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Small fix to the readme.
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@ -7,7 +7,8 @@ The main gameplay-loop goal is to create an experience with enough complexity an
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I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
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I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
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This project now uses the ![Pandemonium Engine](https://github.com/Relintai/pandemonium_engine), which is my custom version of godot.
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This project now uses the ![Pandemonium Engine](https://github.com/Relintai/pandemonium_engine), which is my custom version of godot.
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It requires the presence of some of my engine modules, pandemonium contains all of them. See [here](https://github.com/Relintai/pandemonium_engine/tree/master/modules).
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The project also requires the presence of some of my engine modules, Pandemonium contains all of them. See [here](https://github.com/Relintai/pandemonium_engine/tree/master/modules).
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You can get binaries under the releases tab [here](https://github.com/Relintai/broken_seals/releases).\
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You can get binaries under the releases tab [here](https://github.com/Relintai/broken_seals/releases).\
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You can also try a live version running in the browser [here](https://relintai.github.io/broken_seals/).
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You can also try a live version running in the browser [here](https://relintai.github.io/broken_seals/).
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