transform.origin = position + EntityDataManager.request_entity_spawn(createinfo) + Logger.info("Player spawned " + str(createinfo)) - _players.append(entity) - - return entity + return createinfo.created_entity func spawn_player(class_id : int, position : Vector3, name : String, node_name : String, network_owner : int) -> Entity: var createinfo : EntityCreateInfo = EntityCreateInfo.new() - var cls : EntityData = Entities.get_player_character_data(class_id) - var class_profile : ClassProfile = ProfileManager.get_class_profile(class_id) - createinfo.entity_data = cls - createinfo.player_name = name - createinfo.level = 1 - createinfo.xp = class_profile.xp - createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER - - var entity : Entity = spawn(createinfo, false, position, node_name) - var level : int = class_profile.level if default_level_override > 0: level = default_level_override - entity.slevelup(level - 1) + createinfo.class_id = class_id + createinfo.entity_data = cls + createinfo.player_name = name + createinfo.level = level + createinfo.xp = class_profile.xp + createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER + createinfo.network_owner = network_owner + createinfo.transform.origin = position + createinfo.networked = false + + EntityDataManager.request_entity_spawn(createinfo) - entity.set_network_master(network_owner) - Logger.info("Player spawned " + str(createinfo)) - _players.append(entity) - - return entity + return createinfo.created_entity + func spawn_mob(class_id : int, level : int, position : Vector3) -> Entity: var createinfo : EntityCreateInfo = EntityCreateInfo.new() var cls : EntityData = EntityDataManager.get_entity_data(class_id) - if cls == null: - print("clsnull") - + createinfo.class_id = class_id createinfo.entity_data = cls createinfo.player_name = "Mob" - createinfo.level = 1 - + createinfo.level = level createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_AI + createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI + createinfo.transform.origin = position - var entity : Entity = spawn(createinfo, false, position) - - if default_level_override > 0: - level = default_level_override - - entity.slevelup(level - 1) + EntityDataManager.request_entity_spawn(createinfo) Logger.info("Mob spawned " + str(createinfo)) - _mobs.append(entity) + return createinfo.created_entity + - return entity - -func spawn(createinfo : EntityCreateInfo, networked : bool, position : Vector3, node_name : String = "") -> Entity: +func on_entity_spawn_requested(createinfo : EntityCreateInfo): var entity_node : Entity = null - if not networked: - if createinfo.entity_controller == EntityEnums.ENITIY_CONTROLLER_PLAYER: - entity_node = player_scene.instance() - else: - entity_node = mob_scene.instance() + if createinfo.entity_player_type == EntityEnums.ENTITY_PLAYER_TYPE_DISPLAY: + entity_node = player_display_scene.instance() else: - entity_node = networked_player_scene.instance() + if not createinfo.networked: + if createinfo.entity_controller == EntityEnums.ENITIY_CONTROLLER_PLAYER: + entity_node = player_scene.instance() + else: + entity_node = mob_scene.instance() + else: + entity_node = networked_player_scene.instance() if entity_node == null: print("EntityManager: entity node is null") return null - - if node_name == "": - entity_node.name += "_" + str(_next_entity_guid) + + entity_node.get_body().translation = createinfo.transform.origin + + if (createinfo.parent_path == ""): + if _spawn_parent.current_scene != null: + var spawn_parent = _spawn_parent.current_scene + + spawn_parent.add_child(entity_node) else: - entity_node.name = node_name - - _next_entity_guid += 1 + get_node(createinfo.parent_path).add_child(entity_node) - var spawn_parent = _spawn_parent.current_scene - - spawn_parent.add_child(entity_node) - entity_node.owner = spawn_parent - - entity_node.get_body().translation = position - - entity_node.initialize(createinfo) + entity_node.setup(createinfo) + + createinfo.created_entity = entity_node - return