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https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Implemented add box and add quad.
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@ -181,7 +181,7 @@ margin_bottom = 94.0
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[node name="Operations" type="VBoxContainer" parent="VBoxContainer"]
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margin_top = 98.0
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margin_right = 1010.0
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margin_bottom = 304.0
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margin_bottom = 328.0
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[node name="OperationsLabel" type="Label" parent="VBoxContainer/Operations"]
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margin_right = 1010.0
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@ -193,7 +193,7 @@ valign = 1
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[node name="Operations" type="VBoxContainer" parent="VBoxContainer/Operations"]
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margin_top = 18.0
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margin_right = 1010.0
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margin_bottom = 206.0
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margin_bottom = 230.0
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[node name="Extrude" type="Button" parent="VBoxContainer/Operations/Operations"]
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margin_right = 1010.0
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@ -236,21 +236,27 @@ margin_right = 1010.0
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margin_bottom = 164.0
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text = "Split"
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[node name="SplitOffset" type="Button" parent="VBoxContainer/Operations/Operations"]
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[node name="Connect" type="Button" parent="VBoxContainer/Operations/Operations"]
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margin_top = 168.0
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margin_right = 1010.0
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margin_bottom = 188.0
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text = "Split Offset"
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text = "Connect"
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[node name="Disconnect" type="Button" parent="VBoxContainer/Operations/Operations"]
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margin_top = 192.0
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margin_right = 1010.0
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margin_bottom = 212.0
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text = "Disconnect"
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[node name="HSeparator3" type="HSeparator" parent="VBoxContainer"]
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margin_top = 308.0
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margin_top = 332.0
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margin_right = 1010.0
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margin_bottom = 312.0
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margin_bottom = 336.0
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[node name="Add" type="VBoxContainer" parent="VBoxContainer"]
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margin_top = 316.0
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margin_top = 340.0
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margin_right = 1010.0
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margin_bottom = 402.0
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margin_bottom = 426.0
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[node name="AddLabel" type="Label" parent="VBoxContainer/Add"]
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margin_right = 1010.0
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@ -282,12 +288,12 @@ margin_bottom = 68.0
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text = "Quad"
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[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
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margin_top = 406.0
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margin_top = 430.0
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margin_right = 1010.0
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margin_bottom = 410.0
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margin_bottom = 434.0
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[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer"]
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margin_top = 414.0
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margin_top = 438.0
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margin_right = 1010.0
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margin_bottom = 586.0
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size_flags_horizontal = 3
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@ -303,7 +309,7 @@ valign = 1
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[node name="UVEditorScrollContainer" type="ScrollContainer" parent="VBoxContainer/VBoxContainer"]
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margin_top = 18.0
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margin_right = 1010.0
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margin_bottom = 172.0
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margin_bottom = 148.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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__meta__ = {
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@ -3,6 +3,7 @@ extends EditorSpatialGizmo
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var MeshOutline = preload("res://addons/mesh_data_resource_editor/utilities/mesh_outline.gd")
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var MeshDecompose = preload("res://addons/mesh_data_resource_editor/utilities/mesh_decompose.gd")
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var MeshAddUtils = preload("res://addons/mesh_data_resource_editor/utilities/mesh_add_utils.gd")
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enum EditMode {
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EDIT_MODE_NONE = 0,
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@ -375,10 +376,13 @@ func on_mdr_changed() -> void:
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redraw()
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func add_triangle() -> void:
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if !_mdr:
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return
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if _mdr:
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MeshAddUtils.add_triangle(_mdr)
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func add_quad() -> void:
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pass
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if _mdr:
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MeshAddUtils.add_quad(_mdr)
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func add_box() -> void:
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if _mdr:
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MeshAddUtils.add_box(_mdr)
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@ -2,7 +2,50 @@ tool
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extends Object
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static func add_triangle(mdr : MeshDataResource) -> void:
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pass
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var st : SurfaceTool = SurfaceTool.new()
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st.begin(Mesh.PRIMITIVE_TRIANGLES)
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st.add_uv(Vector2(0, 1))
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st.add_vertex(Vector3(-0.5, -0.5, 0))
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st.add_uv(Vector2(0.5, 0))
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st.add_vertex(Vector3(0, 0.5, 0))
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st.add_uv(Vector2(1, 1))
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st.add_vertex(Vector3(0.5, -0.5, 0))
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st.add_index(0)
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st.add_index(1)
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st.add_index(2)
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st.generate_normals()
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merge_in_surface_tool(mdr, st)
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static func add_quad(mdr : MeshDataResource) -> void:
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var st : SurfaceTool = SurfaceTool.new()
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st.begin(Mesh.PRIMITIVE_TRIANGLES)
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st.add_uv(Vector2(0, 1))
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st.add_vertex(Vector3(-0.5, -0.5, 0))
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st.add_uv(Vector2(0, 0))
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st.add_vertex(Vector3(-0.5, 0.5, 0))
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st.add_uv(Vector2(1, 0))
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st.add_vertex(Vector3(0.5, 0.5, 0))
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st.add_uv(Vector2(1, 1))
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st.add_vertex(Vector3(0.5, -0.5, 0))
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st.add_index(0)
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st.add_index(1)
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st.add_index(2)
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st.add_index(2)
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st.add_index(3)
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st.add_index(0)
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st.generate_normals()
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merge_in_surface_tool(mdr, st)
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static func add_box(mdr : MeshDataResource) -> void:
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var st : SurfaceTool = SurfaceTool.new()
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