broken_seals/game/ui/windows/options/OptionToggleRow.gd

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GDScript3
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tool
2019-11-20 14:30:34 +01:00
extends HBoxContainer
2021-04-15 11:52:32 +02:00
# Copyright (c) 2019-2021 Péter Magyar
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#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
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export(String) var property_category : String
export(String) var property_name : String
export(String) var property_label : String
var _cb : CheckBox = null
func _ready():
$Label.text = property_label
if Engine.editor_hint:
return
_cb = $CheckBox as CheckBox
_cb.pressed = Settings.get_value(property_category, property_name)
_cb.connect("pressed", self, "pressed")
func pressed() -> void:
Settings.set_value(property_category, property_name, _cb.pressed)