entity_node - - func _player_connected(id): pass # Will go unused; not useful here. diff --git a/game/data/species/1_test.tres b/game/data/species/1_test.tres new file mode 100644 index 00000000..99d793c5 --- /dev/null +++ b/game/data/species/1_test.tres @@ -0,0 +1,3 @@ +[gd_resource type="EntitySpeciesData" format=2] + +[resource] diff --git a/game/player/DisplayPlayer.gd b/game/player/DisplayPlayer.gd index 1313c46f..35ee0786 100644 --- a/game/player/DisplayPlayer.gd +++ b/game/player/DisplayPlayer.gd @@ -24,30 +24,3 @@ class_name DisplayPlayerGD # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. -func _setup(): - setup_actionbars() - - -func _son_level_up(level: int) -> void: - if sentity_data == null: - return - - var ecd : EntityClassData = sentity_data.entity_class_data - - if ecd == null: - return - - sfree_spell_points += ecd.spell_points_per_level * level - sfree_talent_points += level - - for i in range(Stat.MAIN_STAT_ID_COUNT): - var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - level, slevel) - - var statid : int = i + Stat.MAIN_STAT_ID_START - - var stat : Stat = get_stat_int(statid) - - var sm : StatModifier = stat.get_modifier(0) - sm.base_mod += st - - diff --git a/game/player/DisplayPlayer.tscn b/game/player/DisplayPlayer.tscn index 64b0a775..0d55e8aa 100644 --- a/game/player/DisplayPlayer.tscn +++ b/game/player/DisplayPlayer.tscn @@ -29,6 +29,7 @@ __meta__ = { } [node name="character" parent="DisplayPlayer/Rotation_Helper/Model" instance=ExtResource( 2 )] +refresh_in_editor = false use_threads = false mesh_instance_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance") skeleton_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton") diff --git a/game/player/Mob.gd b/game/player/Mob.gd index b163e751..ca5b3538 100644 --- a/game/player/Mob.gd +++ b/game/player/Mob.gd @@ -34,8 +34,6 @@ const GRAVITY : float = -24.8 const JUMP_SPEED : float = 3.8 const MAX_SLOPE_ANGLE : float = 40.0 -#var process_gravity : bool = true - var _on : bool = true var y_rot : float = 0.0 @@ -66,7 +64,6 @@ func _ready() -> void: set_process(true) set_physics_process(true) - func _process(delta : float) -> void: if dead: death_timer += delta @@ -93,19 +90,6 @@ func _process(delta : float) -> void: else: if not get_body().visible: get_body().show() - - #TODO check later if this gives a performance boost -# var cam_facing : Vector3 = -camera.global_transform.basis.z -# var d : float = cam_facing.dot(dstv) -# -# if d > 0: -# if visible: -# hide() -# return -# else: -# if not visible: -# show() - func _physics_process(delta : float) -> void: if not _on: @@ -285,8 +269,8 @@ func set_max_visible_distance(var value : float) -> void: max_visible_distance = value -func _setup(): - sentity_name = sentity_data.text_name +#func _setup(): +# sentity_name = sentity_data.text_name func _son_xp_gained(value : int) -> void: if not EntityDataManager.get_xp_data().can_level_up(gets_level()): diff --git a/game/player/Mob.tscn b/game/player/Mob.tscn index c9d349f9..f1576921 100644 --- a/game/player/Mob.tscn +++ b/game/player/Mob.tscn @@ -36,3 +36,4 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 [node name="Model" type="Spatial" parent="Body/Rotation_Helper"] [node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 1 )] +refresh_in_editor = false diff --git a/game/player/NetworkedPlayer.gd b/game/player/NetworkedPlayer.gd index c47d8c82..c23f982c 100644 --- a/game/player/NetworkedPlayer.gd +++ b/game/player/NetworkedPlayer.gd @@ -24,9 +24,6 @@ class_name NetworkedPlayerGD # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. -#export (float) var MOUSE_SENSITIVITY : float = 0.05 -#export (String) var map_path : String - const ray_length = 1000 const ACCEL : float = 100.0 const DEACCEL : float = 100.0 @@ -35,16 +32,10 @@ const JUMP_SPEED : float = 3.8 const MAX_SLOPE_ANGLE : float = 40.0 const MOUSE_TARGET_MAX_OFFSET : int = 10 -#var _on : bool = true - var y_rot : float = 0.0 -#var vel : Vector3 = Vector3() -#var dir : Vector3 = Vector3() - var