mirror of
https://github.com/Relintai/broken_seals.git
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48 lines
1.1 KiB
GDScript3
48 lines
1.1 KiB
GDScript3
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extends GEAction
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class_name GEBrush
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func do_action(canvas: GECanvas, data: Array):
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.do_action(canvas, data)
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for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
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for off in BrushPrefabs.get_brush(data[3], data[4]):
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var p = pixel + off
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if p in action_data.undo.cells or canvas.get_pixel_v(p) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(p) == Color.transparent:
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(p))
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action_data.undo.cells.append(p)
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canvas.set_pixel_v(p, data[2])
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action_data.redo.cells.append(p)
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action_data.redo.colors.append(data[2])
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func commit_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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