sine_wave node.

This commit is contained in:
Relintai 2021-10-18 19:39:51 +02:00
parent 63713bc6cd
commit 0e07f2388c
3 changed files with 68 additions and 114 deletions

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@ -306,53 +306,14 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
#sine_wave.mmg #sine_wave.mmg
#Draws a greyscale sine wave pattern #Draws a greyscale sine wave pattern
# "outputs": [ #Outputs:
# { #Output, float, Shows a greyscale image of a sine wave
# "f": "1.0-abs(2.0*($uv.y-0.5)-$amplitude*sin(($frequency*$uv.x+$phase)*6.28318530718))", #1.0-abs(2.0*($uv.y-0.5)-$amplitude*sin(($frequency*$uv.x+$phase)*6.28318530718))
# "longdesc": "Shows a greyscale image of a sine wave",
# "shortdesc": "Output",
# "type": "f"
# }
# ],
# "parameters": [
# {
# "control": "None",
# "default": 0.5,
# "label": "Amplitude",
# "longdesc": "The amplitude of the sine wave function",
# "max": 1,
# "min": 0,
# "name": "amplitude",
# "shortdesc": "Amplitude",
# "step": 0.01,
# "type": "float"
# },
# {
# "control": "None",
# "default": 1,
# "label": "Frequency",
# "longdesc": "The frequency of the sine wave function (i.e. the number of oscillations shown in the generated image).",
# "max": 16,
# "min": 0,
# "name": "frequency",
# "shortdesc": "Frequency",
# "step": 1,
# "type": "float"
# },
# {
# "control": "None",
# "default": 0,
# "label": "Phase",
# "longdesc": "The phase of the sine wave function",
# "max": 1,
# "min": 0,
# "name": "phase",
# "shortdesc": "Phase",
# "step": 0.01,
# "type": "float"
# }
# ],
#Inputs:
#amplitude, float, min: 0, max: 1, step: 0.01, default: 0.5
#frequency, float, min: 0, max: 16, default: 1
#phase, float, min: 0, max: 1, step: 0.01, default: 0.5
enum CombinerAxisType { enum CombinerAxisType {
SINE, SINE,

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@ -1,68 +0,0 @@
tool
extends MMNode
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
var image : Image
var tex : ImageTexture
export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
export(Vector2) var bmax : Vector2 = Vector2(1, 1)
export(bool) var refresh setget reff,reffg
func _ready():
if !Engine.editor_hint:
gen()
func gen() -> void:
if !image:
image = Image.new()
image.create(300, 300, false, Image.FORMAT_RGBA8)
if !tex:
tex = ImageTexture.new()
# var bmin : Vector2 = Vector2(0.1, 0.1)
# var bmax : Vector2 = Vector2(1, 1)
image.lock()
var w : float = image.get_width()
var h : float = image.get_width()
var pseed : float = randf() + randi()
for x in range(image.get_width()):
for y in range(image.get_height()):
var v : Vector2 = Vector2(x / w, y / h)
# var f : float = pattern(v, 4, 4, CombinerType.MULTIPLY, CombinerAxisType.SINE, CombinerAxisType.SINE)
var col : Color = sinewave(v)
# var col : Color = beehive_2_col(v)
# var col : Color = beehive_3_col(v)
image.set_pixel(x, y, col)
image.unlock()
tex.create_from_image(image)
# texture = tex
var p_o7136_amplitude = 0.500000000;
var p_o7136_frequency = 2.000000000;
var p_o7136_phase = 0.000000000;
func sinewave(uv : Vector2) -> Color:
return Patterns.sinewavec(uv, p_o7136_amplitude, p_o7136_frequency, p_o7136_phase)
func reffg():
return false
func reff(bb):
if bb:
gen()

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@ -0,0 +1,61 @@
tool
extends MMNode
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
export(Resource) var image : Resource
export(float) var amplitude : float = 0.5
export(float) var frequency : float = 2
export(float) var phase : float = 0
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
register_output_property(image)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_float("get_amplitude", "set_amplitude", "Amplitude", 0.01)
mm_graph_node.add_slot_float("get_frequency", "set_frequency", "Frequency", 0.1)
mm_graph_node.add_slot_float("get_phase", "set_phase", "Phase", 0.01)
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_value_for(uv : Vector2, pseed : int) -> Color:
var f : float = 1.0 - abs(2.0 * (uv.y - 0.5) - amplitude *sin((frequency * uv.x + phase)*6.28318530718))
return Color(f, f, f, 1)
#amplitude
func get_amplitude() -> float:
return amplitude
func set_amplitude(val : float) -> void:
amplitude = val
set_dirty(true)
#frequency
func get_frequency() -> float:
return frequency
func set_frequency(val : float) -> void:
frequency = val
set_dirty(true)
#phase
func get_phase() -> float:
return phase
func set_phase(val : float) -> void:
phase = val
set_dirty(true)