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81 lines
4.1 KiB
Markdown
81 lines
4.1 KiB
Markdown
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# Changelog #
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This document lists new features, improvements, changes, and bug fixes in every release of the add-on.
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## Godot Steering AI Framework 2.1.0 ##
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### Features ###
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- There is now an `Arrive3d` demo to showcase 3D movement.
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### Improvements ###
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- All the demos got a bit of attention to improve their feel.
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### Changes ###
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- `GSAIUtils.vector3_to_angle` now uses the vector's X and Z components to determine angle. Use `GSAIUtils.vector2_to_angle` for 2D use cases.
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- `GSAIMatchOrientation` and its subclasses like `GSAIFace` and `GSAILookWhereYouGo` now include a `use_z` property. It should be `true` when using 3D so that facing will be done with the X and Z components.
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- The README now mentions a simple way to install the framework.
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- Exposed `agent_count` inside the `AvoidCollisionsDemo`.
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### Bug fixes ###
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- Fixed `GSAIKinematicBody3DAgent` and `GSAIRigidBody3DAgent` trying to use `global_position` instead of `transform.origin`.
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- The `SeekFleeDemo`'s boundaries will now match the size of the screen.
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- Fixed error when double clicking an item in the DemoPicker.
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- Fixed the background sometimes not covering the entire viewport in demos.
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## Godot Steering AI Framework 2.0.0 ##
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This release brings one new feature and bug fix, and breaking changes to the framework as we renamed all the classes.
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**Important**: we renamed all classes from GST\* to GSAI\* (Godot Steering AI). When you upgrade the framework in your project, use the project search and replace feature in Godot (<kbd>Ctrl</kbd> <kbd>Shift</kbd> <kbd>F</kbd>) to find and replace `GST` with `GSAI`.
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If you were using `GSTKinematicBodyAgent` or `GSTRigidBodyAgent`, search and replace them respectively with `GSAIKinematicBody3DAgent` and `GSAIRigidBody3DAgent`.
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We decided to make this change as soon as possible, as the framework was released a few days ago.
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### Features ###
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- There is now a main scene with a demo picker, so you can select and play any demo on the fly.
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- The demo projects now support resizing and toggling fullscreen with <kbd>F11</kbd>.
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### Improvements ###
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- We handled all warnings in the framework, so using it won't add warnings to your projects.
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### Changes ###
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- Renamed all classes from `GST*` (Godot Steering Toolkit) to `GSAI*` (Godot Steering AI).
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- Removed `GSTNode2DAgent`, `GSTNodeAgent`, and `GSTSpatialAgent` classes.
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- For specialized steering agents, `GSAIKinematicBody2DAgent`, `GSAIRigidBody2DAgent`, or their 3D equivalent.
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- If you intend to write your own movement system instead of using Godot's, the base class `GSTSpecializedAgent` is there to help you.
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- Renamed `GSAIRigidBodyAgent` and `GSAIRigidBodyAgent` to `GSAIRigidBody3DAgent` and `GSAIRigidBody3DAgent` respectively.
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- 3D nodes like `Sprite`, `KinematicBody`, etc. are being renamed to `Sprite3D`, `KinematicBody3D`, etc. in the upcoming Godot 4.0 release, to be consistent with 2D nodes. We decided to rename them now instead of breaking compatibility in a future release.
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### Bug fixes ###
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- GSTFollowPath no longer loops back around itself on open paths when `predict_time` is non-zero.
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## Godot Steering AI Framework 1.0.0 ##
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This is the first major release of the framework. It comes with:
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- All the essential steering behaviors: `Arrive`, `AvoidCollisions`, `Blend`, `Cohesion`, `Evade`, `Face`, `Flee`, `FollowPath`, `LookWhereYouGo`, `MatchOrientation`, `Priority`, `Pursue`, `Seek`, `Separation`.
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- Group behaviors and detecting neighbors.
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- Blending and prioritized behaviors.
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- Specialized types to code agents based on physics bodies:
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- For 2D games, `KinematicBody2DAgent` and `RigidBody2DAgent`.
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- For 3D games, `KinematicBody3DAgent` and `RigidBody3DAgent`.
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- 9 Godot demos to learn straight from the code.
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### Manual ###
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To get started, check out the framework's [manual](https://www.gdquest.com/docs/godot-steering-toolkit/).
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There, you can also find the full [code reference](https://www.gdquest.com/docs/godot-steering-toolkit/reference/).
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*Note*: we generate the code reference from docstrings in the source code with [GDScript Docs Maker](https://github.com/GDQuest/gdscript-docs-maker).
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