mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
91 lines
2.5 KiB
GDScript3
91 lines
2.5 KiB
GDScript3
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extends PanelContainer
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(PackedScene) var item_entry_scene : PackedScene
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export(PackedScene) var recipe_selector_scene : PackedScene
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export(NodePath) var item_container_path : NodePath
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export(NodePath) var tools_container_path : NodePath
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export(NodePath) var materials_container_path : NodePath
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export(NodePath) var recipe_selector_container_path : NodePath
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var _item_container : Node
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var _tools_container : Node
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var _materials_container : Node
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var _recipe_selector_container : Node
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var _selected_craft_recipe : CraftRecipe
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var _player : Entity
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func _ready():
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_item_container = get_node(item_container_path)
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_tools_container = get_node(tools_container_path)
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_materials_container = get_node(materials_container_path)
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_recipe_selector_container = get_node(recipe_selector_container_path)
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func set_player(entity: Entity) -> void:
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_player = entity
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set_category(CraftRecipe.CRAFT_CATEGORY_ALCHEMY)
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func set_category(category: int) -> void:
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for ch in _recipe_selector_container.get_children():
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ch.queue_free()
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for i in range(_player.gets_craft_recipe_count()):
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var cr : CraftRecipe = _player.gets_craft_recipe(i)
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if cr.category == category:
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var rss : Node = recipe_selector_scene.instance()
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_recipe_selector_container.add_child(rss)
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rss.owner = _recipe_selector_container
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rss.set_recipe(cr, self)
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func request_craft() -> void:
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_player.crequest_craft(_selected_craft_recipe.id)
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for ch in _tools_container.get_children():
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ch.refresh()
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for ch in _materials_container.get_children():
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ch.refresh()
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func select_recipe(recipe : CraftRecipe) -> void:
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_selected_craft_recipe = recipe
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_item_container.set_item(recipe.item)
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for ch in _tools_container.get_children():
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ch.queue_free()
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for ch in _materials_container.get_children():
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ch.queue_free()
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for i in range(recipe.get_required_tools_count()):
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var ih : CraftRecipeHelper = recipe.get_required_tool(i)
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if ih == null:
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continue
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var ie : Node = item_entry_scene.instance()
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_tools_container.add_child(ie)
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ie.owner = _tools_container
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ie.set_item(_player, ih)
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for i in range(recipe.get_required_materials_count()):
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var ih : CraftRecipeHelper = recipe.get_required_material(i)
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if ih == null:
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continue
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var ie : Node = item_entry_scene.instance()
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_materials_container.add_child(ie)
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ie.owner = _materials_container
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ie.set_item(_player, ih)
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