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Fix issues with universal property handling in MMGraphNode.
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@ -86,7 +86,7 @@ func add_slot_int_universal(input_property : MMNodeUniversalProperty, output_typ
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var slot_idx : int = add_slot(MMNode.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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var slot_idx : int = add_slot(MMNode.SlotTypes.SLOT_TYPE_UNIVERSAL, output_type, "", "", bc)
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sb.value = _node.call(input_property.get_default_value())
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sb.value = input_property.get_default_value()
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sb.connect("value_changed", self, "on_int_universal_spinbox_value_changed", [ slot_idx ])
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sb.connect("value_changed", self, "on_int_universal_spinbox_value_changed", [ slot_idx ])
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@ -130,7 +130,7 @@ func add_slot_float_universal(input_property : MMNodeUniversalProperty, output_t
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sb.step = step
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sb.step = step
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sb.min_value = prange.x
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sb.min_value = prange.x
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sb.max_value = prange.y
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sb.max_value = prange.y
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sb.value = _node.call(input_property.get_default_value())
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sb.value = input_property.get_default_value()
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properties[slot_idx].append(input_property)
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properties[slot_idx].append(input_property)
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@ -194,7 +194,7 @@ func add_slot_vector2_universal(input_property : MMNodeUniversalProperty, output
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sby.min_value = prange.x
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sby.min_value = prange.x
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sby.max_value = prange.y
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sby.max_value = prange.y
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var val : Vector2 = _node.call(input_property.get_default_value())
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var val : Vector2 = input_property.get_default_value()
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sbx.value = val.x
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sbx.value = val.x
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sby.value = val.y
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sby.value = val.y
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@ -284,15 +284,15 @@ func on_vector2_spinbox_value_changed(val : float, slot_idx, spinbox_x, spinbox_
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_node.call(properties[slot_idx][4], vv)
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_node.call(properties[slot_idx][4], vv)
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func on_int_universal_spinbox_value_changed(val : float, slot_idx) -> void:
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func on_int_universal_spinbox_value_changed(val : float, slot_idx) -> void:
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properties[slot_idx][7].set_default_value(int(val))
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properties[slot_idx][6].set_default_value(int(val))
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func on_float_universal_spinbox_value_changed(val : float, slot_idx) -> void:
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func on_float_universal_spinbox_value_changed(val : float, slot_idx) -> void:
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properties[slot_idx][7].set_default_value(val)
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properties[slot_idx][6].set_default_value(val)
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func on_vector2_universal_spinbox_value_changed(val : float, slot_idx, spinbox_x, spinbox_y) -> void:
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func on_vector2_universal_spinbox_value_changed(val : float, slot_idx, spinbox_x, spinbox_y) -> void:
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var vv : Vector2 = Vector2(spinbox_x.value, spinbox_y.value)
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var vv : Vector2 = Vector2(spinbox_x.value, spinbox_y.value)
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properties[slot_idx][7].set_default_value(vv)
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properties[slot_idx][6].set_default_value(vv)
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func on_slot_enum_item_selected(val : int, slot_idx : int) -> void:
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func on_slot_enum_item_selected(val : int, slot_idx : int) -> void:
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_node.call(properties[slot_idx][4], val)
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_node.call(properties[slot_idx][4], val)
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