broken_seals/game/scripts/auras/aura_script.gd

100 lines
3.6 KiB
GDScript3
Raw Normal View History

2019-11-20 14:19:41 +01:00
extends Aura
class_name AuraGD
2021-04-15 11:52:32 +02:00
# Copyright (c) 2019-2021 Péter Magyar
2019-12-22 19:20:38 +01:00
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
2019-11-20 14:19:41 +01:00
func _sapply(info : AuraApplyInfo) -> void:
# var add : bool = false
var ad : AuraData = info.target.aura_gets_by(info.caster, info.aura.id)
if ad == null:
# add = true
ad = AuraData.new()
setup_aura_data(ad, info);
for i in range(stat_attribute_get_count()):
info.target.stat_mod(stat_attribute_get_stat(id), stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
if states_add != 0:
for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
var t : int = 1 << i
if states_add & t != 0:
info.target.adds_state_ref(i)
info.target.aura_adds(ad);
apply_mods(ad)
else:
ad.remaining_time = time
func _sdeapply(data : AuraData) -> void:
for i in range(stat_attribute_get_count()):
data.owner.stat_mod(stat_attribute_get_stat(id), -stat_attribute_get_base_mod(i), -stat_attribute_get_bonus_mod(i), -stat_attribute_get_percent_mod(i))
if states_add != 0:
for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
var t : int = 1 << i
if states_add & t != 0:
data.owner.removes_state_ref(i)
deapply_mods(data)
func apply_mods(ad : AuraData):
pass
func deapply_mods(ad : AuraData):
pass
2019-11-20 14:19:41 +01:00
func _con_aura_added(data : AuraData) -> void:
2019-12-02 21:33:59 +01:00
if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null:
2019-11-20 14:19:41 +01:00
return
var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
if bse != null:
if bse.root_aura_effect != null:
if bse.root_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect)
else:
data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time)
if bse.torso_aura_effect != null:
if bse.torso_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect)
else:
data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time)
func _con_aura_removed(data : AuraData) -> void:
var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
if bse != null:
if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect)
if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001:
data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)