animation_tree : AnimationTree var anim_node_state_machine : AnimationNodeStateMachinePlayback = null -#var animation_run : bool = false func _ready() -> void: animation_tree = get_character_skeleton().get_animation_tree() @@ -53,45 +44,6 @@ func _ready() -> void: anim_node_state_machine = animation_tree["parameters/playback"] -#func _physics_process(delta : float) -> void: -# if not _on: -# return -# - #process_movement(delta) - -#func process_movement(delta : float) -> void: -# if input_dir.x > 0.1 or input_dir.y > 0.1 or input_dir.x < -0.1 or input_dir.y < -0.1: -# var forward : Vector3 = Vector3(0, 0, 1).rotated(Vector3(0, 1, 0), deg2rad(y_rot)) -# var right : Vector3 = forward.cross(Vector3(0, 1, 0)) * -input_dir.x -# forward *= input_dir.y #only potentially make it zero after getting the right vector -# -# dir = forward -# dir += right -# -# if dir.length_squared() > 0.1: -# dir = dir.normalized() -# else: -# dir = Vector3() -# -# vel.y += delta * GRAVITY -# -# var hvel : Vector3 = vel -# hvel.y = 0 -# -# var target : Vector3 = dir -# target *= get_speed().ccurrent -# -# var accel -# if dir.dot(hvel) > 0: -# accel = ACCEL -# else: -# accel = DEACCEL -# -# hvel = hvel.linear_interpolate(target, accel * delta) as Vector3 -# vel.x = hvel.x -# vel.z = hvel.z -# vel = move_and_slide(vel, Vector3(0,1,0), false, 4, deg2rad(MAX_SLOPE_ANGLE)) - func rotate_delta(x_delta : float) -> void: y_rot += x_delta @@ -102,23 +54,12 @@ func rotate_delta(x_delta : float) -> void: get_body().rotation_degrees = Vector3(0.0, y_rot, 0.0) -#remote func set_position(position : Vector3, rot : Vector3) -> void: -# translation = position -# rotation = rot - remote func sset_position(position : Vector3, rotation : Vector3) -> void: - -# if get_network_master() != 1: -# print(str(get_network_master()) + "npsset") - if multiplayer.network_peer and multiplayer.is_network_server(): cset_position(position, rotation) vrpc("cset_position", position, rotation) remote func cset_position(position : Vector3, rotation : Vector3) -> void: -# if get_network_master() != 1: -# print(str(get_network_master()) + "npcset") - get_body().translation = position get_body().rotation = rotation diff --git a/game/player/NetworkedPlayer.tscn b/game/player/NetworkedPlayer.tscn index 2dc69958..99eee600 100644 --- a/game/player/NetworkedPlayer.tscn +++ b/game/player/NetworkedPlayer.tscn @@ -33,8 +33,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.960532, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.875205, 0 ) [node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 2 )] +refresh_in_editor = false [node name="NamePlate" parent="." instance=ExtResource( 3 )] -name_label_path = NodePath("../../NetworkedPlayerNode/NamePlate/Name") -health_bar_path = NodePath("../../NetworkedPlayerNode/NamePlate/MarginContainer/TextureProgress") -health_bar_label_path = NodePath("../../NetworkedPlayerNode/NamePlate/MarginContainer/CenterContainer/Label") diff --git a/game/player/Player.gd b/game/player/Player.gd index e8ef66fb..94a42334 100644 --- a/game/player/Player.gd +++ b/game/player/Player.gd @@ -88,8 +88,12 @@ func _ready() -> void: if animation_tree != null: anim_node_state_machine = animation_tree["parameters/playback"] + + set_physics_process(false) +func _enter_tree(): world = get_node(world_path) as VoxelWorld + set_physics_process(true) func _physics_process(delta : float) -> void: if not _on: @@ -380,23 +384,9 @@ remote func cset_position(position : Vector3, rotation : Vector3) -> void: get_body().translation = position get_body().rotation = rotation -func _moved() -> void: - if sis_casting(): - sfail_cast() - -func _setup(): - setup_actionbars() - -func _con_target_changed(entity: Entity, old_target: Entity) -> void: - if is_instance_valid(old_target): - old_target.onc_untargeted() - - if is_instance_valid(ctarget): - ctarget.onc_targeted() - - if canc_interact(): - crequest_interact() - +#func _setup(): +# setup_actionbars() + func _con_cast_started(info): if anim_node_state_machine != null and not casting_anim: anim_node_state_machine.travel("casting-loop") @@ -426,85 +416,6 @@ func _con_spell_cast_success(info): if animation_run: anim_node_state_machine.travel("run-loop") - -func _son_xp_gained(value : int) -> void: - if not EntityDataManager.get_xp_data().can_level_up(gets_level()): - return - - var xpr : int = EntityDataManager.get_xp_data().get_xp(gets_level()); - - if xpr <= sxp: - slevelup(1) - sxp = 0 - - -func _son_level_up(level: int) -> void: - if sentity_data == null: - return - - var ecd : EntityClassData = sentity_data.entity_class_data - - if ecd == null: - return - - sfree_spell_points += ecd.spell_points_per_level * level - sfree_talent_points += level - - for i in range(Stat.MAIN_STAT_ID_COUNT): - var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - level, slevel) - - var statid : int = i + Stat.MAIN_STAT_ID_START - - var stat : Stat = get_stat_int(statid) - - var sm : StatModifier = stat.get_modifier(0) - sm.base_mod += st - - -#func _con_xp_gained(value): -# print(value) - -func _scraft(id): - if not hass_craft_recipe_id(id): - return - - var recipe : CraftRecipe = gets_craft_recipe_id(id) - - if recipe == null: - return - - for i in range(recipe.required_tools_count): - var mat : CraftRecipeHelper = recipe.get_required_tool(i) - - if mat == null: - continue - - if not sbag.has_item(mat.item, mat.count): - return - - - for i in range(recipe.required_materials_count): - var mat : CraftRecipeHelper = recipe.get_required_material(i) - - if mat == null: - continue - - if not sbag.has_item(mat.item, mat.count): - return - - #ok, player has everything - - for i in range(recipe.required_materials_count): - var mat : CraftRecipeHelper = recipe.get_required_material(i) - - if mat == null: - continue - - sbag.remove_items(mat.item, mat.count) - - var item : ItemInstance = recipe.item.item.create_item_instance() - - sbag.add_item(item) func _from_dict(dict): ._from_dict(dict) diff --git a/game/player/Player.tscn b/game/player/Player.tscn index e1e853c6..26d3178d 100644 --- a/game/player/Player.tscn +++ b/game/player/Player.tscn @@ -47,6 +47,7 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 [node name="Model" type="Spatial" parent="Body/Rotation_Helper"] [node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 1 )] +refresh_in_editor = false [node name="GUILayer" parent="." instance=ExtResource( 3 )] [connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"] diff --git a/game/project.godot b/game/project.godot index 370a2ca1..4a7f5866 100644 --- a/game/project.godot +++ b/game/project.godot @@ -269,6 +269,7 @@ data/craft_data_folder="res://data/crafting" data/item_template_folder="res://data/item_templates" data/mob_data_folder="res://data/mob_data" data/player_character_data_folder="res://data/player_character_data" +data/entity_species_data_folder="res://data/species" [importer_defaults] diff --git a/game/scenes/CharacterSelectorMenu.gd b/game/scenes/CharacterSelectorMenu.gd index 60449479..6646b0dd 100644 --- a/game/scenes/CharacterSelectorMenu.gd +++ b/game/scenes/CharacterSelectorMenu.gd @@ -78,11 +78,11 @@ func refresh(): Logger.error("Save corrupted! Not Dict! " + file_name) continue - var display : Entity = Entities.spawn_display_player(file_name) - player_display_container_node.add_child(display) - display.owner = player_display_container_node + var display : Entity = Entities.spawn_display_player(file_name, player_display_container_node.get_path()) + #player_display_container_node.add_child(display) + #display.owner = player_display_container_node - display.from_dict(p as Dictionary) + #display.from_dict(p as Dictionary) var centry : Button = character_entry.instance() as Button container.add_child(centry) @@ -90,7 +90,6 @@ func refresh(): centry.group = character_button_group centry.connect("pressed", self, "character_selection_changed") - #display.sentity_data.entity_class_data.entity_class_name centry.setup(file_name, display.sentity_name, "", display.slevel, display) if first_entry == null: