Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.

This commit is contained in:
Relintai 2022-01-27 16:39:23 +01:00
parent fb044323a3
commit 0cd86b089c
4 changed files with 98 additions and 10 deletions

View File

@ -147,7 +147,7 @@ func set_selection_mode_face() -> void:
func _on_Extrude_pressed():
pass # Replace with function body.
_plugin.extrude()
func _on_AddBox_pressed():
_plugin.add_box()

View File

@ -203,7 +203,7 @@ scroll_horizontal_enabled = false
[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
margin_right = 998.0
margin_bottom = 690.0
margin_bottom = 698.0
size_flags_horizontal = 3
[node name="HBoxContainer6" type="HBoxContainer" parent="VBoxContainer/ScrollContainer/VBoxContainer2"]
@ -459,6 +459,11 @@ margin_top = 18.0
margin_right = 998.0
margin_bottom = 98.0
[node name="Extrude" type="Button" parent="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations"]
margin_right = 1010.0
margin_bottom = 20.0
text = "Extrude"
[node name="Label" type="Label" parent="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations"]
margin_right = 998.0
margin_bottom = 14.0
@ -485,12 +490,6 @@ margin_bottom = 20.0
size_flags_horizontal = 3
text = "Quad"
[node name="Extrude" type="Button" parent="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations"]
visible = false
margin_right = 1010.0
margin_bottom = 20.0
text = "Extrude"
[node name="SeamLabel" type="Label" parent="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations"]
margin_top = 42.0
margin_right = 998.0
@ -744,9 +743,9 @@ size_flags_vertical = 3
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/VertexOps/Operations/HBoxContainer/ConnectToFirst" to="." method="_on_connect_to_first_selected_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/VertexOps/Operations/HBoxContainer/ConnectMed" to="." method="_on_connect_to_avg_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/VertexOps/Operations/HBoxContainer/ConnectToLast" to="." method="_on_connect_to_last_selected_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations/Extrude" to="." method="_on_Extrude_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations/HBoxContainer2/TriAt" to="." method="_on_add_triangle_at_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations/HBoxContainer2/QuadAt" to="." method="_on_add_auad_at_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations/Extrude" to="." method="_on_Extrude_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations/HBoxContainer/Mark" to="." method="_on_mark_seam_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/EdgeOps/Operations/HBoxContainer/Unmark" to="." method="_on_unmark_seam_pressed"]
[connection signal="pressed" from="VBoxContainer/ScrollContainer/VBoxContainer2/FaceOps/Operations/Delete" to="." method="_on_delete_pressed"]

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@ -939,7 +939,92 @@ func add_quad_at() -> void:
add_mesh_change_undo_redo(orig_arr, _mdr.array, "Add Quad At")
enable_change_event()
else:
add_triangle()
add_quad()
func extrude() -> void:
if !_mdr:
return
if _mdr.array.size() != ArrayMesh.ARRAY_MAX || _mdr.array[ArrayMesh.ARRAY_VERTEX] == null:
return
if selection_mode == SelectionMode.SELECTION_MODE_VERTEX:
pass
elif selection_mode == SelectionMode.SELECTION_MODE_EDGE:
disable_change_event()
var orig_arr = copy_arrays(_mdr.array)
var original_size : int = orig_arr[ArrayMesh.ARRAY_VERTEX].size()
for sp in _selected_points:
add_quad_to_edge(sp)
var arr : Array = _mdr.array
# Note: This algorithm depends heavily depends on the inner workings of add_quad_to_edge!
var new_verts : PoolVector3Array = arr[ArrayMesh.ARRAY_VERTEX]
# every 4 vertex is a quad
# 1 ---- 2
# | |
# | |
# 0 ---- 3
# vertex 1, and 2 are the created new ones, 0, and 3 are duplicated from the original edge
# Don't reallocate it every time
var found_verts : PoolIntArray = PoolIntArray()
# Go through every new created 0th vertex
for i in range(original_size, new_verts.size(), 4):
var v0 : Vector3 = new_verts[i]
found_verts.resize(0)
# Find a pair for it (has to be the 3th).
for j in range(original_size, new_verts.size(), 4):
if i == j:
continue
# +3 offset to 3rd vert
var v3 : Vector3 = new_verts[j + 3]
if is_verts_equal(v0, v3):
# +2 offset to 2rd vert
found_verts.append(j + 2)
if found_verts.size() == 0:
continue
# Also append the first vertex index to simplify logic
found_verts.append(i + 1)
# Calculate avg
var vavg : Vector3 = Vector3()
for ind in found_verts:
vavg += new_verts[ind]
vavg /= found_verts.size()
# set back
for ind in found_verts:
new_verts[ind] = vavg
arr[ArrayMesh.ARRAY_VERTEX] = new_verts
_mdr.array = arr
_selected_points.resize(0)
add_mesh_change_undo_redo(orig_arr, _mdr.array, "Extrude")
enable_change_event()
# The selection alo will take care of the duplicates
var new_handle_points : PoolVector3Array = PoolVector3Array()
for i in range(original_size, new_verts.size() - 4, 4):
new_handle_points.append(new_verts[i + 1])
new_handle_points.append(new_verts[i + 2])
# select new ones
# TODO
else:
add_quad()
func add_box() -> void:
if _mdr:

View File

@ -272,3 +272,7 @@ func handle_selection_type_back():
func handle_selection_type_all():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.handle_selection_type_all()
func extrude():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.extrude()