broken_seals/game/ui/windows/CharacterWindow.gd

28 lines
457 B
GDScript3
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extends PanelContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_CharacterButton_toggled(button_pressed):
if button_pressed:
show()
else:
hide()
func _on_Button_pressed():
hide()