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https://github.com/Relintai/broken_seals.git
synced 2025-01-25 14:19:19 +01:00
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
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0c96328005
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@ -8,6 +8,7 @@ export(NodePath) var zoom_widget_path : NodePath = ""
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var stored_rect_scale : Vector2 = Vector2(1, 1)
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var stored_rect_scale : Vector2 = Vector2(1, 1)
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var edited_resource : WorldGenBaseResource = null
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var edited_resource : WorldGenBaseResource = null
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var edited_resource_current_size : Vector2 = Vector2()
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func _enter_tree():
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func _enter_tree():
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var zoom_widget : Node = get_node_or_null(zoom_widget_path)
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var zoom_widget : Node = get_node_or_null(zoom_widget_path)
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@ -39,6 +40,8 @@ func refresh() -> void:
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var rect : Rect2 = edited_resource.rect
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var rect : Rect2 = edited_resource.rect
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edited_resource_current_size = rect.size
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set_custom_minimum_size(rect.size)
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set_custom_minimum_size(rect.size)
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var p : MarginContainer = get_parent() as MarginContainer
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var p : MarginContainer = get_parent() as MarginContainer
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@ -66,6 +69,7 @@ func refresh_rects() -> void:
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var s : Node = rect_editor_node_scene.instance()
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var s : Node = rect_editor_node_scene.instance()
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add_child(s)
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add_child(s)
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s.edited_resource_parent_size = edited_resource_current_size
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s.set_edited_resource(c)
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s.set_edited_resource(c)
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func clear_rects():
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func clear_rects():
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@ -11,6 +11,7 @@ enum DragType {
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};
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};
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var edited_resource : WorldGenBaseResource = null
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var edited_resource : WorldGenBaseResource = null
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var edited_resource_parent_size : Vector2 = Vector2()
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var _edited_resource_rect_border_color : Color = Color(1, 1, 1, 1)
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var _edited_resource_rect_border_color : Color = Color(1, 1, 1, 1)
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var _edited_resource_rect_color : Color = Color(0.8, 0.8, 0.8, 0.9)
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var _edited_resource_rect_color : Color = Color(0.8, 0.8, 0.8, 0.9)
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@ -47,10 +48,14 @@ func _draw():
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func refresh() -> void:
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func refresh() -> void:
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if !edited_resource:
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if !edited_resource:
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return
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return
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#anchor is bottom left here
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var rect : Rect2 = edited_resource.get_rect()
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var rect : Rect2 = edited_resource.get_rect()
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rect_position = rect.position
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#anchor needs to be on top left here
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var rp : Vector2 = rect.position
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rp.y = edited_resource_parent_size.y - rect.size.y - rect.position.y
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rect_position = rp
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rect_size = rect.size
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rect_size = rect.size
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update()
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update()
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@ -157,6 +162,8 @@ func _gui_input(p_event : InputEvent) -> void:
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set_size(rect.size)
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set_size(rect.size)
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set_position(rect.position)
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set_position(rect.position)
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#rect needs to be converted back
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rect.position.y = edited_resource_parent_size.y - rect.size.y - rect.position.y
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edited_resource.set_rect(rect)
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edited_resource.set_rect(rect)
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#based on / ported from engine/scene/gui/dialogs.h and .cpp
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#based on / ported from engine/scene/gui/dialogs.h and .cpp
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@ -11,20 +11,20 @@
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[sub_resource type="Resource" id=2]
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[sub_resource type="Resource" id=2]
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resource_name = "Spawner"
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resource_name = "Spawner"
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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rect = Rect2( 55, 78, 22, 25 )
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rect = Rect2( 162, 172, 22, 25 )
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locked = false
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locked = false
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[sub_resource type="Resource" id=3]
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[sub_resource type="Resource" id=3]
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resource_name = "TestForest"
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resource_name = "TestForest"
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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rect = Rect2( 39, 35, 142, 171 )
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rect = Rect2( 28, 35, 378, 407 )
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locked = false
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locked = false
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subzones = [ SubResource( 2 ) ]
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subzones = [ SubResource( 2 ) ]
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[sub_resource type="Resource" id=1]
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[sub_resource type="Resource" id=1]
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resource_name = "Continent"
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resource_name = "Continent"
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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rect = Rect2( 30, 15, 434, 459 )
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rect = Rect2( 28, 25, 434, 459 )
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locked = false
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locked = false
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zones = [ SubResource( 3 ) ]
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zones = [ SubResource( 3 ) ]
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dungeon_teleporter = ExtResource( 5 )
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dungeon_teleporter = ExtResource( 5 )
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