RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.

This commit is contained in:
Relintai 2021-12-27 02:36:52 +01:00
parent 0c96328005
commit 0cbf540e30
3 changed files with 16 additions and 5 deletions

View File

@ -8,6 +8,7 @@ export(NodePath) var zoom_widget_path : NodePath = ""
var stored_rect_scale : Vector2 = Vector2(1, 1)
var edited_resource : WorldGenBaseResource = null
var edited_resource_current_size : Vector2 = Vector2()
func _enter_tree():
var zoom_widget : Node = get_node_or_null(zoom_widget_path)
@ -39,6 +40,8 @@ func refresh() -> void:
var rect : Rect2 = edited_resource.rect
edited_resource_current_size = rect.size
set_custom_minimum_size(rect.size)
var p : MarginContainer = get_parent() as MarginContainer
@ -66,6 +69,7 @@ func refresh_rects() -> void:
var s : Node = rect_editor_node_scene.instance()
add_child(s)
s.edited_resource_parent_size = edited_resource_current_size
s.set_edited_resource(c)
func clear_rects():

View File

@ -11,6 +11,7 @@ enum DragType {
};
var edited_resource : WorldGenBaseResource = null
var edited_resource_parent_size : Vector2 = Vector2()
var _edited_resource_rect_border_color : Color = Color(1, 1, 1, 1)
var _edited_resource_rect_color : Color = Color(0.8, 0.8, 0.8, 0.9)
@ -48,9 +49,13 @@ func refresh() -> void:
if !edited_resource:
return
#anchor is bottom left here
var rect : Rect2 = edited_resource.get_rect()
rect_position = rect.position
#anchor needs to be on top left here
var rp : Vector2 = rect.position
rp.y = edited_resource_parent_size.y - rect.size.y - rect.position.y
rect_position = rp
rect_size = rect.size
update()
@ -157,6 +162,8 @@ func _gui_input(p_event : InputEvent) -> void:
set_size(rect.size)
set_position(rect.position)
#rect needs to be converted back
rect.position.y = edited_resource_parent_size.y - rect.size.y - rect.position.y
edited_resource.set_rect(rect)
#based on / ported from engine/scene/gui/dialogs.h and .cpp

View File

@ -11,20 +11,20 @@
[sub_resource type="Resource" id=2]
resource_name = "Spawner"
script = ExtResource( 4 )
rect = Rect2( 55, 78, 22, 25 )
rect = Rect2( 162, 172, 22, 25 )
locked = false
[sub_resource type="Resource" id=3]
resource_name = "TestForest"
script = ExtResource( 3 )
rect = Rect2( 39, 35, 142, 171 )
rect = Rect2( 28, 35, 378, 407 )
locked = false
subzones = [ SubResource( 2 ) ]
[sub_resource type="Resource" id=1]
resource_name = "Continent"
script = ExtResource( 2 )
rect = Rect2( 30, 15, 434, 459 )
rect = Rect2( 28, 25, 434, 459 )
locked = false
zones = [ SubResource( 3 ) ]
dungeon_teleporter = ExtResource( 5 )