broken_seals/game/addons/model_manager/previews/TexturePreview.gd

13 lines
213 B
GDScript3
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tool
extends TextureRect
func set_texture(tex: Texture)-> void:
texture = tex
if tex is PackerImageResource:
var t : ImageTexture = ImageTexture.new()
t.create_from_image(tex.data, 0)
texture = t