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broken_seals/game/addons/godot-plugin-refresher/plugin_refresher_plugin.gd

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3.6 KiB
GDScript3
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tool
extends EditorPlugin
const ADDONS_PATH = "res://addons/"
const PLUGIN_CONFIG_DIR = 'plugins/plugin_refresher'
const PLUGIN_CONFIG = 'settings.cfg'
const SETTINGS = 'settings'
const SETTING_RECENT = 'recently_used'
var plugin_config = ConfigFile.new()
var refresher
func _enter_tree():
refresher = preload("plugin_refresher.tscn").instance()
add_control_to_container(CONTAINER_TOOLBAR, refresher)
# Watch whether any plugin is changed, added or removed on the filesystem
var efs = get_editor_interface().get_resource_filesystem()
efs.connect("filesystem_changed", self, "_on_filesystem_changed")
refresher.connect("request_refresh_plugin", self, "_on_request_refresh_plugin")
refresher.connect("confirm_refresh_plugin", self, "_on_confirm_refresh_plugin")
_reload_plugins_list()
_load_settings()
func _exit_tree():
remove_control_from_container(CONTAINER_TOOLBAR, refresher)
refresher.free()
func _reload_plugins_list():
var refresher_dir = get_plugin_path().get_file()
var plugins = {}
var origins = {}
var dir = Directory.new()
dir.open(ADDONS_PATH)
dir.list_dir_begin(true, true)
var file = dir.get_next()
while file:
var addon_dir = ADDONS_PATH.plus_file(file)
if dir.dir_exists(addon_dir) and file != refresher_dir:
var display_name = file
var plugin_config_path = addon_dir.plus_file("plugin.cfg")
if not dir.file_exists(plugin_config_path):
continue # not a plugin
var plugin_cfg = ConfigFile.new()
plugin_cfg.load(plugin_config_path)
display_name = plugin_cfg.get_value("plugin", "name", file)
if not display_name in origins:
origins[display_name] = [file]
else:
origins[display_name].append(file)
plugins[file] = display_name
file = dir.get_next()
# Specify the exact plugin name in parenthesis in case of naming collisions.
for display_name in origins:
var plugin_names = origins[display_name]
if plugin_names.size() > 1:
for n in plugin_names:
plugins[n] = "%s (%s)" % [display_name, n]
refresher.update_items(plugins)
func _load_settings():
var path = get_config_path()
var fs = Directory.new()
if not fs.file_exists(path):
# Create new if running for the first time
var config = ConfigFile.new()
fs.make_dir_recursive(path.get_base_dir())
config.save(path)
else:
plugin_config.load(path)
func _save_settings():
plugin_config.save(get_config_path())
func get_config_path():
var dir = get_editor_interface().get_editor_settings().get_project_settings_dir()
var home = dir.plus_file(PLUGIN_CONFIG_DIR)
var path = home.plus_file(PLUGIN_CONFIG)
return path
func _on_filesystem_changed():
if refresher:
_reload_plugins_list()
refresher.select_plugin(get_recent_plugin())
func get_recent_plugin():
if not plugin_config.has_section_key(SETTINGS, SETTING_RECENT):
return null # not saved yet
var recent = plugin_config.get_value(SETTINGS, SETTING_RECENT)
return recent
func _on_request_refresh_plugin(p_name):
assert(not p_name.empty())
var disabled = not get_editor_interface().is_plugin_enabled(p_name)
if disabled:
refresher.show_warning(p_name)
else:
refresh_plugin(p_name)
func _on_confirm_refresh_plugin(p_name):
refresh_plugin(p_name)
func get_plugin_path():
return get_script().resource_path.get_base_dir()
func refresh_plugin(p_name):
print("Refreshing plugin: ", p_name)
var enabled = get_editor_interface().is_plugin_enabled(p_name)
if enabled: # can only disable an active plugin
get_editor_interface().set_plugin_enabled(p_name, false)
get_editor_interface().set_plugin_enabled(p_name, true)
plugin_config.set_value(SETTINGS, SETTING_RECENT, p_name)
_save_settings()